Commit graph

27309 commits

Author SHA1 Message Date
Rémi Verschelde
24f527b561
Merge pull request #39996 from naithar/feature/ios-gdnative
[3.2] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:45 +02:00
Rémi Verschelde
a3e525ba0f
Merge pull request #40054 from bruvzg/macos_confined_mouse_mode_3
[macOS, 3.2] Implement confined mouse mode.
2020-07-03 00:11:27 +02:00
Rémi Verschelde
2759fe85dc
Merge pull request #40052 from Faless/js/more_improvements_3.2
[3.2]  HTML5 fixes, audio fallback, fixed FPS.
2020-07-02 20:24:44 +02:00
Rémi Verschelde
3ec3b5f1e9
Merge pull request #40051 from Faless/iteration/os_delay_3.2
[3.2] Move frame delaying functions from Main to OS.
2020-07-02 20:24:24 +02:00
PouleyKetchoupp
83e376e731 Format remote printerr properly in script debugger output
Fixes #33324
2020-07-02 17:43:37 +02:00
bruvzg
b233cb640d
[macOS, 3.2] Implement confined mouse mode. 2020-07-02 17:12:16 +03:00
Fabio Alessandrelli
d06ad40757 Add default 50ms output_latency web override.
Hopefully a good tradeoff between latency and performance on most
browsers.
2020-07-02 14:30:23 +02:00
Fabio Alessandrelli
357e99a31e Use dummy driver when JS AudioContext is unavailable. 2020-07-02 14:30:23 +02:00
Fabio Alessandrelli
399e2c1db0 Limit FPS in JS by skipping iterations. 2020-07-02 14:30:23 +02:00
Fabio Alessandrelli
c7d2767ab9 [JS] Check canvas size each loop, force redraw.
Remove ResizeObserver, fix compatibility issues, achieve smoother
resizing.
2020-07-02 14:30:23 +02:00
Fabio Alessandrelli
093c463ebf [HTML5] Early FS initialization.
So that "/userfs" is created and mounted before `setup`.
2020-07-02 14:30:12 +02:00
Fabio Alessandrelli
dc8b7b3b17 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.

(cherry picked from commit 1b6e3458b2)
2020-07-02 13:52:02 +02:00
Rémi Verschelde
44a516986d
Merge pull request #39084 from madmiraal/backport-37314
[3.2] Better damping implementation for Bullet rigid bodies
2020-07-02 13:26:03 +02:00
Sergey Minakov
0e2bc779ed GDNative export: do not add fake lookup table if static lib is not used 2020-07-02 12:47:58 +03:00
Sergey Minakov
8fff25df09 GDNative Editor: Support selecting frameworks for iOS 2020-07-02 12:47:20 +03:00
Sergey Minakov
e2a45fe840 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:46:57 +03:00
Sergey Minakov
519024829a iOS Export: turn .dylib into .framework on export 2020-07-02 12:45:14 +03:00
Sergey Minakov
6001e10054 GDNative: support dynamic loading of iOS frameworks 2020-07-02 12:38:51 +03:00
TwistedTwigleg
3dc466b244 Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain 2020-07-01 11:16:25 -04:00
Rémi Verschelde
3247ac4b0e
Merge pull request #39981 from madmiraal/fix-39919-3.2
[3.2] Fix CSG Visual Bug.
2020-07-01 08:48:09 +02:00
Rémi Verschelde
63fd0d37ed
Merge pull request #39895 from madmiraal/fix-39768-3.2
[3.2] Trigger broadphase update when changing collision layer/mask.
2020-06-29 21:34:56 +02:00
Marcel Admiraal
22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
Marcel Admiraal
8e120230a1 Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 16:40:53 +01:00
Rémi Verschelde
b833296cbb
Merge pull request #39943 from bruvzg/macos_apple_silicon_3
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 15:30:03 +02:00
Rémi Verschelde
e88dc5da68
Merge pull request #39941 from akien-mga/3.2-x11-XGetWindowProperty-memleak
X11: Ensure XGetWindowProperty data gets freed
2020-06-29 13:57:57 +02:00
bruvzg
43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
Rémi Verschelde
08ee1de535 X11: Ensure XGetWindowProperty data gets freed
Fixes a small memory leak reported by lsan:
```
Direct leak of 73 byte(s) in 1 object(s) allocated from:
    #0 0x7f29825f3e70 in malloc (/lib64/liblsan.so.0+0xee70)
    #1 0x7f29824a5729 in XGetWindowProperty (/lib64/libX11.so.6+0x29729)
```
2020-06-29 13:05:24 +02:00
Maganty Rushyendra
6bd7fd0a00 Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.

