Commit graph

233 commits

Author SHA1 Message Date
SkyJJ
1db29d0101 Added "POT generation" feature under "Localization" in the Editor 2020-07-02 14:47:35 +02:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e Project Settings 'restart' message put focus on editor rather than project itself
Fixes: #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Marcel Admiraal
e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Juan Linietsky
0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
alvaroHernandez
e47d5691e4 prevent joypad button input dropdown going out of dialog 2020-03-16 21:44:50 -03:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Mateo Dev .59
b8f08b42e7 Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Hugo Locurcio
c695751654
Improve icons in the Input Map editor
- Add a disabled icon for built-in inputs with a tooltip explaining
  why they can't be removed. This also makes the Add button's horizontal
  position consistent between built-in and custom inputs.
- Fade out input event icons slightly to make them easier to distinguish
  from action icons.
- Remove unnecessary punctuation from mouse button and joypad event
  descriptions.
2020-02-05 18:22:47 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Gilles Roudière
0287baf078 Disable ok button if no key is selected when adding event to an action 2019-11-13 22:37:06 +01:00
Rémi Verschelde
bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00
Hugo Locurcio
b14e391792
Fix key names being wrongly capitalized in the input map editor
This also fixes the prompt in the editor shortcuts dialog
while removing duplicated code.

This closes #33305.
2019-11-04 15:23:28 +01:00
Hugo Locurcio
929d8dd20c
Fix off-by-one error in the Project Settings type dropdown
This closes #33075.
2019-10-25 23:58:21 +02:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Hugo Locurcio
753eff2f68
Allow all Variant types to be added as project settings 2019-10-07 17:17:13 +02:00
Hugo Locurcio
724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings 2019-10-06 17:56:34 +02:00
Osama El Hariri
b2d8b213f7 Fix locale filter in project settings editor 2019-10-03 21:17:35 +03:00
Michael Alexsander Silva Dias
4e9df13a40 Fix crash when moving an action into itself in the Input Map editor 2019-09-27 22:12:35 -03:00
Rémi Verschelde
fd3c825034
Merge pull request #31970 from HaSa1002/i18n
Fixed out of range crash on remapping files for translation
2019-09-24 10:07:20 +02:00
Hugo Locurcio
364dfa8d28
Add some missing feature tags to the "Override For..." menu
This closes https://github.com/godotengine/godot-docs/issues/2782.
2019-09-23 15:13:50 +02:00
Rémi Verschelde
0490fc9ce3
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
lupoDharkael
d9b34d2a3d Fix right click crash in Locales Filter 2019-09-10 21:25:42 +02:00
J-Camilleri
892adf733c Input actions can be reordered by drag and drop. 2019-09-05 13:59:17 +02:00
HaSa1002
bbcf26b7bf Fix out of range crash on remapping files 2019-09-04 19:48:32 +02:00
Rémi Verschelde
ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Daniel Larson
ba6fbe5fa7 Added DualShock Equivalents to Joypad Button 10 and 11 2019-07-15 11:56:41 -05:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Hugo Locurcio
310b03d97e
Tweak gamepad button names to be consistent with the documentation 2019-07-01 12:18:59 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
378ddde5e3
Merge pull request #25720 from qarmin/fix_hide_search_project_settings
Clear SearchBox when unclick SearchButton
2019-04-30 13:49:01 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Hugo Locurcio
cca1fab1c4
Use the "warning" color for the "restart required" label
This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Bojidar Marinov
699a3957ce
Fix renaming actions in the Project settings
Fixes #27113, a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
qarmin
a0fb4f2b5d Clearch SearchBox when unclick SearchButton 2019-02-08 23:59:51 +01:00
Juan Linietsky
5bd3f72878 Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874 2019-01-25 17:23:56 -03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00
Rémi Verschelde
8f33542ac3 ProjectSettings: Fix InputMap editor on HiDPI
Fixes #20898.
2018-09-14 18:11:55 +02:00
Rémi Verschelde
45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
2f20836e52
Merge pull request #19837 from willnationsdev/plugin-utilities
Add PluginConfigDialog.
2018-08-15 11:42:51 +02:00
Rémi Verschelde
62f3de6c86
Merge pull request #20747 from hpvb/fix-20184
Do not call _update_actions when only changing deadzone
2018-08-14 10:00:01 +02:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hein-Pieter van Braam
7db66fea39 Do not call _update_actions when only changing deadzone
Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184
2018-08-05 22:22:16 +02:00
Will Nations
ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Max Hilbrunner
abfa4b822b
Merge pull request #18717 from Essojadojef/fix-inputmap-categories
Fix all Input Map actions expand when an event is modified
2018-07-17 16:14:10 +02:00
