bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
...
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
ad0f6ff85b
[Linux/X11] Split fullscreen mode into WINDOW_MODE_EXCLUSIVE_FULLSCREEN
and WINDOW_MODE_FULLSCREEN
to improve multi-window handling.
2022-12-07 09:54:02 +02:00
Haoyu Qiu
740d6f9447
Fix crash when deleting an alternative-level tile proxy
2022-12-07 14:26:54 +08:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
Aaron Franke
d543ddf1c9
Fix Variant StringName is_zero
being inverted
2022-12-06 21:49:43 -06:00
Haoyu Qiu
9893b04fda
Make ID capitalization in tiles editor consistent
2022-12-07 10:07:10 +08:00
Bastiaan Olij
0b48ca0303
Fix property type for OpenXR display refresh rate
2022-12-07 10:17:34 +11:00
bruvzg
e1cff4be9b
[Windows] Window management fixes.
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Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used.
Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
2022-12-06 23:56:21 +02:00
Rémi Verschelde
c241f1c523
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
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Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 17:44:10 +01:00
Ricardo Buring
53e90bd6ca
Fix typo in physics step: contraint -> constraint
2022-12-06 17:32:45 +01:00
Eduard Zalyaev
627b9ca049
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
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Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Ricardo Buring
e2b013380d
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06 16:43:45 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Rémi Verschelde
6717c4cad2
Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
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Fix issue around incorrect Vulkan version
2022-12-06 16:11:10 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
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Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
c83695c0b5
Merge pull request #69657 from rburing/degenerate_capsule_has_no_edge
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Fix collision detection for degenerate capsules
2022-12-06 15:16:44 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
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Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
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Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +01:00
Rémi Verschelde
6dddc031e8
Merge pull request #69651 from alfredbaudisch/autocomplete-line-number
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Cancels the code complete timer when the caret moves to another line
2022-12-06 15:16:09 +01:00
Rémi Verschelde
450e8e3c2f
Merge pull request #69658 from KoBeWi/🛠_ENABLED
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Fix unexpected editor dependency
2022-12-06 15:16:02 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS
macro for SkeletonModification classes
...
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Ricardo Buring
29ab86aa7d
Fix collision detection for degenerate capsules
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In GodotCapsuleShape3D::get_supports and
GodotCapsuleShape2D::get_supports, return a point instead of an edge of
length zero in case the capsule degenerates to a sphere or circle.
2022-12-06 14:17:24 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Malcolm Nixon
0f8a968cd4
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
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Update rasterizer_scene_gles3.cpp
Apply sky_transform order fix to the gles3 renderer.
2022-12-06 06:47:50 -05:00
Alfred Reinold Baudisch
02f7e03a66
Cancels the code complete timer when the caret moves to another line
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Fixes and closes #68961
2022-12-06 12:45:25 +01:00
Bastiaan Olij
484cd90d29
Make submitting depth buffer in OpenXR optional
2022-12-06 22:37:33 +11:00
Rémi Verschelde
43e9ca40ff
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
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Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Rémi Verschelde
2b49ef12af
Merge pull request #69446 from Chaosus/fix_quick_open
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Fix new quick open dialog to be showed at the center of the screen
2022-12-06 12:25:37 +01:00
Rémi Verschelde
68dc56f582
Merge pull request #69234 from Sauermann/fix-enter-focus
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Fix focus after pressing Enter in EditorSpinSlider
2022-12-06 12:25:28 +01:00
Rémi Verschelde
49e27ce64f
Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submission
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Fix typo in OpenXR depth buffer submission
2022-12-06 12:25:18 +01:00
Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
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Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Bastiaan Olij
a35d792e65
Fix typo that resulted in left eye depth buffer being submitted for the right eye
2022-12-06 21:30:55 +11:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
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Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
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Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
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Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Rémi Verschelde
05f64399c0
Merge pull request #69628 from Piralein/strong-treatment
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fix conversion of csharp attributes in code blocks
2022-12-06 11:00:36 +01:00
Rémi Verschelde
8ec9701ad0
Merge pull request #69634 from clayjohn/GLES3-spec
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Clean up specialization constants in OpenGL scene renderer
2022-12-06 11:00:28 +01:00
Rémi Verschelde
d321bae91e
Merge pull request #69633 from clayjohn/GLES3-textures
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Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06 11:00:23 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Rémi Verschelde
95350d57e1
Merge pull request #69620 from vonagam/fix-param-shadow
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Fix incomplete shadowing of member properties by parameters
2022-12-06 10:58:08 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
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Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
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Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Yuri Rubinsky
4aee97e821
Fix incorrect rendering of vcs dialogs
2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
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AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00