Rémi Verschelde
9b94c80e9a
Merge pull request #89175 from paulloz/dotnet/fix-exported-nodes-reset-without-build-artifacts
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Hint fallback property as node when it is a node
2024-03-06 13:32:00 +01:00
Rémi Verschelde
b85337b7ea
Merge pull request #87222 from RandomShaper/fix_obj_leaks_report
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Fix inaccuracies in the report of leaked objects
2024-03-06 13:16:48 +01:00
Pedro J. Estébanez
fdc47adf1e
Help compilers optimize Object::cast_to()
2024-03-06 12:45:26 +01:00
Sofox
f249667dc8
Fixed MERGE_ALL commit from repeating actions
2024-03-05 23:40:26 +00:00
Paul Joannon
e7c90e0884
Hint fallback property as node when it is a node
2024-03-05 12:47:11 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Rémi Verschelde
50ca190286
Merge pull request #89055 from dsnopek/gdextension-script-free-lists
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GDExtension: Pass count when freeing method and property lists for script instances
2024-03-04 13:33:45 +01:00
David Snopek
0badf07657
GDExtension: Pass count when freeing method and property lists for script instances
2024-03-02 10:13:37 -06:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Rémi Verschelde
9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
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Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
398utubzyt
4c69e8c026
Fix compilation errors when DISABLE_DEPRECATED
is defined
2024-02-28 05:09:29 -08:00
Rémi Verschelde
8b9a6cfa9f
Merge pull request #88870 from dsnopek/gdextension-fix-runtime-class-ancestor-methods
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GDExtension: Fix calling ancestor methods on runtime classes
2024-02-27 10:18:31 +01:00
David Snopek
3335528954
GDExtension: Fix calling ancestor methods on runtime classes
2024-02-26 10:23:23 -06:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
Rémi Verschelde
45dd2bd31e
Merge pull request #88683 from dsnopek/runtime-classes-in-modules
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Allow registering "runtime classes" in modules (not just GDExtension)
2024-02-23 11:29:46 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
David Snopek
4d0b989bb8
Allow registering "runtime classes" in modules (not just GDExtension)
2024-02-22 14:50:41 -06:00
Rémi Verschelde
b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
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Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek
ea75307a11
Allow registering "runtime classes"
2024-02-20 09:20:58 -06:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Rémi Verschelde
306dd5be3f
Merge pull request #87758 from dsnopek/gdextension-register-virtual-method
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Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 23:29:37 +01:00
David Snopek
be11002e41
Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 13:29:18 -06:00
Thaddeus Crews
b3cac9c092
Allow Ref instantiate
to accept constructor args
2024-02-10 13:19:14 -06:00
Rémi Verschelde
1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
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Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde
63d6bda8e9
Merge pull request #87871 from vittorioromeo/use_v_shorthand
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Use `_v` shorthand for type traits and `if constexpr` where appropriate
2024-02-05 15:00:23 +01:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
vittorioromeo
55ed34e37c
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Yuri Sizov
412f5b3422
Merge pull request #87353 from OverloadedOrama/max-undo-steps
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Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Emmanouil Papadeas
c73bfd5d81
Implement maximum undo steps in UndoRedo
2024-01-22 21:38:10 +02:00
Rémi Verschelde
266ae93291
Merge pull request #87331 from KoBeWi/you_can_ref_count_on_that
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Simplify RefCounted check in `free()`
2024-01-18 16:35:38 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
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Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
George Marques
b4e08eb752
Allow free()
to be used as Callable
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This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
kobewi
2de8bc00a1
Simplify RefCounted check in free()
2024-01-18 12:29:58 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Pedro J. Estébanez
a04a67ead6
Fix inaccuracies in the report of leaked objects
2024-01-15 19:35:14 +01:00
Rémi Verschelde
dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
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Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Pedro J. Estébanez
a731774813
WorkerThreadPool: Avoid most runtime allocations
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Just a little optimization.
**NOTE:**
With `RID_Owner` we could replace each pair of `PagedAllocator` and
`HashMap`-of-ids-to-pointers. However, that would force us to expose
`RID` as the task/group id, instead of `int`, which would break the
API. Too bad. Let's wait until Godot 5.0.
2024-01-08 12:46:31 +01:00
Pedro J. Estébanez
ae418f9469
WorkerThreadPool: Avoid deadlocks when CommandQueueMT is involved
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This commit lets CommandQueueMT play nicely with the WorkerThreadPool to avoid
non-progressable situations caused by an interdependence between both. While a
command queue is being flushed, it allows the WTP to release its lock while tasks
are being awaited so they can make progress in case they need in turn to post
to the command queue.
2024-01-08 12:45:43 +01:00
Pedro J. Estébanez
9444d297ed
WorkerThreadPool: Overhaul scheduling and synchronization
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This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).
With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.
In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.
It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.
Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
Rémi Verschelde
3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
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Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00