Riteo
4fd6777cf4
Linux/OpenGL: don't force vsync in the editor
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I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.
We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
Yuri Sizov
98f9ef5f88
Check for type variations in inherited themes
2023-09-24 02:54:52 +02:00
Haoyu Qiu
2d67ce4e60
Fix leak when calling remove_control_from_menu_panel
2023-09-24 08:35:45 +08:00
Shawn Wallace
b12ed82c04
Expose texture_create_from_extension to GDExtension
2023-09-23 16:57:12 -04:00
Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
kobewi
90a0b19301
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
David Snopek
0967fe6217
GDExtension: Remove redundant method bind hash check
2023-09-23 08:48:33 -05:00
Wilson E. Alvarez
c844988e40
Expose EditorInspector::get_edited_object to GDScript
2023-09-23 09:47:07 -04:00
BlueCube3310
1121c7bbaf
Disable bounding box shadows for advanced scene importer
2023-09-23 15:18:57 +02:00
Danil Alexeev
16e860bcb3
GDScript: Fix duplication of inherited script properties
2023-09-23 15:30:23 +03:00
Yuri Rubinsky
6d9e4e9704
Fix CurveEdit crash when dragging the curve if it is null
2023-09-23 11:44:54 +03:00
Hugo Locurcio
edade7db23
Clarify filtering by node type and group in the Scene tree dock
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This functionality has been available since 4.0, but was difficult
to discover since there was no tooltip and the placeholder didn't
mention it.
2023-09-22 23:09:35 +02:00
Danil Alexeev
4ce27301d3
GDScript: Add INFERRED_DECLARATION
warning
2023-09-22 23:13:52 +03:00
Rémi Verschelde
c12d63556b
Merge pull request #82116 from EIREXE/gdscript-docs-fix
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Fix `--gdscript-docs` tool failing when autoloads are used in the project.
2023-09-22 22:05:58 +02:00
Rémi Verschelde
1c10ff37b3
Merge pull request #82098 from dalexeev/gds-prevent-engine-singleton-inheritance
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GDScript: Prevent constructing and inheriting engine singletons
2023-09-22 22:05:34 +02:00
Rémi Verschelde
f795e45868
Merge pull request #82088 from DennisManaa/qbie/expand-ports
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Visual Shaders: Make output-ports for vector types expandable by default
2023-09-22 22:05:10 +02:00
Rémi Verschelde
d65d379d22
Merge pull request #81802 from Nomad1/vs2022_mac_fix
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Fixed VS 2022 Mac compatibility
2023-09-22 22:04:46 +02:00
Rémi Verschelde
525c72ec6d
Merge pull request #81350 from DarioSamo/mipmap-bias
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-22 22:04:22 +02:00
Rémi Verschelde
bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
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Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Rémi Verschelde
6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
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Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
Rémi Verschelde
6094738059
Merge pull request #61910 from Calinou/lightmapgi-static-directional-fix-brightness
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Fix directional LightmapGI being too dark with static lights
2023-09-22 22:03:01 +02:00
Aitor Guevara
6263774aec
[Windows] Fix not applying NVIDIA profile to new executables
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An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472 ). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Raul Santos
408a08f2c1
Expose the TabBar
of a TabContainer
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Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
Danil Alexeev
10b00bc2ea
GDScript: Prevent constructing and inheriting engine singletons
2023-09-22 17:30:00 +03:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
Álex Román Núñez
10697adb8a
Fix --gdscript-docs tool failing when autoloads are used in the project.
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Fixes #79497
2023-09-22 14:42:31 +02:00
0x4448
7ea4247c3d
Omit quotes from completion if triggered with quote
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Typing a single or double quote in an external editor triggers
auto-completion. The returned CompletionItem should not include
quotes since they're already in the editor.
CompletionParams was missing context in to_json() and this is
required to detect whether a quote was typed.
2023-09-21 17:37:32 -07:00
Nomad1
a119365d4e
Fixed VS 2022 Mac compatibility
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Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
David Snopek
0d13727c97
Fix method hashes with default arguments
2023-09-21 12:39:04 -05:00
Hugo Locurcio
7831eedf1c
Fix directional LightmapGI being too dark with static lights
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The brightness now matches dynamic lights (indirect light baked only)
when Directional is enabled.
Co-authored-by: Priyansh Rathi <techiepriyansh@gmail.com>
2023-09-21 18:00:54 +02:00
CaTaTo
7fab7eb7d8
Make all render driver project settings require restart
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Update main/main.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update main/main.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-21 17:01:54 +03:00
chokomancarr
4a2de1e17a
fix incorrect GL format code for 16 bit float formats
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For FORMAT_XXXH half-precision format constants, the description uses GL_XXX32F, which is incorrect.
This fixes it to GL_XXX16F to align with the intended precision.
2023-09-21 21:49:01 +08:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
aXu-AP
4d3dc0e944
Use comma as a decimal separator for SpinBox
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Add support for comma ',' as a decimal separator for SpinBox. This implementation allows for expressions like `pow(2, 3)` to be used as well. If you use comma to separate decimals, use semicolon `;` to separate function parameters.
Change EditorSpinSlider behavior to match.
2023-09-21 15:45:37 +03:00
Rémi Verschelde
fe5b1c8d49
Merge pull request #82043 from AThousandShips/exclude_fix
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Fix missing clear for some `set_exclude*` query parameter methods
2023-09-21 14:27:46 +02:00
Rémi Verschelde
603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
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[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
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[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
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Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
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Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
1094239f56
Merge pull request #81249 from beyarkay/patch-1
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[docs] Update AABB `get_support` description
2023-09-21 14:24:59 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
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Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
Rémi Verschelde
4f314a64a5
Merge pull request #72831 from bruvzg/angle++
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection).
2023-09-21 14:24:46 +02:00
Dawid Marzec
14f6f97f9c
Don't move not selected cursor item dragging files
2023-09-21 13:55:06 +02:00
A Thousand Ships
95eafcba4c
Fix missing clear for some set_exclude*
query parameter methods
2023-09-21 13:30:57 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
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* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
bruvzg
901e090e56
[macOS] Enforce non-zero window size.
2023-09-21 12:37:18 +03:00
Danil Alexeev
3c35e7f1d6
GDScript: Make array literal typed if for
loop variable type is specified
2023-09-21 11:25:59 +03:00
bruvzg
b826cd5acd
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 11:24:40 +03:00
Rémi Verschelde
59139df16e
Merge pull request #81986 from spazzylemons/master
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Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00