Juan Linietsky
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9b692b174b
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-convert to subscene keeps signal connections, fixes #1863
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2015-05-10 15:45:33 -03:00 |
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Juan Linietsky
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7c4a35496a
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Merge pull request #1844 from daltomi/SIGSEGV
Fix segment violation MINIZIP_ENABLED
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2015-05-07 20:03:25 -03:00 |
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Juan Linietsky
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c99813dc38
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Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
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2015-05-07 20:02:54 -03:00 |
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Daniel T. Borelli
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93095014fd
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Fix segment violation MINIZIP_ENABLED
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2015-05-06 20:37:25 -03:00 |
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ehriche
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897a1aade5
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
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Guilherme Felipe
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734d539a7d
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Change the order of the filter
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2015-05-05 15:34:40 -03:00 |
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Juan Linietsky
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bc3c14a76b
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Made type-checking for arguments less trict between bool, int real. Fixes #1816
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2015-05-05 09:53:37 -03:00 |
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Juan Linietsky
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a6e6c5b878
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 18:32:18 -03:00 |
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Juan Linietsky
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2d396fb710
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-More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
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2015-05-04 18:30:57 -03:00 |
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Juan Linietsky
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2a02d3f96f
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fix font import path on windows, closes #1675
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2015-05-04 15:06:41 -03:00 |
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Juan Linietsky
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6f8bd89931
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-invalidated string -> int automatic conversion, fixes #1788
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2015-05-04 11:17:11 -03:00 |
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Juan Linietsky
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a76709d240
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-vec3 uniforms should now work, fixes #1773
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2015-05-04 10:17:24 -03:00 |
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Juan Linietsky
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9b01f5954a
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solve invalid pointer, fixes #1793
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2015-05-04 00:55:21 -03:00 |
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Juan Linietsky
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c631d597ad
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Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
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2015-05-03 22:53:30 -03:00 |
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Juan Linietsky
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913cb443fc
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Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
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2015-05-03 22:52:42 -03:00 |
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Juan Linietsky
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04fb3402c5
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-Make sure properties are exported the way they should in xml, fixes #1799
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2015-05-03 20:31:50 -03:00 |
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Ricardo Pérez
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256a9fd1df
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Missing return statement
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2015-05-03 22:09:42 +02:00 |
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Simon Wenner
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a0e985c6c1
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removed unnecessary semicolons
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2015-05-03 01:48:20 +02:00 |
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Simon Wenner
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2830f85b05
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fixed uninitialized variable (cppcheck)
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2015-05-03 01:45:55 +02:00 |
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Juan Linietsky
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1e422941c8
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-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
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2015-05-01 21:13:20 -03:00 |
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Juan Linietsky
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ee8f8add4e
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-removed get_mouse_pos from Input, as it only caused problems
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2015-05-01 12:19:24 -03:00 |
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Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
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est31
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b2b5143678
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Sort xml files, so order is constant
Makes xml format work better with version control systems.
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2015-05-01 03:41:45 +02:00 |
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romulox_x
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79c36ea5f7
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fixed ColorArray constructor when taking array as parameter
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2015-04-27 14:45:54 -07:00 |
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Juan Linietsky
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3203a03414
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Fixed bug in array comparison, fixes #1712
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2015-04-26 12:12:53 -03:00 |
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Juan Linietsky
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1f8e3117dd
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Ability to convert from nodes or other non resource with a get_rid() function to a rid
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2015-04-24 20:45:07 -03:00 |
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Juan Linietsky
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7006fe3cc4
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Corrected rectangle intersection, fixes #1731
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2015-04-24 16:08:05 -03:00 |
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Juan Linietsky
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66c71c21df
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resolved some cases wehre built-in doc is not properlt generated, fixes #1719
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2015-04-22 00:25:13 -03:00 |
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Juan Linietsky
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59154cccf9
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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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2015-04-20 19:38:02 -03:00 |
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Juan Linietsky
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b66b86b05e
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-Fixed post-import script-reload buf, fixes #1683
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2015-04-18 19:06:58 -03:00 |
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Juan Linietsky
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a5cbfbbcbb
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-fixed relative path saving to file, fixes #1694
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2015-04-18 16:33:31 -03:00 |
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Juan Linietsky
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4661a6e126
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-try to avoid errors when path using ".." is present in script include, fixes #1703
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2015-04-18 16:17:33 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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6b3cd13c8d
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-fix vector rotation, fixes #1705
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2015-04-18 14:19:33 -03:00 |
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Juan Linietsky
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28304bc330
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-Changed the cubic interpolator, improves situation with PathFollow in #1659
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2015-04-13 09:47:03 -03:00 |
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Juan Linietsky
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8fa4f1cf82
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-Made sure that "free" function appears in documentation and code completion, fixes #1664
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2015-04-12 22:22:44 -03:00 |
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Juan Linietsky
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3e20391bf6
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-Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
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2015-04-12 17:55:01 -03:00 |
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Juan Linietsky
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2dfa1279ea
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improved save path error messages for scene, textures and audio, fixes #1514
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2015-04-12 16:45:59 -03:00 |
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Juan Linietsky
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3b35bcc955
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-fix resolver erase query to avoid running out of slots, fixes #1621
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2015-04-07 22:45:33 -03:00 |
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Juan Linietsky
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963845eea9
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-07 21:21:06 -03:00 |
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Juan Linietsky
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22997294fa
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-Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646
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2015-04-07 21:18:46 -03:00 |
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Juan Linietsky
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e336306e91
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Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
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2015-04-07 20:22:09 -03:00 |
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Juan Linietsky
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219fce737c
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Merge pull request #1564 from Faless/area_combine-1
Implement combine mode for area
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2015-04-07 20:21:11 -03:00 |
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Juan Linietsky
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7b75658bb2
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Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
add : bool Object.is_queued_for_deletion()
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2015-04-07 20:14:51 -03:00 |
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Juan Linietsky
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7978245784
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Merge pull request #1614 from hurikhan/pr_parameter_names
wm api -- set screen parameter names for gdscript
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2015-04-07 20:11:53 -03:00 |
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Juan Linietsky
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b36e41cb71
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Added a PVRTC encoder for iOS
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2015-04-06 21:48:20 -03:00 |
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hurikhan
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af368b7e1a
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set screen parameter names for gdscript
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2015-04-03 15:00:55 -04:00 |
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Juan Linietsky
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1572238adb
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merging okam changes
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2015-04-02 07:22:17 -03:00 |
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UsernameIsAReservedWord
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9cca88eb92
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Update object.h
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2015-03-28 18:42:01 +01:00 |
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yg2f
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3c67e22c3d
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add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
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2015-03-28 18:34:28 +01:00 |
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