Commit graph

12816 commits

Author SHA1 Message Date
Rémi Verschelde
41b34e3e56
Merge pull request #78240 from KoBeWi/nothing_valid_here,_keep_scrolling
Safe-guard against missing node arrays
2023-06-15 10:50:45 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
b1d3070648
Merge pull request #77175 from smix8/region_refactor_4.x
Refactor NavigationRegion internals
2023-06-15 10:39:53 +02:00
smix8
4c970f1a67 Refactor NavigationRegion internals
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Hugo Locurcio
f683230a8b
Tweak VehicleBody3D and VehicleWheel3D property hints
These property hints are better aligned with the documentation
and typical use cases, while still allowing values to go outside
those ranges (except for steering, where steering above 180° doesn't
make sense).
2023-06-15 07:45:55 +02:00
kobewi
4d4fe94cf0 Safe-guard against missing node arrays 2023-06-14 22:02:39 +02:00
kleonc
77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
smix8
ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1 Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
bruvzg
38b8e23206
[RTL] Fix parsing tags with multiple features. 2023-06-13 15:24:30 +03:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
kobewi
06eff95d64 Fix missing UID handling in Dependency Editor 2023-06-13 11:09:56 +02:00
Pedro J. Estébanez
96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
Rémi Verschelde
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
bruvzg
488626701d
Fix editor log flicker. 2023-06-12 20:15:23 +03:00
Yuri Sizov
991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Rémi Verschelde
9fdce6635b
Merge pull request #77880 from AThousandShips/get_node_fix
Use `get_node_or_null` when null checks are present
2023-06-12 11:39:54 +02:00
dinoplane
a374c7d519
Use cached hue for color picker when saturation is 0
Fixes #76968.
2023-06-12 10:59:33 +02:00
Markus Sauermann
9d40f99290 Fix Tooltip getting removed instantly in embedded Window
Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
kobewi
968c5f6247 Preserve selection when focusing SpinBox 2023-06-10 21:29:24 +02:00
Ninni Pipping
0c16082e1e Use get_node_or_null when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Pedro J. Estébanez
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259 Don't change RID when changing viewport_path in ViewportTexture
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.

Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf Fix node idle process priority being ignored 2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490 Fix passive mouse hovering for physics
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.

Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.

These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65 Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00