Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Hugo Locurcio
8e4afdc71d
Document Navigation.get_simple_path()
often returning non-optimal results
2021-06-03 16:05:56 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Aaron Franke
069ed4ec63
Link to demos from within the class reference
...
(cherry picked from commit 439be614f4
)
2020-10-19 16:10:01 +02:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Ertain
7a397d6976
Corrected spelling error
2019-06-11 03:19:16 -05:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
26fddb77be
doc: Fix wrong references found by new makerst.py
...
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
Denis Washington
89b9e8852e
Add Navigation docs
2018-04-10 07:22:30 +02:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
...
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Nathan Warden
17ed071e16
[DOCS] Completed the docs for the Navigation node.
2017-12-15 00:12:24 -05:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00