Rémi Verschelde
0d4e91e2a3
Merge pull request #68790 from m4gr3d/fix_keep_screen_on_main
...
Fix parsing of the `keep_screen_on` display setting
2022-11-17 20:57:49 +01:00
Yuri Sizov
270c810343
Add more call-to-action notes when documentation is missing
2022-11-17 22:33:55 +03:00
Yuri Rubinsky
b3f22ec03c
Prevent stack overflow when setting a shader global value
2022-11-17 19:12:04 +03:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 16:26:06 +02:00
Fredia Huya-Kouadio
3c75887d41
Fix parsing of the keep_screen_on
display setting
2022-11-17 05:54:05 -08:00
Rémi Verschelde
49cc12bf89
Merge pull request #68786 from akien-mga/android-fix-keep_screen_on
...
Android: Fix parsing `keep_screen_on` setting
2022-11-17 14:44:53 +01:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
...
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
Rémi Verschelde
dc28e82b74
Merge pull request #68784 from bruvzg/localize_numeral_system
...
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
2022-11-17 14:44:21 +01:00
Rémi Verschelde
eb7c3e1ad3
Android: Fix parsing keep_screen_on
setting
...
Boolean stringification changed in Godot 4.0.
Fixes #67034 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-17 14:32:42 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Rémi Verschelde
0b27173919
Fixup TileSet build after #66557
...
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde
2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
...
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde
4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
...
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Rémi Verschelde
994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
...
Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
...
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Rémi Verschelde
e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
...
RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
Rémi Verschelde
2e2a3a5f16
Merge pull request #68778 from bruvzg/ios_icons
...
[iOS] iOS export improvements.
2022-11-17 13:48:07 +01:00
dzil123
e9d213e0fd
RendererDummy fix buffer overflow due to mesh_get_surface
2022-11-17 03:41:55 -08:00
Rémi Verschelde
921ab252e7
Merge pull request #68777 from bruvzg/mac_activ_13
...
[macOS] Update activation hack to work on Ventura.
2022-11-17 11:57:50 +01:00
Rémi Verschelde
90ba2d270b
Merge pull request #68775 from dzil123/add_gles3_texturestorage_null_checks
...
OpenGL3 TextureStorage - add missing null checks
2022-11-17 11:57:31 +01:00
Rémi Verschelde
8e00e71d35
Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash
...
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-11-17 11:57:23 +01:00
Rémi Verschelde
424a16d108
Merge pull request #68776 from bruvzg/win_sysfont_case
...
[Windows] Use case-sensitive file names for the system fonts to avoid warnings.
2022-11-17 11:57:11 +01:00
Rémi Verschelde
ef22b6f757
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
...
Fix GUI update timing when AnimationEditor changes FPS
2022-11-17 11:57:00 +01:00
Rémi Verschelde
74590e9597
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inconsistencies
...
Fix code editor search match inconsistencies
2022-11-17 11:56:52 +01:00
Rémi Verschelde
2b9a0aac3e
Merge pull request #68743 from raulsntos/dotnet/array-mesh
...
C#: Fix incorrect types used in ArrayMesh docs
2022-11-17 11:56:38 +01:00
Rémi Verschelde
184f26a1ba
Merge pull request #68736 from dzil123/main_print_version_top
...
Move engine version printout to top
2022-11-17 11:56:28 +01:00
bruvzg
7467067d23
[iOS] iOS export improvements.
...
Add export options to set Settings and Notification icons on export.
Automatically fill background of the app store icon instead of failing (with warning).
Update development region to use `en` instead of `English`.
2022-11-17 12:06:15 +02:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
bruvzg
153d06d79b
[macOS] Update activation hack to work on Ventura.
2022-11-17 11:14:03 +02:00
bruvzg
b11d180a93
[Windows] Use case-sensitive file names for the system fonts to avoid warnings.
2022-11-17 09:39:31 +02:00
dzil123
8fab25f32f
GLES3 TextureStorage - add missing null checks
2022-11-16 23:31:59 -08:00
Yuri Rubinsky
966785751f
Merge pull request #68741 from Chaosus/vs_fix_varyings_popup
2022-11-17 08:40:04 +03:00
Silc Renew
cb4bdc7e1b
Fix update timing when AnimationEditor changes FPS
2022-11-17 12:53:01 +09:00
Fabio Alessandrelli
92ed27d8f6
[MP] Improve network profiler.
...
Fix RPC profiler and add average RPC size.
Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Christian Cuevas
5347c2b10e
Fix "Search" match inconsistencies
...
- Offset by searched length not line text
- Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch.
2022-11-16 14:02:16 -08:00
Raul Santos
ef03e05419
C#: Fix incorrect types used in ArrayMesh docs
2022-11-16 20:33:46 +01:00
Yuri Rubinsky
359d13cddc
Fix the bounds of varying popup in visual shader editor
2022-11-16 22:05:09 +03:00
dzil123
772d11d340
Main::setup2 move print engine version to top
2022-11-16 07:05:00 -08:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
...
Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
...
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
Rémi Verschelde
7445695fd1
Merge pull request #68729 from m4gr3d/fix_save_restart_main
...
Fix 'save & restart' logic for the Android Editor
2022-11-16 14:40:57 +01:00
Bastiaan Olij
616ba8745f
Fix VRS issues
2022-11-17 00:32:42 +11:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Fredia Huya-Kouadio
5212d37040
Fix 'save & restart' logic for the Android Editor
2022-11-16 03:35:53 -08:00
Rémi Verschelde
89a33d28f0
Merge pull request #68727 from akien-mga/GLES3-glx-swap-interval-fix
...
X11: Don't override glxSwapInterval function pointers loaded by GLAD
2022-11-16 10:20:38 +01:00
Rémi Verschelde
13280f1874
X11: Don't override glxSwapInterval function pointers loaded by GLAD
...
Fixes #68722 .
Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
2022-11-16 10:05:52 +01:00
Rémi Verschelde
846f671709
Merge pull request #68701 from Bromeon/bugfix/extension-header-cleanup
...
Extension header: fix typos, documentation and member order
2022-11-16 09:59:42 +01:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
...
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Rémi Verschelde
2a6e8637e4
Merge pull request #68704 from Calinou/node-add-proximitygroup-compatibility-handler
...
Add a node compatibility handler for ProximityGroup
2022-11-16 09:23:24 +01:00
Rémi Verschelde
a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
...
Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00