virtualx-engine/servers
2019-12-12 17:11:09 +01:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Merge pull request #33516 from qarmin/small_fixes 2019-11-10 10:17:19 +01:00
camera Texture refactor 2019-12-12 10:05:14 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
physics_2d Added a spinlock template as well as a thread work pool class. 2019-12-12 13:05:27 +01:00
visual Use a different strategy to get textures from GPU (via buffers), for more compatibility. 2019-12-12 17:11:09 +01:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
camera_server.h iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2019-12-12 17:06:46 +01:00
SCsub
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
visual_server.cpp Better GIProbe quality settings. 2019-12-12 17:09:46 +01:00
visual_server.h AO support for GIProbe (right on time for Godot Sprint!) 2019-12-12 17:10:19 +01:00