Max Hilbrunner
13d5ee01f9
[DOCS] Node & PackedScene ( #17833 )
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner
b59ae81538
[DOCS] Generic6DOFJoint fixes
2018-03-28 22:44:26 +02:00
Michael Alexsander Silva Dias
7cbf301f31
Fixed some popups not shrinking their size back when losing items.
2018-03-28 17:04:37 -03:00
Marc Gilleron
a66e1af168
Make heightmap shape usable from PhysicsServer
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- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970
Fix IPhone and OSX cross compilation
2018-03-28 19:08:20 +02:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
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Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus
d974fa1780
Removed redundant abs shader builtin
2018-03-28 12:50:55 +03:00
Gilles Roudiere
4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
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Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Nikodem Lokatelj
836565b249
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11
Enable snapping in 2D when control key pressed
2018-03-28 10:07:21 +03:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-03-27 21:14:52 -04:00
Ruslan Mustakov
995724b762
Add safety checks when handling Android input
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It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files
2018-03-27 05:55:51 -04:00
Leon Krause
3014e48ec5
Fix engine.js startGame() when loading from directory
2018-03-27 11:26:34 +02:00
Leon Krause
d373029382
Allow custom path when using engine.js preloadFile() with URL
2018-03-27 11:26:29 +02:00
Leon Krause
6f1bddf4b5
Fix engine.js preloadFile() with directories
2018-03-27 11:26:25 +02:00
Leon Krause
63c7fc6358
Expose Emscripten libs to engine.js discreetly
2018-03-27 09:12:08 +02:00
Rémi Verschelde
4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
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Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic
2018-03-26 14:30:51 -04:00
Leon Krause
d8d9eea722
Refactor JavaScript platform build script
2018-03-26 19:46:56 +02:00
bruvzg
1a38449ab9
[macOS] Return exit code specified by OS.exit_code
parameter.
2018-03-26 16:55:57 +03:00
Ben Hickling
314a419511
multiply blend mode fix for spatial materials
2018-03-26 14:23:43 +01:00
Chaosus
d52722c6da
Added wrap functions to C#
2018-03-26 14:33:09 +03:00
Michael Alexsander Silva Dias
ea97e2d0eb
Added the "GLES2" option for the video-driver in the terminal help.
2018-03-25 23:23:53 -03:00
Ignacio Etcheverry
928cdb4f8a
Merge pull request #17360 from cart/mono-basis-fix
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Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 23:08:06 +01:00
Carter Anderson
91f271fa9e
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 13:45:11 -07:00
Ignacio Etcheverry
a8d8c06753
Merge pull request #17134 from aaronfranke/master
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[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Rémi Verschelde
ee6a2c5fbf
Merge pull request #17747 from robfram/fix-PR-17589
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Fix bug added in PR #17589 . Resources couldn't be saved to files
2018-03-24 19:32:49 +01:00
robfram
7821b70a00
Fix bug added in PR#17589. Resources couldn't be saved to files
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This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.
Should fix #17727 . Sorry for the troubles!
2018-03-24 19:16:47 +01:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
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Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
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This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Rémi Verschelde
01bb39ac3f
Merge pull request #17321 from LinkDoyle/issue_16350
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Fix switching WindowDialog types leaves garbage buttons
2018-03-23 11:38:59 +01:00
Rémi Verschelde
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
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Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
Rémi Verschelde
1d07830182
Merge pull request #17490 from robfram/homogenize-check-prop-names
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Fix non-valid characters for `input_action`
2018-03-23 11:29:26 +01:00
Rémi Verschelde
f16652d1a2
Merge pull request #17496 from robfram/fix-f3-change-editor-and-find
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Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23 11:28:48 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Rémi Verschelde
f720d86b0b
Merge pull request #17555 from poke1024/add-worldenv-warning
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Warn about WorldEnvironment being ignored
2018-03-23 11:27:03 +01:00
Rémi Verschelde
e2e29d3e82
Merge pull request #17716 from bruvzg/revert_nstask
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Revert "Implement OS_OSX::execute"
2018-03-23 11:15:08 +01:00
Rémi Verschelde
8cfca7726f
Merge pull request #17571 from kubecz3k/cam-disable
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a way to ensure that camera is disabled
2018-03-23 11:08:44 +01:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
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Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
bruvzg
d6c6a65438
Revert "Implement OS_OSX::execute"
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This reverts commit e42576548f
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2018-03-23 11:56:05 +02:00
Rémi Verschelde
c537107af9
Merge pull request #17680 from beniwtv/master
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Fix compressor audio effect sidechain selection
2018-03-23 10:47:11 +01:00
Rémi Verschelde
5f0ea4ddcf
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
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Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-23 10:22:33 +01:00
Rémi Verschelde
aebe55210a
Merge pull request #17532 from BastiaanOlij/arvr_enhancements
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A few enhancements on the ARVR Server
2018-03-23 10:15:15 +01:00
Rémi Verschelde
ff2cb002d5
Merge pull request #17703 from bruvzg/fix_retina_drag
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[macOS] Fix dragging window from non-retina to retina display.
2018-03-23 10:05:01 +01:00
Rémi Verschelde
b5af63fc8c
Merge pull request #17679 from ivodopiviz/external-editor-switch
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Prevented external editor from running multiple times
2018-03-23 10:04:05 +01:00
Rémi Verschelde
f672fd7686
Merge pull request #17704 from marcelofg55/clang_warn_fix
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Fix for clang warning at distance_to
2018-03-23 08:44:40 +01:00
Aaron Franke
ff97c97c93
Replace float with real_t, default Vectors, other misc C# improvements
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Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
Marcelo Fernandez
bbd21c2203
Fix for clang warning at distance_to
2018-03-22 13:26:04 -03:00