Hayden Leete
fc7063b2e2
Add autocomplete for filter/repeat hints on uniform arrays
2023-07-13 11:27:28 +12:00
Yuri Sizov
65cc4db0ae
Merge pull request #79100 from KoBeWi/[filter,_filter,_filter,_filter,_filter,_filter]
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Allow more hint types for uniform arrays
2023-07-12 14:18:34 +02:00
Rémi Verschelde
46cd84b362
Merge pull request #78839 from lewiji/normal_roughness_mobile_fix
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Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend
2023-07-08 18:19:49 +02:00
kobewi
8ae2e6681e
Allow more hint types for uniform arrays
2023-07-06 15:05:26 +02:00
Yuri Roubinski
1994c25701
Fix using uint suffix at the hex number declaration in shaders
2023-07-01 14:33:48 +03:00
lewiji
2a93681334
Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
2023-06-29 16:18:31 +01:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
Yuri Rubinsky
719741b0eb
Exclude incorrect completion options for render_mode
in shaders
2023-05-15 08:21:16 +03:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Yuri Rubinsky
12142f2b50
Fix completion of source_color
hint for texture arrays in shaders
2023-04-08 20:13:26 +03:00
Fabio Iotti
528e0d095e
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-03 21:36:48 +01:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
Rémi Verschelde
9caf691c89
Merge pull request #72494 from Chaosus/shader_fix_const_init
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Fix shader failure when using non-const initializer on a constant
2023-02-02 21:05:27 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Yuri Rubinsky
e034d5f764
Fix shader failure when using non-const initializer on a constant
2023-02-01 13:03:11 +03:00
clayjohn
97ed3dcf71
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30 09:04:34 -08:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
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Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
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Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
bitsawer
6f5598979f
Several shader preprocessor parser fixes and improvements
2023-01-26 14:57:23 +02:00
Yuri Rubinsky
a6eb6b6b55
Fix array of token names in the shader parser
2023-01-25 18:18:07 +03:00
PrecisionRender
d9698f0e6f
Fix type in hint when using removed built-in textures
2023-01-20 22:06:51 -06:00
clayjohn
921f99f9e3
Decrement texture_binding count when using screen textures
2023-01-20 12:48:13 -08:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky
f28348fc5c
Fix shader crash when using boolean type for vertex->fragment varyings
2022-12-23 07:47:49 +03:00
Yuri Rubinsky
522d4243bf
Add missing != operator to StringName
2022-12-20 17:25:54 +03:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
cb1826deae
Shader: Set proper resource type hints for sampler uniforms
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Supersedes #64383 .
2022-11-22 15:38:52 +01:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Lily Garcia
0683bc3783
Fix global uniforms parsed as instance uniform
2022-11-17 17:18:20 -05:00
Rémi Verschelde
a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
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Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00
Yuri Rubinsky
5693286e90
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
dzil123
6f0cd8072f
Fix Fog shader buffer overflow
2022-11-15 06:51:48 -08:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
Yuri Rubinsky
0a85d3b0cc
Fix predefined constants to be accessible in the shader includes
2022-11-01 19:53:05 +03:00
Yuri Rubinsky
926d4ebb28
Fix editor crash when assigning some uniform hints to the textures
2022-10-16 19:55:08 +03:00
Rémi Verschelde
e5857bd6c7
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Rémi Verschelde
85fe6ecc32
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
Rémi Verschelde
7ab01450cf
Fix MSVC warning C4702: unreachable code
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Part of #66537 .
2022-09-28 16:46:48 +02:00
Yuri Rubinsky
e4a8646c19
Prevent duplicated hints in shader uniform completion
2022-09-11 15:21:43 +03:00
Yuri Rubinsky
47145800a6
Remove shader_type
from completion (when it does not need any more)
2022-09-07 16:19:36 +03:00
Yuri Rubinsky
d4a10e7e04
Allow using integer varyings with flat
interpolation modifier
2022-08-25 13:21:02 +03:00
Max Hilbrunner
019d6584ee
Merge pull request #64167 from clayjohn/screen-texture-hint
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Add shader uniform hints for screen textures
2022-08-19 21:51:39 +02:00
Yuri Rubinsky
f2a6168414
Merge pull request #64310 from Chaosus/shader_texture_funcs
2022-08-12 21:28:22 +03:00