Commit graph

396 commits

Author SHA1 Message Date
SaracenOne
6696a0790c Fixes revert button on exported node properties on inherited nodes. 2023-02-15 11:40:00 +00:00
Yuri Sizov
18d6c91e8e Avoid cleaning up editor plugins when property list changes
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Raul Santos
c7f4ca36a4
Use PropertyUsageFlags enum in parse_property 2023-01-31 23:31:15 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
kobewi
4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Fedor Shchukin
6f416ea104 Fix property revert doesn't revert selected fields 2023-01-14 17:39:21 +03:00
kobewi
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Hendrik Brucker
e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc Renew
724f2422d7 Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
This reverts commit c774b4ce17, reversing
changes made to ccc609d824.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
This reverts commit d5dc70a478, reversing
changes made to ccbefa1f43.
2023-01-04 19:15:20 +09:00
Rindbee
ef2c3398e6 Propagate the keying state in the inspector
Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
Rémi Verschelde
c547c4ef59
Revert "Queue inspector tree update when changing the theme."
This reverts commit c0baec410b.

See comments in #70381.
2022-12-22 16:39:21 +01:00
Rémi Verschelde
224d26fb49
Merge pull request #70261 from Maran23/4-x-editor-inspector-section-click
EditorInspectorSection is not (un)folded when clicking under the font
2022-12-21 18:27:27 +01:00
Marius Hanl
c0baec410b Queue inspector tree update when changing the theme. 2022-12-21 01:52:24 +01:00
Marius Hanl
51de7b773c EditorInspectorSection is not folded when clicking under the font 2022-12-18 15:37:08 +01:00
Rindbee
f352c30ad5 Defer EditorInspector::update_tree to the process stage to improve performance
`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
kobewi
b28b7936db Remove conditons for unfolding inspector sections 2022-12-16 15:14:50 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
BrunoSXS
a5e9878ef8 Fix for documentation not appearing in preview in editor inspector 2022-11-23 22:12:12 -03:00
kobewi
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Danil Alexeev
7d15bb4064
Fix EditorInspector.property_changed signal connection 2022-10-31 11:52:52 +01:00
opl-
5d7a9f8a5c Fix editor inspector classes not accepting events 2022-10-23 19:03:47 +02:00
kobewi
d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer
cb310a229b Rename Copy Property –> Copy Value 2022-09-30 16:44:27 +02:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rindbee
e9465825cd Fix EditorInspectorCategory minimum size calculation
Calculated using the same theme property values as in `NOTIFICATION_DRAW`, keeping the width at `0` and calculating only the height.
2022-09-21 19:56:19 +08:00
Rémi Verschelde
82961dda3d Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
Marc Gilleron
cee8bd9e76 Expose EditorInspector.get_selected_path 2022-09-19 15:20:34 +01:00
Marc Gilleron
056a418862 Expose EditorProperty._set_read_only virtual method 2022-09-19 11:56:49 +01:00
Rémi Verschelde
3546add9b3 Merge pull request #60786 from Rindbee/update-editor-property-status
Update checked based on the variant type of the value
2022-09-16 09:24:10 +02:00
Rémi Verschelde
37146763b1 Merge pull request #65868 from timothyqiu/metadata-crash
Fix crash open opening Add Metadata dialog
2022-09-16 09:24:02 +02:00
Haoyu Qiu
372e4cfd49 Fix crash open opening Add Metadata dialog 2022-09-16 11:28:09 +08:00
Michael Alexsander
2f016c521f Fix empty text in the add button when editing nodes with items 2022-09-15 22:01:52 -03:00
Rindbee
9066d55763 Update checked based on the variant type of the value
In `EditorProperty::update_revert_and_pin_status`, if `checkable` is `true`, update `checked` based on the variant type of the value, and rename the function as `EditorProperty::update_editor_property_status`.

