Hugo Locurcio
2cc053c64b
Use Ctrl + G to toggle the 3D editor grid visibility by default
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The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
2021-06-24 20:01:47 +02:00
Rémi Verschelde
a01ea509f5
Merge pull request #49826 from groud/fix_mesh_transform
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Keep the drawing transform when drawing meshing in CanvasItem
2021-06-24 19:38:56 +02:00
K. S. Ernest (iFire) Lee
d8f284532a
Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
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VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
Rémi Verschelde
a7a923412c
Merge pull request #49872 from m4gr3d/update_config_versions
2021-06-24 19:37:13 +02:00
Rémi Verschelde
40d571a3a2
Merge pull request #49886 from KoBeWi/small_step_for_tweens
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Correct the description of Tween.custom_step
2021-06-24 19:24:18 +02:00
Rémi Verschelde
cb8f045de8
Merge pull request #49650 from KoBeWi/FindReplaceCrash
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Fix crash with FindReplaceBar
2021-06-24 19:21:01 +02:00
Haoyu Qiu
91477cd4a9
Strip query string when parsing HTTP request line for path
2021-06-25 00:20:28 +08:00
ne0fhyk
d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
2021-06-24 08:58:56 -07:00
Rémi Verschelde
f6336de946
Merge pull request #49876 from Calinou/tweak-script-export-text
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Tweak script export text in the export dialog to be more explicit
2021-06-24 17:52:49 +02:00
kobewi
678827bebc
Correct the description of Tween.custom_step
2021-06-24 16:01:12 +02:00
kobewi
35a38717e2
Fix crash with FindReplaceBar
2021-06-24 15:38:29 +02:00
Hugo Locurcio
4df24861fe
Tweak script export text in the export dialog to be more explicit
2021-06-24 10:00:48 +02:00
Rémi Verschelde
8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
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Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière
f8c03151be
Fix polygon 2D rendering black
2021-06-24 09:26:51 +02:00
kleonc
921e6efe0d
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-23 22:01:15 +02:00
Rémi Verschelde
9ace46a7d2
Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radius
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Allow a top and bottom radius equal to 0 in CylinderMesh
2021-06-23 19:58:18 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Rémi Verschelde
3cb153f746
Merge pull request #49863 from groud/fix_mesh2d_modulation
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Fixes Mesh2D drawn without modulation
2021-06-23 18:14:59 +02:00
Gilles Roudière
ccbf31685d
Fixes Mesh2D drawn without modulation
2021-06-23 17:38:31 +02:00
Rémi Verschelde
d00632b6a2
Merge pull request #49860 from pulawskig/master
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Fixing mono build after instance() -> instanciate() name change
2021-06-23 17:10:07 +02:00
Grzegorz Puławski
fa82727f5b
Fixing mono build after instance() -> instanciate() name change
2021-06-23 16:07:23 +02:00
Rémi Verschelde
52984a3915
Merge pull request #49857 from Calinou/occluder-generation-improve-error-message
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Improve error message when there are no meshes to bake for 3D occlusion
2021-06-23 15:52:17 +02:00
Hugo Locurcio
30fcf3045a
Improve error message when there are no meshes to bake for 3D occlusion
2021-06-23 15:32:48 +02:00
Rémi Verschelde
e55be041d8
Merge pull request #49833 from m4gr3d/add_support_for_custom_debug_keystore_master
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Add support for custom debug keystore
2021-06-23 15:28:25 +02:00
Rémi Verschelde
49df7c0bc1
Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4
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Remove early return from gizmo intersect_ray
2021-06-23 15:22:05 +02:00
Rémi Verschelde
c866d4f6d4
Merge pull request #49831 from m44615/fix_49412
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VisualScript: Fix mislabeled logic operators #49412
2021-06-23 15:17:25 +02:00
Rémi Verschelde
21f31c642b
Merge pull request #47308 from Faless/net/4.x_http_client_request_and_custom
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[Net] Unify HTTPClient `requests` make it a custom class.
2021-06-23 15:11:52 +02:00
Fabio Alessandrelli
b00c4a4360
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012
[Net] Unify HTTPClient request and request_raw.
2021-06-23 13:53:43 +02:00
AndreaCatania
2c12297ee1
Remove early return from gizmo intersect_ray
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Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.
2021-06-23 13:06:45 +02:00
Martin
2e217a724e
Fix logic operators mislabeled #49412
2021-06-23 12:04:55 +02:00
Rémi Verschelde
659178e85f
Merge pull request #49848 from bruvzg/ccur_macos_fix
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[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23 10:56:28 +02:00
bruvzg
f7797bf1b3
[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23 10:51:01 +03:00
PouleyKetchoupp
a65cdca894
Fix and clean disabled shapes handling in godot physics servers
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In 3D, disabled shapes are now not added to the broadphase anymore.
Since they are removed right away when disabled, no need to check for
disabled shapes for any query that comes from the broadphase.
Also Fixes raycast queries returning disabled shapes.
In 2D, disabled shapes where already not added to the broadphase.
Remove the same unnecessary checks as in 3D.
Overall harmonized API for disabled shapes in the physics servers and
removed duplicate method.
2021-06-22 16:51:47 -07:00
ne0fhyk
532b0e3462
Add support for custom debug keystore.
2021-06-22 10:05:55 -07:00
Rémi Verschelde
277db14b64
Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0
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[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-22 12:48:55 +02:00
Gilles Roudière
e8476c994d
Keep the drawing transform when drawing meshing in CanvasItem
2021-06-22 11:41:28 +02:00
Rémi Verschelde
8d4f56a4f2
Merge pull request #38972 from Calinou/scons-add-release-option
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Print a notice when compiling with `target=debug`
2021-06-21 20:58:33 +02:00
Rémi Verschelde
b9bf01a9b0
Merge pull request #49798 from pycbouh/tree-lines-items-draw-order
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Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:54:51 +02:00
Rémi Verschelde
06a0d033a1
Merge pull request #49795 from timothyqiu/label-min-size
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Update min size on Label::set_text
2021-06-21 19:09:56 +02:00
Sergey Minakov
771e3aae1e
[iOS] Support multiple plist types
2021-06-21 18:17:41 +03:00
Hugo Locurcio
89b5a569fb
Print a notice when compiling with target=debug
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Debug builds are considerably slower than release builds or even
release_debug builds. `target=debug` is still the default SCons
target option, so unsuspecting users may be compiling unoptimized
debug builds for their personal use.
2021-06-21 16:55:43 +02:00
Lightning_A
899e5f8685
Rename is_a_parent_of()
to is_ancestor_of()
2021-06-21 08:39:28 -06:00
Yuri Sizov
483f8ffbe4
Make relationship lines draw on top of TreeItems
2021-06-21 16:46:43 +03:00
Rémi Verschelde
0638ca0037
Merge pull request #49792 from EricEzaM/improve-object-errors
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Improved some error messages (from ERR_FAIL_*) in Object.
2021-06-21 15:00:39 +02:00
Haoyu Qiu
a57a51750a
Update min size on Label::set_text
2021-06-21 19:54:40 +08:00
Eric M
f96d9f5ae1
Improved some error messages (from ERR_FAIL_*) in Object.
2021-06-21 20:20:59 +10:00
Rémi Verschelde
9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
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Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
Rémi Verschelde
0d0afca058
Merge pull request #45815 from floppyhammer/master
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Improve nine patch behavior of TextureProgressBar
2021-06-21 09:05:56 +02:00