(cherry picked from commit b8d55b244a)
2020-06-29 10:59:04 +02:00
Maganty Rushyendra
cd3a3eb3eb Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.

(cherry picked from commit aae5f246ff)
2020-06-29 10:58:41 +02:00
Tomasz Chabora
5b7eb3fd3f Improve the preload and load descriptions
(cherry picked from commit 13298ed873)
2020-06-29 10:58:25 +02:00
Mark Kuo
cb9bc18102 VideoStreamGDNative: close file in cleanup
We should close the file handle when we are done.

(cherry picked from commit 3b05d2c989)
2020-06-29 10:57:59 +02:00
Tomasz Chabora
7bd101b5c5 Generate inspector preview for Image resources
(cherry picked from commit eb6a367cb7)
2020-06-29 10:57:00 +02:00
Stijn Hinlopen
c029a03bc3 Remove directory search results
(cherry picked from commit c33707e9b4)
2020-06-29 10:56:32 +02:00
Adam Reichold
f06fc1fdf4 Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
(cherry picked from commit b2a204799a)
2020-06-29 10:48:45 +02:00
Rémi Verschelde
636b1e4518 CanvasItemEditor: Fix losing position for drag'n'dropped scenes
Fixes #26549.
Supersedes #36309.

(cherry picked from commit a403131a25)
2020-06-29 10:48:07 +02:00
Stijn Hinlopen
65155c2855 No longer scroll vertically when scrollbars are unavailable
(cherry picked from commit 5f7499beac)
2020-06-29 10:47:43 +02:00
Hugo Locurcio
8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Rémi Verschelde
94eaeb5e84
Merge pull request #39903 from RandomShaper/fix_object_rc_leak
Fix leaked ObjectRCs on object Variant reassignment
2020-06-28 09:53:32 +02:00
Rémi Verschelde
9b48c81f47
Merge pull request #39905 from m4gr3d/fix_focus_aware_option
Fix the logic to enable focus awareness
2020-06-28 09:10:52 +02:00
Rémi Verschelde
429f4830fe
Merge pull request #39906 from RandomShaper/fix_dangling_key_dbg_error
Fix debugger error when Dictionary key is a freed Object
2020-06-28 09:02:41 +02:00
Pedro J. Estébanez
b02e0b0c4b Fix debugger error when Dictionary key is a freed Object 2020-06-28 02:36:13 +02:00
Fredia Huya-Kouadio
623a1ae5b3 Fix the logic to enable focus awareness 2020-06-27 16:40:22 -07:00
Pedro J. Estébanez
dca653cc3a Fix leaked ObjectRCs on object Variant reassignment
Bonus:
- Add some (un)likely magic
- Use memdelete() instead of memfree() (not strictly needed, but more correct)
2020-06-28 01:31:00 +02:00
Marcel Admiraal
de284ea5d2 Trigger broadphase update when changing collision layer/mask, and
check for collision layer/mask changes in 2D hash grid broadphase update.
2020-06-27 18:11:21 +01:00
Rémi Verschelde
dafadfe6db
Merge pull request #39870 from Chaosus/shader_fix_return_3.2
[3.2] Prevents usage of return in main shader functions
2020-06-27 17:14:35 +02:00
Yuri Roubinsky
891b84a833 [3.2] Prevents usage of return in main shader functions 2020-06-27 17:38:22 +03:00
Rémi Verschelde
3e3972db7a
Merge pull request #39865 from clayjohn/alpha-prepass-fix
force depth prepass when using alpha prepass
2020-06-27 09:51:08 +02:00
clayjohn
95f93b5f0f force depth prepass when using alpha prepass 2020-06-26 15:16:20 -07:00
Rémi Verschelde
28c0088d86
Merge pull request #39558 from m4gr3d/godot_fragment_3_2
[3.2] Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:07:43 +02:00
Rémi Verschelde
34c5133e6a
Merge pull request #39604 from Faless/js/3months_backport
[HTML5 - 3.2] Backport most changes/improvement in master.
2020-06-26 20:50:58 +02:00