Commit graph

55039 commits

Author SHA1 Message Date
Manuel Dun
e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
Rémi Verschelde
e188d61922
Merge pull request #78010 from Sauermann/fix-parameter-order
Fix `CanvasItem::draw_string_outline` parameter order
2023-06-08 19:41:56 +02:00
Rémi Verschelde
1e39eb0711
Merge pull request #78007 from kdiduk/fix_add_triangle_fan
Fix parameters passing to `add_triangle_fan` method.
2023-06-08 19:41:53 +02:00
Rémi Verschelde
3566c563fa
Merge pull request #77976 from lawnjelly/scu_yes_master
SCU build - Change options to "yes / no"
2023-06-08 19:41:49 +02:00
Rémi Verschelde
8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
lawnjelly
6d0995b03d SCU build - Change options to "yes / no"
To save confusion for users who prefer yes / no, rather than none / dev / all.
2023-06-08 17:31:22 +01:00
Markus Sauermann
302a10e809 Fix CanvasItem::draw_string_outline parameter order
Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Kirill Diduk
566f78bc1e Fix parameters passing to add_triangle_fan method.
Pass `p_uvs` parameter properly (instead of passing `p_uv2s` twice).

This commit fixes #77542
2023-06-08 17:45:26 +02:00
Yuri Sizov
ccaab0e590 Ensure that controls update all their sizing information when required 2023-06-08 17:41:03 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Rémi Verschelde
176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Rémi Verschelde
b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Rémi Verschelde
ab16715409
Merge pull request #75932 from akien-mga/style-platform-includes
Style: Harmonize header includes in platform ports
2023-06-08 16:55:44 +02:00
Markus Sauermann
5ddab1f363 Some code simplifications
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above

CurveEdit:
- grabbing != GRAB_NONE is redundant

GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant

Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Bruno
f53589b277
doc: Update Tween cheatsheet URL 2023-06-08 16:14:29 +02:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
Pedro J. Estébanez
543689eeed Mark thread name setup safe for nodes 2023-06-08 09:54:41 +02:00
Rémi Verschelde
2985a9ac34
Merge pull request #77985 from clayjohn/GLES3-array-texture-crash
Properly update array textures when using the OpenGL backend to avoid crash
2023-06-08 09:11:54 +02:00
Rémi Verschelde
a440f0d2d7
Merge pull request #77971 from aaronfranke/col-shape-obj-name
Internally rename `parent` to `collision_object` in CollisionShape(2D/3D)
2023-06-08 09:11:30 +02:00
Rémi Verschelde
fad61679cc
Merge pull request #77969 from clayjohn/Material-ORM-key
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-08 09:11:06 +02:00
Rémi Verschelde
e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Rémi Verschelde
3b1f189d88
Merge pull request #77676 from m4gr3d/android_editor_split_screen_setting_main
Add Android editor setting to control the window used to run the project
2023-06-08 09:09:48 +02:00
Hugo Locurcio
0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
clayjohn
05142b6228 Properly update array textures when using the OpenGL backend to avoid crash 2023-06-07 15:44:11 -07:00
Michael Alexsander
c1e5001cf6
Remove inaccuracy about re-using Threads in its doc 2023-06-07 16:39:53 -03:00
Zae
1b149b7440 Fix IME doesn't work under Popup on Windows. 2023-06-08 02:40:36 +08:00
David Snopek
ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
clayjohn
86550ea3c5 Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2023-06-07 09:31:34 -07:00
Rémi Verschelde
72b59325cf
Merge pull request #77960 from akien-mga/tinyexr-1.0.5
tinyexr: Sync with upstream 1.0.5
2023-06-07 16:07:06 +02:00
Rémi Verschelde
285fbcc52f
Merge pull request #77959 from akien-mga/msdfgen-1.10
msdfgen: Sync with upstream 1.10
2023-06-07 16:07:02 +02:00
Rémi Verschelde
803ad98303
Merge pull request #77958 from Calinou/editor-particle-damping-increase-step-precision
Increase precision in particle damping properties in the editor
2023-06-07 16:06:59 +02:00
Rémi Verschelde
a69730f49d
Merge pull request #77957 from akien-mga/x11-fix-vformat-gcc10
X11: Fix vformat ambiguous int types for GCC 10 (again)
2023-06-07 16:06:56 +02:00
Hugo Locurcio
bd468cdec7
Display the node path or name in Node thread guard errors
This makes it easier to diagnose which node is the source of the issue.
2023-06-07 16:06:53 +02:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
kobewi
0972e15df5 Improve some tile editor hint labels 2023-06-07 15:59:19 +02:00
Rémi Verschelde
3c25dfe0e4
msdfgen: Sync with upstream 1.10 2023-06-07 15:55:29 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
Rémi Verschelde
56d85149e5
tinyexr: Sync with upstream 1.0.5 2023-06-07 15:33:34 +02:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor 2023-06-07 15:26:02 +02:00
Rémi Verschelde
2ae5a0704a
X11: Fix vformat ambiguous int types for GCC 10 (again) 2023-06-07 14:57:51 +02:00
Rémi Verschelde
ea6a141fff
Merge pull request #77939 from MewPurPur/optimize-default-theme-svg
Optimize and fix the default theme SVGs
2023-06-07 13:32:01 +02:00
Rémi Verschelde
1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
17bfccc594
Merge pull request #77949 from akien-mga/fix-gcc13-stdint
Add missing `stdint.h` includes for GCC 13+
2023-06-07 12:08:56 +02:00
Rémi Verschelde
d8ef8fba72
Merge pull request #77948 from AThousandShips/flags_doc
Clarify use of size flags in `Control`
2023-06-07 12:08:53 +02:00
Rémi Verschelde
ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00