steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46
window managements functions work
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but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
Juan Linietsky
c68563aeb4
Merge pull request #1542 from jotson/wmclass
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Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f
Reverted change to classHint
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Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f6e537b08f
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
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Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Anton Yabchinskiy
43713810de
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-10 11:44:40 +03:00
hurikhan
52a4e8495c
fix introduced bug
2015-03-08 04:24:21 -05:00
hurikhan
87be945d49
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-03-08 15:10:48 +08:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Juan Linietsky
440cc5e4b6
Merge pull request #1437 from Hinsbart/fix_win_joy
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fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Hinsbart
9229d9d1bb
fix get joystick name from registry on some systems
2015-02-25 16:33:08 +01:00
UsernameIsAReservedWord
b3976ec14c
Update detect.py
2015-02-24 22:38:49 +01:00
UsernameIsAReservedWord
fde7f11a55
Update detect.py
2015-02-24 22:31:18 +01:00
UsernameIsAReservedWord
84905809a1
fixes platform/windows/detect.py
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- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines.
- fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE.
- `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows.
- started to clean-up the remains of previous hacks and workarounds.
- added some documentation into the script.
2015-02-24 22:28:51 +01:00
Anton Yabchinskiy
19a99afa81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-20 13:41:37 +03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
greay
ef565b9778
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X
2015-02-17 19:19:29 -08:00
Anton Yabchinskiy
e024ff89b2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-17 15:57:24 +03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
hurikhan
a13e180052
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-12 15:58:29 +01:00
hurikhan
df7d26ff5b
cleanup + MouseGrab
2015-02-12 15:58:00 +01:00
Hinsbart
97e46194f4
fix get_joy_name() on windows
2015-02-12 04:17:29 +01:00
Rhody Lugo
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
Juan Linietsky
f53b27dca3
Merge pull request #1300 from umxprime/fix/ios-init-crash
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Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09 21:38:43 -03:00
Juan Linietsky
b1ec72a799
Merge pull request #1299 from umxprime/fix/isim-sdk-path
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Fix iOS Simulator SDK path for isim platform.
2015-02-09 21:38:38 -03:00
Juan Linietsky
3b3829e002
Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
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Modifiers are unset on events for the modifier key itself
2015-02-09 21:31:39 -03:00
sambler
8baa00a6e4
Adjust x11/detect.py
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Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
Maxime CHAPELET
f9d63a7683
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-01-23 11:27:53 +01:00
Maxime CHAPELET
f7b00960dd
Fix iOS Simulator SDK path for isim platform.
2015-01-22 22:19:45 +01:00
hurikhan
94d94a0855
* fix compilation without scons experimental_wm_api=yes
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* Extended the demo with an addional MouseGrab Test
2015-01-22 01:14:50 +09:00
Anton Yabchinskiy
6f93e6812e
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-21 12:03:29 +03:00