Juan Linietsky
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903a3aa5f0
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
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Kenneth Lorthioir
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6961ed21bb
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Fixed compilation issues with Visual Studio
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2017-02-08 18:14:52 -05:00 |
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Juan Linietsky
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6bfaa0f12c
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shadows were not working in-editor for nvidia, fixed now
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2017-02-06 20:18:35 -03:00 |
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Juan Linietsky
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5cc63dee0f
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
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Rémi Verschelde
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93ab45b6b5
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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
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2017-01-14 14:52:23 +01:00 |
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Juan Linietsky
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35b404ba08
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
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Juan Linietsky
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bc26f90581
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Type renames:
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
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2017-01-11 00:52:51 -03:00 |
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Juan Linietsky
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2ab83e1abb
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
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Juan Linietsky
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b085c40edf
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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties
GDScript can still not make use of them, though.
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2017-01-04 01:16:14 -03:00 |
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Juan Linietsky
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2820b2d82b
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fix stupid bug in light downscaling for GI Probe
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2017-01-02 14:09:42 -03:00 |
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Juan Linietsky
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a62c99c4e4
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Some fixes and clean ups
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2016-12-31 10:53:29 -03:00 |
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reduz
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f4a56e7782
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
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reduz
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0d4abf2aa3
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fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
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2016-12-24 16:23:30 -03:00 |
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Juan Linietsky
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4e729f38e0
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baking now shows a proper button, and bakes can be saved.
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2016-12-23 00:37:38 -03:00 |
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Juan Linietsky
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f9603d8236
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can bake for omni and spotlight
store normal when baking
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2016-12-22 10:00:15 -03:00 |
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Juan Linietsky
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37f558cd7b
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Some BRDF fixes
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2016-12-21 14:22:17 -03:00 |
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Juan Linietsky
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075fde7f26
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
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Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
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Juan Linietsky
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a732708b9d
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
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Juan Linietsky
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7cf8d75cf8
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WIP immediates and proper buffers swapping
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2016-11-23 07:04:55 -03:00 |
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Juan Linietsky
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943d27f46d
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
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Juan Linietsky
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c39d2b3f42
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
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Juan Linietsky
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a7078a4be9
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
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Juan Linietsky
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cacf9ebb7f
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
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Juan Linietsky
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6b2a27bbe5
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shadow atlas allocation (work in progress)
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2016-10-31 08:47:46 -03:00 |
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Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
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Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
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Juan Linietsky
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cb34b70df1
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More scene work, can display a skybox
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2016-10-21 07:27:13 -03:00 |
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Juan Linietsky
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4428115916
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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2016-10-19 11:14:41 -03:00 |
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