reduz
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7bf90c7888
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Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
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2020-12-18 19:47:32 -03:00 |
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reduz
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bf77016c8a
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Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
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2020-12-16 14:32:04 -03:00 |
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clayjohn
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775e3db2e1
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Fixes to recent Vulkan errors
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2020-12-10 22:47:53 -08:00 |
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reduz
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2748b9a10d
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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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2020-12-07 20:50:57 -03:00 |
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reduz
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2787ad65be
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
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