Hugo Locurcio
48e0212497
Add an example on iterating an array backwards
...
This closes https://github.com/godotengine/godot-docs/issues/3472 .
(cherry picked from commit 810d8f06b7
)
2021-10-04 15:15:27 +02:00
Francois Belair
6be31e559d
Fix empty line hover; fix open non-res:// script
...
(cherry picked from commit 572979d011
)
2021-10-01 21:30:39 +02:00
Francois Belair
3754759e26
Fix extends parsing breaking if it has the cursor
2021-10-01 11:31:05 -04:00
Hugo Locurcio
fe2f24c47c
Improve the documentation for ease()
and smoothstep()
...
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
(cherry picked from commit 567b6436c9
)
2021-10-01 08:04:20 +02:00
Francois Belair
679ce6fd0b
Fix LSP crash parsing scripts of temp size 0
2021-09-30 11:11:56 -04:00
Rémi Verschelde
69b2f1dcc6
Merge pull request #53094 from Razoric480/fix-func-doc-_init
2021-09-29 15:47:37 +02:00
Francois Belair
ae3aec1dbc
Makes LSP report new() as _init; fixes docstrings
2021-09-29 08:43:32 -04:00
Pedro J. Estébanez
6697e380d9
Fix check for freed object during cast
2021-09-27 19:46:49 +02:00
Francois Belair
885d905b0d
Make LSP send applyEdit to connect editor signals
2021-09-25 15:22:28 -04:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
...
[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
Pedro J. Estébanez
26edc6cd41
Promote object validity checks to release builds
...
Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
John J. Donna II
91482a00bb
LSP: Add support for custom host setting
...
You can now configure host in the `language_server` settings in the editor
settings.
(cherry picked from commit be6da39b8a
)
2021-09-20 13:55:28 +02:00
Rémi Verschelde
187b1ec61e
Merge pull request #51095 from RandomShaper/error_cast_freed_object_3.x
...
[3.x] Complain if casting a freed object in a debug session
2021-09-14 22:40:17 +02:00
Pedro J. Estébanez
123d3ef935
Complain if casting a freed object in a debug session
...
The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:05:47 +02:00
Rémi Verschelde
ddfaf20f62
Merge pull request #50483 from akien-mga/3.x-ci-emscripten-2.0.25
2021-08-18 11:56:39 +02:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
...
That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Jihyun Yu
5c66891048
Auto-reload scripts with external editor
2021-08-18 16:52:14 +09:00
Rémi Verschelde
632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
...
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x
2021-08-09 09:19:25 +02:00
Francois Belair
6db17a523e
Fix LSP completion crashing on sceneless scripts
2021-08-06 15:31:04 -04:00
Yuri Sizov
fcbe5a3fde
Add theme item descriptions to the online documentation
2021-08-06 18:20:51 +03:00
Francois Belair
1f0fa16a15
Fix LSP parsing get_node only from the scene root
...
(cherry picked from commit 03f8fa9f62
)
2021-08-06 11:45:08 +02:00
Rémi Verschelde
63047093c9
Merge pull request #48616 from Razoric480/lsp-3x-rename
...
Implement LSP didSave notify and rename request [3.x]
2021-08-04 20:28:16 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Pedro J. Estébanez
7426b3fa91
Add Script::inherits_script()
...
Partial cherry-pick of 5d4dc2d45c
.
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-08-02 15:18:30 +02:00
Francois Belair
02bc1bf355
Fix LSP SymbolKind reporting wrong types
...
Classes were properties, functions interfaces, etc.
2021-07-24 16:25:47 -04:00
Hugo Locurcio
069281d58f
Improve documentation for GDScript constants
...
(cherry picked from commit 8ff8c1e5f8
)
2021-07-24 00:59:35 +02:00
Francois Belair
802bb9c01f
Implement LSP didSave notify and rename request
2021-07-17 11:50:17 -04:00
Francois Belair
5774098a91
Implement didClose notification in LSP
...
(cherry picked from commit 10429019ad
)
2021-07-13 10:20:02 +02:00
Francois Belair
59d72279ae
Translate file path to URI on LSP symbol requests
...
(cherry picked from commit a56c2e459b
)
2021-06-29 13:12:15 +02:00
Marcel Admiraal
7e03bd1671
Remove duplicate WARN_PRINTS macro
2021-06-18 12:57:59 +01:00
Pedro J. Estébanez
2d1943b8d1
Fix slow load/save of scenes with many instances of the same script
...
(cherry picked from commit 2ca6b9c610
)
2021-06-17 12:47:54 +02:00
Marcel Admiraal
5a58516231
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
...
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Rémi Verschelde
6355877c0d
Merge pull request #47863 from mphe/same_line_warning_ignore
...
Allow warning-ignore in the same line as the respective warning
2021-05-18 15:08:00 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (uint64_t
)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Rémi Verschelde
4185a22ca8
Merge pull request #48131 from LightningAA/fix-48113-3.x
...
[3.x] Fix Array.max() navigating to @GDScript.max()
2021-05-06 20:42:23 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
...
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
kleonc
f04a964627
Make posmod use int64_t instead of int
2021-05-03 22:03:16 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem
/zeromem
defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Francois Belair
1f54a75310
Make LSP update the filesystem of changed scripts
...
This updates global classes and exposes base member variables.
Fixes #39713
(cherry picked from commit b16bb33a5b
)
2021-04-26 12:20:28 +02:00
Lightning_A
2c4aa50648
Fix Array.max() navigating to @GDScript.max() etc.
2021-04-23 09:40:24 -06:00