Rémi Verschelde
f6a02b881a
Merge pull request #35268 from Chaosus/fix_shader_minimap
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Fix minimap updating in shader tab
2020-01-18 10:47:50 +01:00
Yuri Roubinsky
41acb1f6ba
Fix minimap updating in shader tab
2020-01-18 12:31:33 +03:00
Yuri Roubinsky
82482a7db8
Merge pull request #35266 from Chaosus/shader_fix_arrays
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Added missing form of array constructor in shaders
2020-01-18 11:54:23 +03:00
zxcvdev
9a90ea1425
Fix crash when closing app on iphone
2020-01-18 09:54:07 +01:00
Yuri Roubinsky
1eb8d5e142
Added missing form of array constructor in shaders
2020-01-18 11:41:55 +03:00
Rémi Verschelde
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
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Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks
156f5b7ce2
Improved MenuButton Description
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I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Fabio Alessandrelli
4a50f5ff65
HTML5 callbacks rework.
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Fixes compatibility with emscripten 1.39.5+ .
Most input callbacks now require a target and no longer support NULL
defaults.
This commit changes all required null targets to the expected default in
the binding phase.
Since for canvas-related callbacks there is no default, the "#canvas"
selector is used instead.
Additionally, since canvasX and canvasY event properties are no longer
supported, event positions are computed from "clientX" and "clientY" and
the "#canvas" bounding client rect.
2020-01-17 21:42:36 +01:00
Rémi Verschelde
94a9cdb3b0
Merge pull request #35235 from akien-mga/android-launcher-icons-properties
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Android: Improve name of icon export properties
2020-01-17 19:57:24 +01:00
Rémi Verschelde
c6f0c0d12e
Merge pull request #35241 from Calinou/gles2-disable-alternate-viewport-modes
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Mark alternate editor display modes as disabled in the GLES2 renderer
2020-01-17 16:33:19 +01:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
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This partially addresses #27018 .
2020-01-17 16:06:47 +01:00
Rémi Verschelde
e7ee9e01a6
Merge pull request #35233 from akien-mga/scenetree-input_event-crash
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Fix crash when confirming dialogs with Return key
2020-01-17 14:53:38 +01:00
Rémi Verschelde
a6f3e1345c
Merge pull request #35237 from akien-mga/emscripten-1.39.5-timestamp-removal
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HTML5: Address removal of 'timestamp' in Emscripten 1.39.5
2020-01-17 14:36:00 +01:00
Rémi Verschelde
435f86cf87
HTML5: Address removal of 'timestamp' in Emscripten 1.39.5
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It was removed as noted in the changelog:
https://github.com/emscripten-core/emscripten/blob/1.39.5/ChangeLog.md#v1395-12202019
> Removed `timestamp` field from mouse, wheel, devicemotion and
> deviceorientation events. The presence of a `timestamp` on these
> events was slightly arbitrary, and populating this field caused
> a small profileable overhead that all users might not care about.
> It is easy to get a timestamp of an event by calling
> `emscripten_get_now()` or `emscripten_performance_now()` inside
> the event handler function of any event.
Fixes #34648 .
2020-01-17 14:10:52 +01:00
Rémi Verschelde
7c97bd87d5
Android: Improve name of icon export properties
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This seems more readable and still includes the required dimensions.
2020-01-17 13:06:32 +01:00
Rémi Verschelde
eb89254690
Fix crash when confirming dialogs with Return key
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Regression from #34040 , apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).
Fixes #34691 .
Co-authored-by: dankan1890 <mewuidev2@gmail.com>
2020-01-17 12:47:23 +01:00
Rémi Verschelde
0aefec2454
Merge pull request #35229 from lakshay-angrish/35090-methods-in-xml-not-in-editor
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show parametric setters and getters in editor help
2020-01-17 11:38:38 +01:00
Lakshay Angrish
1d9e19c7fb
show parametric setters and getters in editor help
2020-01-17 15:10:59 +05:30
Rémi Verschelde
4357be1072
Merge pull request #35227 from timothyqiu/line-edit-doc
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Improves LineEdit documentation
2020-01-17 07:35:47 +01:00
Rémi Verschelde
ba7aca4199
Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_instance
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Fix constant access in base class through subclass instance
2020-01-17 06:58:00 +01:00
Haoyu Qiu
9882cbf8cd
Improves LineEdit documentation
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde
045a5ce14a
i18n: Sync translation template with current source
2020-01-16 23:47:18 +01:00
Rémi Verschelde
a0f716763b
i18n: Sync translations with Weblate
2020-01-16 23:37:56 +01:00
Rémi Verschelde
7a72dc7bff
Bump version to 3.2-rc
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'I guess there is no one to (git) blame
We're leaving ground...
Will things ever be the same again?'
2020-01-16 23:16:17 +01:00
Rémi Verschelde
f2699a8e60
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@dankan1890
Thanks to all contributors and donors for making Godot possible!
2020-01-16 23:13:21 +01:00
ChibiDenDen
9ffa9a6bac
Fix constant access in base class through subclass instance
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Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
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ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
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Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Rémi Verschelde
669cd46495
Merge pull request #35215 from clayjohn/multimesh-error
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Add multimesh format max for proper error checking
2020-01-16 23:06:20 +01:00
Rémi Verschelde
6fd4afa96b
Merge pull request #33615 from raphael10241024/fix_shape_change
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refresh area2d collision when shape changes
2020-01-16 22:56:16 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
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Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
clayjohn
041fa57a88
Add multimesh format max for proper error checking
2020-01-16 13:31:17 -08:00
Rémi Verschelde
03be810434
Merge pull request #35217 from ericrybick/master
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Fix SkeletonIK not playing animation if more than one IK-Bone is active
2020-01-16 21:47:12 +01:00
Rémi Verschelde
13b9d6fb77
Merge pull request #35216 from clayjohn/GLES2-texture3d
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Gracefully handle 3D textures in GLES2
2020-01-16 21:43:40 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
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Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Rémi Verschelde
5d9b0cc31d
Merge pull request #35214 from volzhs/libwebp-1.1.0
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Update libwebp to 1.1.0
2020-01-16 21:21:15 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
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Fixes #26691
2020-01-16 22:12:24 +02:00
clayjohn
f3af81b059
Gracefully handle 3D textures in GLES2
2020-01-16 11:28:14 -08:00
Eric Rybicki
41efc08532
Fix SkeletonIK not playing animation if more than one IK-Bone is active
2020-01-16 20:22:15 +01:00
volzhs
65f2ab1b61
Update libwebp to 1.1.0
2020-01-17 03:49:31 +09:00
Rémi Verschelde
6b64c60b0e
Merge pull request #35209 from RandomShaper/fix_pck_embed_linux
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Fix error exporting to X11 with embedded PCK
2020-01-16 18:45:20 +01:00
Pedro J. Estébanez
4eeae59293
Fix error exporting to X11 with embedded PCK
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Fixes #32513 .
2020-01-16 17:47:37 +01:00
Ignacio Etcheverry
d68b9c20d6
Mono/C#: Script interface calls now attach the current thread
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Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
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Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
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Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
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Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
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#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
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Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
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Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706
Adds NULL check before using image loader
2020-01-16 21:49:23 +08:00