Rémi Verschelde
27a33e7efa
Merge pull request #65896 from KoBeWi/breakt_the_crash
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Fix crash when playing Tween right after finishing
2022-09-16 14:57:32 +02:00
kobewi
1a462bc84e
Fix crash when playing Tween right after finishing
2022-09-16 14:20:12 +02:00
Rémi Verschelde
55bed82b05
Merge pull request #65525 from MJacred/os/distribution
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Add get_distribution_name() and get_version() to OS
2022-09-16 13:18:32 +02:00
Rémi Verschelde
bda63e1b5a
Merge pull request #65833 from JFonS/taa_fix_particles_errors
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Fix error spam in the renderer when using GPUParticles3D
2022-09-16 11:59:00 +02:00
Rémi Verschelde
6f96a20a0d
Merge pull request #65878 from raulsntos/dotnet/absolute-push_nupkgs_local
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Make `push_nupkgs_local` absolute
2022-09-16 11:58:46 +02:00
MJacred
ac9786c525
Add get_distribution_name() and get_version() to OS
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supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource
2022-09-16 10:58:01 +02:00
Raul Santos
ba0e7622cd
Make push_nupkgs_local
absolute
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Ensures the `push_nupkgs_local` argument in build_assemblies.py is an
absolute path so the argument can be
given as a relative path and it will be converted.
2022-09-16 10:08:05 +02:00
JFonS
b668268772
Fix error spam in the renderer when using GPUParticles3D
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The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.
This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
Rémi Verschelde
d6d43dc785
Merge pull request #65873 from Chaosus/fix_uniform_sorting
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Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
3546add9b3
Merge pull request #60786 from Rindbee/update-editor-property-status
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Update checked based on the variant type of the value
2022-09-16 09:24:10 +02:00
Rémi Verschelde
37146763b1
Merge pull request #65868 from timothyqiu/metadata-crash
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Fix crash open opening Add Metadata dialog
2022-09-16 09:24:02 +02:00
Rémi Verschelde
18ad00b44c
Merge pull request #65846 from clayjohn/mem-leak
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Free preview sun and environement on editor close
2022-09-16 09:23:54 +02:00
Rémi Verschelde
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585
Merge pull request #65550 from MinusKube/small-popup-bug
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Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
14c602f032
Merge pull request #65854 from YeldhamDev/add_element_fix
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Fix empty text in the add button when editing nodes with items
2022-09-16 09:22:36 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
780211b81b
Merge pull request #36541 from MJacred/docs/texture2darray
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Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16 09:20:34 +02:00
Rémi Verschelde
d52dfebf75
Merge pull request #65432 from Calinou/doc-volumetric-fog
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Improve volumetric fog and FogVolume documentation
2022-09-16 09:20:20 +02:00
Rémi Verschelde
848668ed45
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
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Fix/restore BackBufferCopy
2022-09-16 09:20:04 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Rémi Verschelde
9261d943ff
Merge pull request #65842 from bruvzg/remove_quit_tabs
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[macOS] Remove tabs for "Quit" menu item.
2022-09-16 09:18:34 +02:00
Rémi Verschelde
f5b9a89109
Merge pull request #65845 from aaronfranke/unused-abort-scan
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Remove unused `abort_scan` variable
2022-09-16 09:18:28 +02:00
Yuri Rubinsky
4f0e0f1650
Fix sorting of uniform items in the material properties
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Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
clayjohn
969f20656a
Free preview sun and environement on editor close.
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Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Haoyu Qiu
372e4cfd49
Fix crash open opening Add Metadata dialog
2022-09-16 11:28:09 +08:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Michael Alexsander
2f016c521f
Fix empty text in the add button when editing nodes with items
2022-09-15 22:01:52 -03:00
Rindbee
9066d55763
Update checked based on the variant type of the value
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In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`.
**Known problems:**
1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`).
2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.
2022-09-16 07:22:50 +08:00
bruvzg
89c68bb22d
[macOS] Remove tabs for "Quit" menu item.
2022-09-15 22:27:27 +03:00
Aaron Franke
2be9ef507a
Remove unused abort_scan
variable
2022-09-15 14:23:38 -05:00
Rémi Verschelde
c2babb6558
Merge pull request #65831 from bruvzg/vlk_edge_lag
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[macOS] Fix redraw lag at the edge of the resizing window.
2022-09-15 20:12:25 +02:00
Rémi Verschelde
76b41bde3c
Merge pull request #65830 from EricEzaM/fix-shortcut-crash
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Check TreeItem for nullptr before accessing.
2022-09-15 20:12:18 +02:00
Rémi Verschelde
78a9a3de69
Merge pull request #62903 from Rindbee/fix-property-link-not-work-in-MultiNodeEdit
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Set the changed field to empty (meaning all) if the link button is pressed
2022-09-15 20:12:12 +02:00
Rémi Verschelde
2d3c14850d
Merge pull request #65152 from s77rt/fix-56343
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Fix GDScript preload fails in standalone build unless files are present in directory
2022-09-15 20:11:57 +02:00
Rémi Verschelde
3ac332a411
Merge pull request #65819 from raulsntos/theme-docs
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Fix theme methods usage in docs
2022-09-15 20:11:50 +02:00
Rémi Verschelde
7a90345b01
Merge pull request #65818 from raulsntos/dotnet/crypto-docs
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Fix invalid C# in crypto docs
2022-09-15 20:11:42 +02:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Rémi Verschelde
67c0514167
Merge pull request #65469 from BastiaanOlij/scene_data_reorg
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Extract shared scene data into a separate class
2022-09-15 20:11:25 +02:00
Rémi Verschelde
dbd757f479
Merge pull request #65760 from Mickeon/try-vformat-var-args
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Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-15 20:11:19 +02:00
Rémi Verschelde
f2ba73f4ea
Merge pull request #63428 from fabriceci/fix-basis-get-axis-angle
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Test, refactor and fix a bug in Basis.get_axis_angle
2022-09-15 20:11:08 +02:00
Ignacio Roldán Etcheverry
d39d462907
Merge pull request #65823 from raulsntos/dotnet/signal-docs
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C#: Move signal documentation to the event
2022-09-15 18:37:12 +02:00
bruvzg
734b89124e
[macOS] Fix redraw lag at the edge of the resizing window.
2022-09-15 17:08:12 +03:00
Eric M
badea350ac
Check TreeItem for nullptr before accessing.
2022-09-15 23:50:52 +10:00
Abdelhafidh Belalia
4dca9975e7
Fix GDScript preload
fails in standalone build unless files are present in directory
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Fixes #56343 .
2022-09-15 13:52:37 +02:00
Raul Santos
a5ffd25292
C#: Move signal documentation to the event
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Move signal documentation from the delegate to the event and also
deprecate the event if the signal is deprecated.
2022-09-15 13:24:41 +02:00
Raul Santos
361ff55241
Fix theme methods usage in docs
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- Fix usages of `get_icon` that was renamed
`get_theme_icon`.
- Replace `new Control().get_font*` with
`ThemeDB.fallback_font*`.
2022-09-15 12:03:02 +02:00
Raul Santos
d762500164
Fix invalid C# in crypto docs
2022-09-15 11:39:03 +02:00
Rémi Verschelde
4ba934bf3d
Merge pull request #65507 from raulsntos/dotnet/nuget-fallback
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Fix NuGet fallback folder packages
2022-09-15 09:48:13 +02:00
Raul Santos
02bd0724f5
Fix NuGet fallback folder packages
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- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15 09:28:59 +02:00