Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
Rémi Verschelde
ce85179e5d
Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
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Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:08:33 +02:00
Bojidar Marinov
4a0b4417a3
Fix #6583 , Condition + Wait nodes freezing the game
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Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Juan Linietsky
cbcf40bd31
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
b20952ebff
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
c1a43a09be
Merge pull request #10356 from RandomShaper/fix-msvc-error
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Add comment warning about include order
2017-08-16 17:11:59 +02:00
Pedro J. Estébanez
ae2d449047
Revive inspector property evaluation
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GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.
Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.
Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`
Closes #9500 .
2017-08-16 03:01:41 +02:00
Pedro J. Estébanez
2a26c5ce62
Comment include order to avoid errors
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So as to not revive #10071 , as suggested by @akien-mga.
2017-08-15 22:12:57 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Rémi Verschelde
dbece391a8
Merge pull request #10179 from marcelofg55/master
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Fix crash when running a game with the profiler enabled
2017-08-11 10:38:16 +02:00
Rémi Verschelde
8e6768c963
Merge pull request #10202 from neikeq/how-do-you-turn-this-on
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Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Thomas Herzog
e93ce339dc
Merge pull request #10206 from endragor/show-base-nativescript-props
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Allow to edit base type NativeScript properties
2017-08-09 23:07:42 +02:00
Ruslan Mustakov
9c1afce38e
Allow to edit base type NativeScript properties
2017-08-09 20:51:38 +07:00
Ruslan Mustakov
9d4887e74b
Fix getting default values for NativeScript base type properties
2017-08-09 20:37:37 +07:00
Thomas Herzog
1536cc4381
Merge pull request #9633 from ducdetronquito/gdnative_string_api
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[GDNative] Implement String API.
2017-08-09 04:44:22 +02:00
ducdetronquito
0b55363a82
Implemented String C API.
2017-08-08 23:42:54 +02:00
Marcelo Fernandez
077ed98c92
Fix crash when running a game with the profiler enabled
2017-08-08 18:02:45 -03:00
Juan Linietsky
8a4bce6ebd
Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346
2017-08-08 13:14:36 -03:00
Juan Linietsky
95f10c620d
push variable later when created, to avoid self-referencing as a valid case, closes #6111
2017-08-08 11:44:49 -03:00
Juan Linietsky
fab75bce3f
Properly rename visual script functions, fixed #6076
2017-08-08 11:32:09 -03:00
Juan Linietsky
c6120e77a8
Implement len() gdscript built-in function for python users, closes #1960
2017-08-07 18:38:47 -03:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Karroffel
76ce18c290
[GDNative] fixed double variant call
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This bug got discovered thanks to clang!
2017-08-06 02:04:06 +02:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Ruslan Mustakov
d71171026f
Dont call nativescript callbacks if lib is not initialized
2017-08-04 21:17:33 +07:00
Thomas Herzog
211dfa6602
Merge pull request #10072 from karroffel/gdnative-header-include-paths
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[GDNative] fixed a bug with ambiguous include paths
2017-08-04 04:06:54 +02:00
Karroffel
ab3b1e67c7
[GDNative] fixed a bug with ambiguous include paths
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fixes #10071 . The problem is that the json.h file includes the
local variant.h instead of the "absolute" core/variant.h
2017-08-04 03:26:32 +02:00
Thomas Herzog
056b5f9e56
Merge pull request #10060 from endragor/nativescript-frame
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Forward frame call to GDNative libraries
2017-08-03 13:52:44 +02:00
Ruslan Mustakov
aaf84129db
Forward frame call to GDNative libraries
2017-08-03 14:04:04 +07:00
Karroffel
c143f86968
[GDNative/NativeScript] fix -rdynamic and removed _init call
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The _init call was buggy anyway and in the end shouldn't be a
thing that's called via ClassDB, it should be something that's
language specific, so we leave this out for the bindings.
In the commit 66a7763
the SCsub file for GDNative was changed to
use a cloned environment, that bricked -rdynamic which needs to be
passed down to the linker, which didn't happen with the new env.
2017-08-02 14:21:12 +02:00
Karroffel
880048377d
[GDNative] better header include paths
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The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
2017-08-02 03:50:33 +02:00
Rémi Verschelde
93c226f7a3
Merge pull request #9964 from supagu/audio_fix
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Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in in…
2017-07-30 20:59:45 +02:00
Karroffel
fc9f5d59b5
[NativeScript] fix signals from base class not being accessible
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https://github.com/GodotNativeTools/cpp_bindings/issues/26
2017-07-30 15:04:00 +02:00
Fabian Mathews
207f596e69
Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite loop causing audio to freeze
2017-07-29 18:59:51 +09:30
Ruslan Mustakov
3193460c4a
Pass GDNativeLibrary pointer to library init
2017-07-28 22:43:23 +07:00
Rémi Verschelde
204ec5459b
Merge pull request #9932 from djrm/vs_fixes
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Do not allow multiple data connections to the same data input slot, f…
2017-07-28 11:15:56 +02:00
Daniel J. Ramirez
707bb96fa8
Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.
2017-07-27 16:39:53 -05:00
Karroffel
3185c9c374
[NativeScript] fixed optional _init call
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In 3c53b35
a call to an "_init" function was introduced,
that however was only executed in the `_new` function,
also it *required* that such a function exists.
With this patch the "_init" function will be optionally called on
every instance creation.
2017-07-27 15:30:39 +02:00
Karroffel
aae8accadd
[NativeScript] fix mutex double lock
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In 3c53b35
a bug got introduced where a mutex gets locked twice
instead of locked and then unlocked.
This path fixes that.
2017-07-27 14:56:47 +02:00