Commit graph

12 commits

Author SHA1 Message Date
Juan Linietsky
e6583117df Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
Juan Linietsky
62273e51a2 Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
Juan Linietsky
0a59c3c3a6 Dictionary keys are now sorted by insertion order 2017-01-08 14:17:04 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
J08nY
dcce477f5e
Added Dictionary.values() 2016-06-05 14:50:06 +02:00
Alexander Holland
a8ebd43ab7 dictionary has_all 2016-04-04 18:37:43 +02:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
7c39ebd05c -hash dictionaries properly instead of using pointer, fixes #2880 2015-12-13 15:20:58 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Muresan Vlad aka Mury
9ee218ac9b Fix for bug 1088 2015-01-02 13:31:25 +02:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00