reduz
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2748b9a10d
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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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2020-12-07 20:50:57 -03:00 |
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Marcel Admiraal
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a24c38d1a8
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Rename Vector2.tangent() to Vector2.orthogonal()
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2020-12-06 18:16:06 +00:00 |
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Rémi Verschelde
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744ab88884
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Merge pull request #36382 from aaronfranke/unhide-the-hidden
Unhide hidden members by renaming them and rebind Mesh enums
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2020-12-05 13:19:30 +01:00 |
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Yuri Roubinsky
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245d4af10c
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Frees CanvasShaderSDF reference (prevents warning at startup)
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2020-12-05 11:28:44 +03:00 |
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Aaron Franke
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5dddf4377a
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Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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2020-12-04 19:34:50 -05:00 |
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Aaron Franke
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19bdd01438
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Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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2020-12-04 19:34:50 -05:00 |
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reduz
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2787ad65be
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
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