Commit graph

12684 commits

Author SHA1 Message Date
Rémi Verschelde
405fe7aa1a
Merge pull request #76401 from bruvzg/rtl_tab_stops
[RichTextLabel] Add support for tab stops.
2023-05-22 13:48:35 +02:00
Rémi Verschelde
5ac6e9232b
Merge pull request #74962 from KoBeWi/pick_outside_the_box
Improve color picking
2023-05-22 13:48:26 +02:00
Pedro J. Estébanez
250d8d00b5 Fix compile issue in not very conformant compilers 2023-05-22 13:33:40 +02:00
ocean (they/them)
a132ed0ca4 Fix adding colors to swatches not updating in previous ColorPickers.
ColorPicker was only updating colors if its swatches were empty. It
should always update from the cache in case some other ColorPicker
updated the swatch cache.
2023-05-21 17:50:14 -04:00
Isard Botha
74041e3705
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor. 2023-05-21 18:35:33 +01:00
ajreckof
ace7620e55 fix Windowderived nodes being unselectable for ViewportTexture NodePath 2023-05-21 16:28:41 +02:00
Arman Elgudzhyan
8ab2cf3d2d Use defined key mapping for closing popups and dialogs
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Arman Elgudzhyan
49890a99c1 Expose get_window_id() from Window class
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops. 2023-05-20 22:58:51 +03:00
bruvzg
343c35e7b0
[ItemList] Fix item text positions in RTL mode. 2023-05-20 22:58:02 +03:00
Biggles Bristol
c920a4f051 [Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
[Fixed] Failing test "[Curve] Custom curve with free tangents" by setting the curve's `bake_resolution` to 11.
[Fixed] test messages in "[Curve] Custom curve with free tangents" to match sample offset used in each test
[Added] New test "[Curve] Straight line offset test" in response to pull request feedback.
Update tests/scene/test_curve.h

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2023-05-20 11:28:09 +01:00
Yuri Sizov
605e25656f
Merge pull request #77242 from novalis/slider-remove-active
Stop dragging when `Slider` changes editability
2023-05-19 17:17:13 +02:00
David Turner
7d6b44c5a4 Stop dragging when a slider changes editability 2023-05-19 10:20:42 -04:00
kobewi
b76ddeda45 Improve color picking 2023-05-19 14:21:43 +02:00
SaracenOne
18c792fe42 Allocate unique track_blends vector for animation states.
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
Lyuma
565803ce3d Fix get_bone_pose_global_no_override() 2023-05-18 03:14:45 -07:00
Rakka Rage
780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
Ninni Pipping
0648cc65b2 Make TouchScreenButton connections reference counted
Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
KdotJPG
91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Pedro J. Estébanez
50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
44cc0d2ec2 Let calls through thread guards in resource loading contexts 2023-05-17 01:43:28 +02:00
Rindbee
9bd1d3b5c8 Update size or size cache when toggling expand_icon in Button
When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Silc Lizard (Tokage) Renew
e09c3d8126 Optimize Tween calculations by caching some divisions 2023-05-17 07:03:45 +09:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd
a5a1c3a03c check for null event in Viewport::push_input 2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Juan Linietsky
0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7 Fix calculation bug with TextEdit::get_line_height()
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ
ab5462e386 Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
kleonc
d3d84d90de Fix AnimatedSprite3D autoplay warning 2023-05-13 13:10:38 +02:00
Rémi Verschelde
e8bc100c81
Merge pull request #74054 from Rindbee/clean_up_owner
Avoid crash when adjusting a node tree that is not in the tree
2023-05-12 11:17:03 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Ninni Pipping
e5fdce7ca3 Add get_item_rect function to ItemList 2023-05-11 19:01:54 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
f78c2dd82f
Merge pull request #75678 from smix8/navregion_update_guards_4.x
Prevent unnecessary navigation map synchronizations
2023-05-11 13:33:10 +02:00
Rémi Verschelde
a745bf3802
Merge pull request #76826 from AThousandShips/item_list_fix
Minor bugfixes to `ItemList`
2023-05-11 11:47:33 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Rindbee
1eb250e17d Avoid crash when adjusting a node tree that is not in the tree
When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.

This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip
b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Pedro J. Estébanez
b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Rémi Verschelde
4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Juan Linietsky
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE
8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Rémi Verschelde
e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
the-sink
a85eef4367 Add icon_modulate functionality to PopupMenu 2023-05-08 15:25:00 -07:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Rémi Verschelde
c9f81045be
Merge pull request #76536 from AThousandShips/bit_poly_size
Fix size error in `BitMap.opaque_to_polygons`
2023-05-08 13:52:46 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde
720869fe5e
Merge pull request #76809 from YeldhamDev/cursor_mania
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-08 12:21:04 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Rémi Verschelde
e758164ba6
Merge pull request #72376 from MewPurPur/fix-color-button-popup
Fix popup position of color picker
2023-05-08 12:20:07 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Ninni Pipping
fffa577b3b Minor bugfixes to ItemList
* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
Jean-Michel Bernard
5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
Michael Alexsander
8118d0d2f5 Add more uses of appropriate cursors when resizing/moving some UI nodes 2023-05-07 11:14:57 -03:00
Paulb23
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Yuri Rubinsky
998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
David Turner
43a7cb093c Explain why an image would be invalid for a texture 2023-05-05 14:33:01 -04:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread 2023-05-05 13:50:09 +02:00
kobewi
8a41eefb97 Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
mashumafi
a93a2e519d Wait for navigation baking to finish before destruction 2023-05-02 21:05:47 -04:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00