Commit graph

713 commits

Author SHA1 Message Date
Ignacio Etcheverry
3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
reduz
9d9520f227 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-26 10:27:04 -03:00
reduz
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146 Colorize Rect2 and NodePath in script editor 2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9 this failed in msvc, didn't in linux and mingw 2015-12-20 11:42:55 -03:00
Rémi Verschelde
ed1c4d83a6 Merge pull request #3090 from neikeq/fix_3088
Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251 small fix for undo redo 2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd added labels to sections and properties 2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f Fix Remove Item option in TileSet plugin 2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a Merge pull request #3080 from akien-mga/pr-input-presets
Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b Merge pull request #3083 from TheHX/pr-file-dialog
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275 Prevent deleting input presets as it does not work
Follow-up of #3076.
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a Merge pull request #3076 from neikeq/rename_actions
Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3 Forbid renaming input presets 2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c Added input actions renaming 2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22 Avoid project manager from processing gamepad input 2015-12-14 16:31:37 -03:00
Ignacio Etcheverry
6e4b1ff838 Fix editor layouts broken after 9a7ff65 2015-12-14 16:44:15 +01:00
Rémi Verschelde
bfaa179e70 Merge pull request #3074 from neikeq/editor_layouts_patch
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:25:19 -03:00
Ignacio Etcheverry
d558ced434 Editor layout dialog: name field grabs focus on popup 2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b Merge pull request #3073 from TheHX/pr-editor-dialogs
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Franklin Sobrinho
12bfb55c6c Implement double-click on remaining dialogs 2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9 do not open dominant script if external editor is selected, fixes #3067 2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22 Merge pull request #3061 from TheHX/pr-tree-dialogs
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4 Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Juan Linietsky
7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
Juan Linietsky
95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Franklin Sobrinho
2e8ed75d8d Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
Franklin Sobrinho
4523a591d3 Double-click item for reparent and choose a node in NodePath dialog 2015-12-13 08:47:54 -03:00
Juan Linietsky
451b1d9144 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-13 08:01:14 -03:00
Juan Linietsky
450926693f fix zip export 2015-12-13 07:50:07 -03:00
Rémi Verschelde
cdf07327bc Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00
Rémi Verschelde
8c005e2b73 Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Rémi Verschelde
3e733afaaa Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
2015-12-13 10:09:23 +01:00
Juan Linietsky
709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky
bbb2a863f9 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 19:22:16 -03:00
Juan Linietsky
9f75dd086e no more time error, fixes #2892 2015-12-12 19:21:43 -03:00
Franklin Sobrinho
df57239f7f Remove last remaining variables of PR-3043 2015-12-12 18:15:31 -03:00
Juan Linietsky
97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Franklin Sobrinho
3dead22454 Fix crash caused by a empty NavigationMesh 2015-12-12 14:06:27 -03:00
Juan Linietsky
e19f176765 fix broken merge 2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12 -added option to keep debugger open, fixes #3031 2015-12-12 10:09:50 -03:00