Juan Linietsky
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2999811c63
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Use a different strategy to get textures from GPU (via buffers), for more compatibility.
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2019-12-12 17:11:09 +01:00 |
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Juan Linietsky
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6d8bf4f80d
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AO support for GIProbe (right on time for Godot Sprint!)
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2019-12-12 17:10:19 +01:00 |
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Juan Linietsky
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f40012574a
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2019-12-12 17:10:16 +01:00 |
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Juan Linietsky
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7cfa9396d4
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Dynamic object support for GI Probes (a bit buggy still)
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2019-12-12 17:10:16 +01:00 |
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Juan Linietsky
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871311d337
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More GIProbe work and fixes
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2019-12-12 17:10:15 +01:00 |
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bruvzg
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4a2b97dffa
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Fix Vector3 ambiguities and out of bounds init.
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2019-12-12 17:10:05 +01:00 |
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Juan Linietsky
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3b2f85ccbb
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Fixed display menu visualizations.
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2019-12-12 17:09:48 +01:00 |
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Juan Linietsky
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afb3e744c6
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Better GIProbe quality settings.
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2019-12-12 17:09:46 +01:00 |
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Juan Linietsky
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c530709204
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Missing proper comparison for depth pre-pass.
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2019-12-12 17:09:45 +01:00 |
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Juan Linietsky
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307f84b43a
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GIProbes working.
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2019-12-12 17:09:36 +01:00 |
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Juan Linietsky
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514236a97c
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Rewritten StreamTexture for better code reuse, added basis universal support
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2019-12-12 17:09:05 +01:00 |
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Juan Linietsky
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a345f50c8b
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Untested support for compute shaders
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2019-12-12 17:09:04 +01:00 |
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Juan Linietsky
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cd72b19320
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Skeletons are now working.
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2019-12-12 17:08:50 +01:00 |
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Rémi Verschelde
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aeb155ce99
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Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
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2019-12-12 17:08:39 +01:00 |
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Yuri Roubinsky
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e3938a09dd
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[Vulkan] Implement shader array support for varyings
Remake of #32175
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2019-12-12 17:08:38 +01:00 |
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Rémi Verschelde
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efa8d6b1d0
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Merge pull request #32280 from Chaosus/vk_shader_switch2
[Vulkan] Implements switch flow control operator in shaders
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2019-12-12 17:08:37 +01:00 |
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Yuri Roubinsky
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4d8411acc6
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[Vulkan] Implements switch flow control operator in shaders
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2019-12-12 17:08:26 +01:00 |
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Juan Linietsky
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ccaf7d5c35
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Properly working instancing, and compatibility fixing for old meshes
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2019-12-12 17:08:06 +01:00 |
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Juan Linietsky
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a0a7732aec
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Visual GPU profiler and related profiling support in Vulkan.
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2019-12-12 17:08:05 +01:00 |
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Juan Linietsky
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3f6b9c8611
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Proper texture reloading (was broken).
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2019-12-12 17:08:03 +01:00 |
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Juan Linietsky
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8501b37b8f
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Modernized default 3D material, fixes material bugs.
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2019-12-12 17:08:02 +01:00 |
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Juan Linietsky
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7919ef863b
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Several fixes to 3D rendering, and multimesh implementation.
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2019-12-12 17:08:00 +01:00 |
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Juan Linietsky
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bae6f608d2
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Reflection probes working
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2019-12-12 17:08:00 +01:00 |
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Juan Linietsky
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6651336a8a
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Directional light cleanup.
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2019-12-12 17:07:49 +01:00 |
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Juan Linietsky
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dd875c2c3c
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Directional lights and shadow mapping are functional.
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2019-12-12 17:07:49 +01:00 |
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Juan Linietsky
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5f6ed2349c
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Rewrote large part of rendering, omni and spot shadows now work.
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2019-12-12 17:07:48 +01:00 |
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Juan Linietsky
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8f5dc4f06c
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2019-12-12 17:07:48 +01:00 |
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Juan Linietsky
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7db3532b2e
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Environment sky more or less working.
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2019-12-12 17:07:47 +01:00 |
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Rémi Verschelde
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aaeac6633d
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Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
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2019-12-12 17:07:33 +01:00 |
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Yuri Roubinski
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b994cdbdc6
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[Vulkan] Implemented local shader arrays
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2019-12-12 17:07:32 +01:00 |
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Rémi Verschelde
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8fc7efb3d7
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Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
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2019-12-12 17:07:29 +01:00 |
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Yuri Roubinski
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f7812b3ee6
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[Vulkan] Fix ternary operator shader compiler expression
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2019-12-12 17:07:29 +01:00 |
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Yuri Roubinski
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d49b6a72de
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[Vulkan] Implemented do/while loops for shaders
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2019-12-12 17:07:19 +01:00 |
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Juan Linietsky
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bb712cca18
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Yay very basic 3D (only white) finally shows.
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2019-12-12 17:06:46 +01:00 |
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Juan Linietsky
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75299f4a63
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Base 3D engine done, still untested, though.
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2019-12-12 17:06:38 +01:00 |
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Juan Linietsky
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112c4c546c
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Vulkan/RD rasterizer now does clean exit.
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2019-12-12 17:05:11 +01:00 |
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Juan Linietsky
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9b71f07c64
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Fix comment
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2019-12-12 17:05:07 +01:00 |
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Rémi Verschelde
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9b2dc59003
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Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
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2019-12-12 17:04:53 +01:00 |
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bruvzg
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397545e97f
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Add runtime GLES2 / Vulkan context selection.
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2019-12-12 13:48:47 +01:00 |
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bruvzg
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142188639c
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Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
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2019-12-12 13:19:45 +01:00 |
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Juan Linietsky
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d71ae5c152
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Add a system to properly update materials if the uniform set is gone (likely deleted texture)
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2019-12-12 13:08:26 +01:00 |
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Juan Linietsky
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9ae5001b0e
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2019-12-12 13:05:27 +01:00 |
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Juan Linietsky
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e7c33ca141
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Moved the shader source compilation code outside RenderingDevice and Vulkan
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2019-12-12 13:05:25 +01:00 |
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Juan Linietsky
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f5f3d820e0
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Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
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2019-12-12 13:01:23 +01:00 |
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Juan Linietsky
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ffbc9823d9
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Custom material support seems complete.
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2019-12-12 12:54:09 +01:00 |
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Juan Linietsky
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55426a3ab4
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Completed material/2D shader support (missing SCREEN_TEXTURE)
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2019-12-12 12:21:24 +01:00 |
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Juan Linietsky
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1dd402d083
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Changes to material required to add custom shaders in RD renderer
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2019-12-12 12:01:50 +01:00 |
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Juan Linietsky
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7c2bb1ceff
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Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
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2019-12-12 12:01:48 +01:00 |
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Juan Linietsky
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36b8c9c1bc
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Use a special sampler for 2D shadows, so they are softer
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2019-12-12 11:49:31 +01:00 |
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Juan Linietsky
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2e9c7ce62e
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2D lighting seems more or less complete.
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2019-12-12 11:49:19 +01:00 |
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