unknown
9cc41a59ac Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
Chaosus
a28494c962 Fix button regression 2018-07-03 20:44:18 +03:00
Max Hilbrunner
24ce1ace13
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
Increases settings apply speed and added deferred color setting to ColorPicker
2018-07-03 17:01:23 +02:00
Gilles Roudiere
6daed7d122 Move the deadzone to a column in the input project settings 2018-06-08 20:04:32 +02:00
Rémi Verschelde
6bc9ac9cc3 i18n: Sync translation templates with current source
(cherry picked from commit 74808e71d2)
2018-06-05 22:41:34 +02:00
Chaosus
cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Alessandro
4966bb5c67 Fix actions unfold in Input Map when events are modified 2018-05-08 18:38:14 +02:00
Juan Linietsky
b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
homer666
7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Michael Alexsander Silva Dias
5b0ddb1354 Small changes for some strings. 2018-05-03 18:07:18 -03:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Gilles Roudiere
7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Gilles Roudiere
ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Nibodhika
1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
robfram
da6c07698f Fix non-valid characters for input_action
Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17 15:32:44 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
robfram
ea94a82596 Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322
2018-03-12 21:28:41 +01:00
Poommetee Ketson
2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Paolo Perkovic
e7b98119df Fix UX with project settings search functionality 2018-02-02 17:38:45 +01:00
Andreas Haas
d664d6e634
ProjectSettings: Disallow adding properties without name. 2018-01-30 20:25:14 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias
e86454fb38 Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
Ray Koopa
0d04f212a3 Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
Poommetee Ketson
24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Michael Alexsander Silva Dias
f482ed0853 Removed style override inside the Localization tab in the Project Settings. 2017-12-07 21:49:44 -02:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21 14:25:09 -03:00
Rémi Verschelde
faf097d350
Merge pull request #12895 from volzhs/better-ttr-format
Better TTR format
2017-11-13 12:46:39 +01:00
volzhs
2e7345c00f Better TTR format 2017-11-13 20:37:28 +09:00
Andreas Haas
b3cef1b61e
Merge pull request #12829 from ianb96/project_settings_fix
Project Settings Crash fix
2017-11-11 21:03:05 +01:00
Ian
e09d76e67d fix #12769 project settings crash 2017-11-10 21:24:57 -05:00
William McKIE
fd01e7d89e Replace Del icon by Remove icon
It would seem there are editors that still used the old del icon
inherited from 2.X instead of the fresh remove icon from 3.X
resulting to be replaced to an "Error" textual icon.
2017-11-10 21:57:39 +01:00
bncastle
a7feec3992 Clear text when a new action is added Project Settings Input Map
When editing the Input Map under Project Settings:
Clear the action name the 'Add' button is clicked and the action is
successfully added.
2017-10-31 12:59:30 -04:00
Poommetee Ketson
9449a34f4f ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
DimOkGamer
509f6f81ad Added the ability to filter the list of locales in the Remap tab. 2017-10-24 01:07:40 +03:00
DimOkGamer
b137bfd7ff Fix deleting localization remap option. 2017-10-15 04:43:02 +03:00
Cong
524ffc9712 Use "Command" for OSX in translation strings (#1619) 2017-10-13 20:12:58 +11:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
Gilles Roudiere
6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
Gilles Roudiere
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Juan Linietsky
c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Rémi Verschelde
4405de570d Merge pull request #10874 from Noshyaar/pr-action
ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04 23:30:45 +02:00
Poommetee Ketson
3d13b9ff5f ProjectSettings: enhance add action error, fix confirm dialog
- Disable add action button if name is invalid
- Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-04 14:00:53 +07:00
Juan Linietsky
281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
d664469ec7 Fix inability to change project settings
Regression from 565600e844, fixes #10712.
2017-08-28 18:15:46 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Poommetee Ketson
e705236ad6 Fix typo 'an setting' to 'a setting' 2017-08-26 17:57:32 +07:00
Andreas Haas
6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Daniel J. Ramirez
273d2ab9d4 Several ui improvements (mostly margins)
Improved colors

Added some missing icons
2017-08-08 11:44:37 -05:00
Daniel J. Ramirez
cd8feed0df Some theme and usability improvements
Fixed create script editor dialog not changing extension
Options menu for inspector element is bigger
2017-07-31 13:19:45 -05:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Renamed from editor/project_settings.cpp (Browse further)