Commit graph

5925 commits

Author SHA1 Message Date
Rémi Verschelde
32a29977fb
Merge pull request #73616 from voidedWarranties/resourcecache_thread_safe
Make `ResourceCache::get_cached_resources` thread-safe
2023-02-20 11:29:08 +01:00
voidedWarranties
c586835541 Make ResourceCache::get_cached_resources thread-safe 2023-02-20 01:02:08 -08:00
Michael Alexsander
9a25d56ed9 Revert Input.get_vector() back to checking raw strength 2023-02-19 22:52:35 -03:00
Rémi Verschelde
be3e5c5b8c
Merge pull request #73254 from j8r/fix-standard-gamepad-triggers
Fix Standard Gamepad Mapping triggers
2023-02-19 01:01:52 +01:00
Rémi Verschelde
e80e21b5e8
Merge pull request #73460 from myaaaaaaaaa/merge-unordered
Fix PagedArray.merge_unordered() sometimes dropping pages
2023-02-17 13:42:01 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
myaaaaaaaaa
6b0f253a45 Fix PagedArray.merge_unordered() dropping pages 2023-02-16 19:58:27 -05:00
bruvzg
bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
voidedWarranties
0a58025e40 Add missing virtual bind for ScriptExtension::_get_global_name 2023-02-15 19:48:01 -08:00
Rémi Verschelde
570b04dec4
Merge pull request #73265 from clayjohn/tangent-oct
Bias octahedral tangent y axis to avoid errors around 0
2023-02-14 11:05:52 +01:00
clayjohn
5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
Julien Reichardt
0cec4fcc65
Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
Dmitrii Maganov
9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
Ricardo Subtil
e841f13cdc Change message of unknown joypad property from error to warning 2023-02-13 14:30:57 +00:00
Rémi Verschelde
4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
Rémi Verschelde
edc2686687
Merge pull request #49469 from groud/remove_variant_operator
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 12:57:04 +01:00
cdemirer
44b2747dfd
Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
Gilles Roudière
a825f955ab Make sure Variant is not implicitely cast when using operator[]
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13 10:50:22 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
27b2260460
Merge pull request #73179 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:35:27 +01:00
Rémi Verschelde
99ae2d5212
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
2023-02-12 22:28:03 +01:00
Julien Reichardt
e926e1bb34
Add PS3 controller guide button 2023-02-12 16:46:11 +01:00
AndreaCatania
02f2107620
Improve error reporting when the Message Queue is out of Memory.
The function `statistics()`, called when the MessageQueue is out of memory,
will still use the MessageQueue so it crashes.
Moving the error above will improve the behavior since the developer will
find the crash reasons and the instruction on how to fix it.
2023-02-11 22:45:14 +01:00
Rémi Verschelde
8f46656ae4
Merge pull request #72316 from 0xafbf/component-wise-minmax
Added component-wise `min` and `max` functions for vectors
2023-02-11 22:05:12 +01:00
Andrés Botero
a90e151b2a Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00
Rémi Verschelde
f011d8ca9c
Math: Prevent division by zero in posmod
Fixes #43932.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2023-02-11 20:44:45 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde
5c5f1452db
Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
2023-02-11 14:35:03 +01:00
Haoyu Qiu
52b4014362 Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Rémi Verschelde
91409fe0c8
Merge pull request #72964 from AThousandShips/input_early_exit
Perform early exit in Input::is_anything_pressed
2023-02-09 23:42:12 +01:00
Rémi Verschelde
ab4a7b2b77
Merge pull request #72547 from MewPurPur/string-split-fix
Fix String.split() with empty string and delimeter
2023-02-09 16:12:57 +01:00
Ninni Pipping
29031700ba Perform early exit in Input::is_anything_pressed 2023-02-09 11:43:23 +01:00
Jan Haller
45e6abde1d GDExtension: array_set_typed() accepts enum instead of uint32_t 2023-02-08 23:24:56 +01:00
Rémi Verschelde
9f859a111c
Merge pull request #72866 from Sauermann/fix-release-button-mask
Fix mouse-button-mask on button release in unit test
2023-02-08 09:45:11 +01:00
Haoyu Qiu
d8d5cb1198 Use GDExtensionBool in GDExtension interface 2023-02-08 14:57:07 +08:00
Markus Sauermann
39d79ce217 Fix mouse-button-mask on button release in unit test
On mouse-button release, the mask is 0.
2023-02-08 01:17:40 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Mikael Hermansson
99dba702f5
Expose _err_print_error with message parameter to GDExtension 2023-02-07 14:02:18 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Markus Sauermann
8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde
632911ea1d
Merge pull request #72786 from timothyqiu/no-libc
Remove unnecessary `stdio.h` from gdextension interface
2023-02-06 22:47:14 +01:00
Yuri Sizov
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Dmitrii Maganov
8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
Rémi Verschelde
112f8faf5c
Merge pull request #72703 from lyuma/stringname_constructor_mistake
StringName: fix returning dangling data from char constructor.
2023-02-06 17:47:27 +01:00
Lyuma
82c52eab6c StringName: fix returning dangling data from char constructor.
Fixes a copy paste mistake in the `StringName(const char *,bool)` constructor,
to match the same form as the other two constrcutors.
This fixes a case where this constructor can return a dangling pointer and cause use-after-free.
2023-02-06 07:16:55 -08:00
Haoyu Qiu
f4ffa87a35 Remove unnecessary stdio.h from gdextension interface 2023-02-06 16:11:50 +08:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00