Commit graph

74 commits

Author SHA1 Message Date
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
5028d7510d Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Juan Linietsky
fb4d6d1db0 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
Juan Linietsky
9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde
60e19f7751 Fix GraphEdit dragging issues at scales != 1
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
2016-07-26 23:19:41 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky
34c022a0a2 -Cleaned up GraphEdit, also fixes #3568 2016-02-08 16:28:12 -03:00
Juan Linietsky
a2992d5955 -Forgot to add clips input to graphedit, fixes #3420 2016-01-23 18:49:26 -03:00
MarianoGNU
76ee2035b6 Add a slider to handle zoom 2016-01-18 22:10:44 -03:00
MarianoGNU
c2aaeaaf5a Add zoom to GraphEdit
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
2016-01-18 20:41:37 -03:00
Ovnuniarchos
ded1acc33e New shader nodes are now created under (more or less) the cursor. 2016-01-18 16:02:42 +01:00
Mariano Javier Suligoy
bdde79a3f4 Box selection for GraphNodes 2015-07-24 21:59:48 -03:00
Mariano Javier Suligoy
2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy
bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Juan Linietsky
78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00