**Known problems:**
1. Unable to check Checkbox for properties of type `Object` when it is unchecked. This is probably because during value store/fetch, the `nullptr` (variant type is `Variant::OBJECT`) eventually becomes `Variant()` (variant type is `Variant::NIL`).
2. For theme overrides, click the revert icon will uncheck the Checkbox. This is probably because `EditorPropertyRevert::get_property_revert_value` returns `Variant()`.
2022-09-16 07:22:50 +08:00
Rémi Verschelde
89840b75c9 Merge pull request #65430 from SaracenOne/read_only_array
Add read-only mode to inspector array and dictionary viewer.
2022-09-14 17:43:49 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Rémi Verschelde
2b6e043491 Merge pull request #58617 from KoBeWi/custom_something
Improve handling of custom types
2022-09-07 17:54:17 +02:00
Yuri Sizov
43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
SaracenOne
4d898f9bb4 Add read-only mode to inspector array and dictionary viewer. 2022-09-06 18:02:03 +01:00
FireForge
a914dc0c46 Improvements to multi-node editing
- Show revert button for properties that are not default for all selected nodes
- Show property documentation tooltips
- Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)"
- Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit
- Hide script for MultiNodeEdit
2022-09-05 18:36:03 -05:00
kobewi
a3309215c2 Improve handling of custom types 2022-09-05 23:08:28 +02:00
Hugo Locurcio
8611b712dc
Improve the editor's Add Metadata dialog
- Mention the node name in the dialog title.
- Improve error messages to be more descriptive.
2022-09-01 19:03:40 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Atlinx
0e3097c023 Add missing parameters for signal in docs 2022-08-29 20:13:01 -04:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Yuri Sizov
207bdc2b9f Remove Inspector tooltip hack that never actually worked 2022-08-26 17:22:13 +03:00
Rémi Verschelde
0a828dbd92
Merge pull request #64270 from timothyqiu/close-keying
Fix overlapping keying and remove button in Inspector
2022-08-25 07:53:55 +02:00
SaracenOne
dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Haoyu Qiu
3369d090d9 Fix overlapping keying and remove button in Inspector 2022-08-11 18:00:34 +08:00
Xwdit
39469fdd58 Fix document display in inspector for properties 2022-08-10 23:11:24 +02:00
Rémi Verschelde
6d94465f3c
Merge pull request #62868 from fire-forge/array-resize-size
Use a SpinBox in the inspector array resize dialog
2022-08-08 12:53:55 +02:00
Rémi Verschelde
77d3ac700d
Merge pull request #63712 from object71/fix-export-issues 2022-08-06 14:27:17 +02:00
Ricardo Buring
4a59188898 Fixup array property inspector 2022-08-04 16:21:09 +02:00
Rémi Verschelde
a1d4cf6898
Merge pull request #63894 from fire-forge/add-metadata-button
Add spacing above the "Add Metadata" button
2022-08-04 09:06:18 +02:00
Hristo Stamenov
0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
FireForge
3200f196da Add 4px of spacing above the "Add Metadata" button 2022-08-02 17:39:08 -05:00
reduz
0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
Rémi Verschelde
6c5330154e
Merge pull request #63429 from RandomShaper/indicate_overridden 2022-07-31 23:54:38 +02:00
Rémi Verschelde
214d0b20b0
Merge pull request #62936 from Xwdit/script_doc_inspector_property 2022-07-31 22:28:05 +02:00
Pedro J. Estébanez
4a127cb5fe Improve usability of non-default values in the property inspector
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
03987738aa
Merge pull request #63351 from fire-forge/array-colors 2022-07-27 18:10:44 +02:00
Rémi Verschelde
ba2aa30a18
Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake 2022-07-27 16:53:26 +02:00
FireForge
f26414762f Reduce contrast in inspector array element backgrounds
Co-authored-by: reduz <reduzio@gmail.com>
2022-07-27 09:50:28 -05:00
K. S. Ernest (iFire) Lee
fb2b26eec3 Avoid crash when when the editor_property_map is empty. 2022-07-24 17:46:02 -07:00
Xwdit
8ee125a128 Fix document not showing for script properties in inspector 2022-07-14 03:33:51 +02:00
Rémi Verschelde
9b29f18631
Merge pull request #59680 from fire-forge/property-help
Add "Open Documentation" button to EditorProperty context menu
2022-07-13 14:12:53 +02:00
FireForge
dcf42cff86 Add "Open Documentation" button to EditorProperty context menu 2022-07-11 19:30:46 -05:00
FireForge
d6188b4632 Use a SpinBox in the inspector array resize dialog 2022-07-10 00:19:29 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde
ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde
0736eed747
Merge pull request #60987 from fire-forge/vertical-move
Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
kobewi
e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
FireForge
9bc6f44c80 Add rounded corners to EditorProperty and EditorSpinSlider
- Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background.
- Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg.
- Makes margins consistent in resource sub-inspectors.
- Removes space between buttons in NodePath, Resource, and multiline string editors.
- Adds space between label background and content for vertical property editors.
2022-05-25 15:31:30 -05:00
reduz
4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
FireForge
a369bc7325 Use the "Move" mouse icon in inspector arrays 2022-05-22 14:27:32 -05:00