Commit graph

632 commits

Author SHA1 Message Date
Poommetee Ketson
27a848e408 Merge pull request #11152 from SaracenOne/mesh_arrays_access
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson
1c063abf0d Material: fix priority not int 2017-09-11 18:13:28 +07:00
SaracenOne
92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Juan Linietsky
5ca3af3371 Ability to use a sky for reflection together with a background color. 2017-09-07 20:45:37 -03:00
Juan Linietsky
308a6f4f99 hide next pass for material types that make it pointless, closes #10686 2017-09-05 20:40:50 -03:00
Poommetee Ketson
9301ab5a57 MeshLibrary: remove duplicated line 2017-09-05 04:02:24 +07:00
Rémi Verschelde
fb263b73aa Merge pull request #10901 from toger5/script_background_cleanup
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Juan Linietsky
adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
Juan Linietsky
281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
toger5
b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Juan Linietsky
b4efb832a7 Made triplanar local space by default, world space optionally, closes #10159 2017-09-02 09:57:08 -03:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Rémi Verschelde
4722593448 Merge pull request #10816 from toger5/style_box_texture_set_fill
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
c12a1dc53e Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:19:45 +02:00
toger5
afc66f2f90 changed-"HSlider" -> "VSlider" for focus style fixes #728 2017-08-31 18:02:38 +02:00
toger5
2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Juan Linietsky
e8b05ca996 -Fixed screen edge SSAO filter, fixes #9678
-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
2017-08-29 11:46:02 -03:00
Juan Linietsky
a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Juan Linietsky
8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4 -Largely rewrote gridmap to simplify it
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Marc Gilleron
46cee03ad4 Bind missing ArrayMesh.ARRAY_MAX 2017-08-27 04:18:02 +02:00
Rémi Verschelde
565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky
1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Maxim Sheronov
e41656c345 Fix UV calculation for spritesheet in particles
Fix names of uniforms and make correct uv offset calculation
2017-08-23 20:57:31 +03:00
toger5
aff293a2fd fixed crash styleBoxTexture binding issue 2017-08-22 22:11:41 +02:00
Rémi Verschelde
4fc0a2d776 Merge pull request #10519 from toger5/remove_addition_border
Remove addition border
2017-08-22 08:10:15 +02:00
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
toger5
32f4918f02 added utility funtions for expand margins (in styleBox) 2017-08-21 23:07:08 +02:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Hein-Pieter van Braam
67b9d6eef2 Fix color_ramp indexing negative elements
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
2017-08-21 19:36:40 +02:00
Ignacio Etcheverry
32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Rémi Verschelde
aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
toger5
69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Ignacio Etcheverry
18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Juan Linietsky
3f8efdef49 ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
Juan Linietsky
e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00