Commit graph

171 commits

Author SHA1 Message Date
Michael Alexsander Silva Dias
307fe76089 Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog 2019-06-09 22:44:31 -03:00
Rémi Verschelde
6273e4d76d
Merge pull request #26487 from matzebond/master
Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Matthias Schmitt
6b7c8ef327 Auto-expand current node type when replace node 2019-05-24 00:13:41 +02:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Michael Alexsander Silva Dias
bd278fdd65 Force drawing guides in single-row Tree items in the editor 2019-04-12 20:56:36 -03:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
DualMatrix
e3648c0a79 Fixed Recent/Favorite in Create Node dialog not selecting right node
Fixes #6535
2019-01-26 13:52:53 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00
Michael Alexsander Silva Dias
7144e2fde4 Add more places to hide guides if relationship lines are enabled 2018-11-19 03:05:01 -02:00
DualMatrix
9b3c1f617f Deselect recents when selecting favorites and vice versa in Create Node.
Deselect recents when selecting favorites and vice versa in Create Node.
2018-10-04 22:31:48 +02:00
DualMatrix
edd93b7608 Fixed favorite nodes list not being saved
Fixed favorite nodes list not being saved
2018-09-19 00:30:01 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
DualMatrix
6ec28de584 Fixed favorites and recent nodes selecting wrong node
Fixed favorites and recent nodes selecting wrong node and fixed a typo.

Fixes #6535
2018-09-10 20:58:29 +02:00
Will Nations
dee0ee749d Fix Script Classes not instancing with custom name. 2018-08-30 16:01:39 -05:00
Rémi Verschelde
134d071ca7
Merge pull request #21046 from DualMatrix/recent_custom_type
Fixed custom nodes not working with favorites and recently used
2018-08-16 18:28:03 +02:00
DualMatrix
9896b7bbf9 Fixed custom nodes not working properly with favorites and recently used in create node window. 2018-08-16 17:14:52 +02:00
Will Nations
3ed9231117 Fix error spam from loading script class icons 2018-08-15 10:17:28 -05:00
Rémi Verschelde
d006aa0abb
Merge pull request #21021 from DualMatrix/new_node_warning
Fixed error spam in create node dialog with custom types.
2018-08-15 16:10:12 +02:00
DualMatrix
8591a1bd80 Fixed error spam in create node dialog with custom types.
This should fix #20789
2018-08-15 15:35:14 +02:00
Will Nations
6d9cc032e7 Add custom icons to script classes. 2018-08-14 14:18:05 -05:00
Rémi Verschelde
c3a57ddf03
Merge pull request #20484 from willnationsdev/create-favorites
Add toggle for favorites in create_root_dialog
2018-08-14 16:12:02 +02:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
willnationsdev
1ea37c34ad Add toggle for favorites in create_root_dialog. 2018-08-08 12:15:42 -05:00
Will Nations
3de15363ab Add script hierarchies,add-script btn auto-derives 2018-07-25 15:18:45 -05:00
Juan Linietsky
a3f1ee5c57 Global class names (and GDScript support for it) 2018-07-15 19:29:00 -03:00
willnationsdev
2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
homer666
7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Ivan Vodopiviz
68a4241131 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!
2018-03-04 23:27:18 +01:00
MrCdK
97e77688bb Now the inspector will show the custom resources added via plugin 2018-02-25 01:41:26 +01:00
Rémi Verschelde
1e4b3ddfbf
Merge pull request #15492 from vigreco/select-tree-root
Select root node if search_box is empty in create_dialog
2018-02-14 17:04:08 +01:00
Emmanuel Leblond
9fba9e5465
Hide only PluginScript in dialog box 2018-01-21 00:43:57 +01:00
Emmanuel Leblond
431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript 2018-01-19 09:55:52 +01:00
Vincenzo Greco
586e735125 Select root node if search_box is empty in create_dialog 2018-01-08 16:46:36 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Michael Alexsander Silva Dias
a6a2ea7a5e Made the Create Dialog be clearer when it's changing a type of something. 2018-01-03 13:33:25 -02:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias
ecf3fbadf4 Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
Michael Alexsander Silva Dias
e86454fb38 Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
Poommetee Ketson
24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Rémi Verschelde
ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Michael Alexsander Silva Dias
496e4e0d2f Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well. 2017-11-16 20:24:33 -02:00
Rémi Verschelde
a0ac0804ca
Merge pull request #12640 from poke1024/createnode-ui
In Create New Node, always select and show best (shortest) match
2017-11-05 11:51:59 +01:00
Bernhard Liebl
8f204d78fd In Create New Node, always select and show best (shortest) match 2017-11-04 20:21:41 +01:00
Bernhard Liebl
a8012f1b25 Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
toger5
3f423342f4 create dialog search preferrence fixes: #11697 2017-09-29 21:00:10 +02:00
Daniel J. Ramirez
b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
752a116847 Merge pull request #11256 from djrm/pr_visual_improvements
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Daniel J. Ramirez
4cc4f5cc5d Fix non flat favorite icons 2017-09-14 11:21:56 -05:00
MillionOstrich
672a6c9680 Fix icons for custom types in the recent & favorites lists in the create dialog. 2017-09-05 14:39:44 +01:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
8125bbba59 Merge pull request #8968 from noshyaar/pr-bug2
CreateDialog: fix activating recent item creates node selected in search result
2017-05-28 09:29:51 +02:00
Poommetee Ketson
db64fcdd5f CreateDialog: fix activating recent item creates node selected in search result 2017-05-28 13:40:08 +07:00
Poommetee Ketson
9fb90d7aea CreateDialog: select root if search exactly match 2017-05-28 12:53:11 +07:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
volzhs
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ray Koopa
c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/create_dialog.cpp (Browse further)