Commit graph

38375 commits

Author SHA1 Message Date
clayjohn
8c949016ff Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
PouleyKetchoupp
f9702cc8d0 Fix crashes with pinned vertices in GodotPhysics Soft Body 2021-10-04 08:45:27 -07:00
Rémi Verschelde
073db83569
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
Make `Theme` report property list changes less often
2021-10-04 17:35:53 +02:00
Rémi Verschelde
7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
Rémi Verschelde
bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style 2021-10-04 17:17:27 +02:00
Rémi Verschelde
4a4995524c
Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list 2021-10-04 17:11:43 +02:00
Rémi Verschelde
1fc771bfc6
Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void 2021-10-04 17:11:31 +02:00
jmb462
fcb102a826 Fix caret position and viewport centering after deleting line (Ctrl-X) 2021-10-04 17:11:20 +02:00
Rémi Verschelde
11c7bac1ed
Merge pull request #53392 from YeldhamDev/tabs_offset_fix 2021-10-04 17:07:35 +02:00
Yuri Sizov
4e12f770cf Make Theme report property list changes less often 2021-10-04 17:27:00 +03:00
TwistedTwigleg
92a79ace5b Fixed SkeletonIK not rotating correctly when solving 2021-10-04 10:22:51 -04:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
reduz
b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Michael Alexsander
0dd65fff3b Fix Tabs offset overreaching when scrolling fast 2021-10-04 10:37:53 -03:00
Yuri Sizov
bdbb7b3999 Remove EDSCALE dependency from /scene/gui 2021-10-04 15:25:08 +03:00
Yuri Sizov
4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
Rémi Verschelde
1a86c7ab13
Merge pull request #53271 from akien-mga/doctest-2.4.6 2021-10-04 13:05:27 +02:00
Yuri Roubinsky
6873ecaaf9 Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
Rémi Verschelde
a8f53dcced
Merge pull request #53381 from timothyqiu/soft-body 2021-10-04 12:08:14 +02:00
Rémi Verschelde
7e5ad362a5
Merge pull request #53379 from EricEzaM/fix-script-editor-warnings-tables 2021-10-04 11:37:16 +02:00
Rémi Verschelde
8d5475bd28
doctest: Update to 2.4.6 2021-10-04 11:20:19 +02:00
Haoyu Qiu
f3816898fa Fix crash when pinned SoftBody point is out of range 2021-10-04 16:42:53 +08:00
Rémi Verschelde
463dbe5210
Merge pull request #53270 from akien-mga/charproxy-add-copy-constructor 2021-10-04 10:39:37 +02:00
Eric M
bd3cc8d6cc Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
K. S. Ernest (iFire) Lee
1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
kobewi
cb28469281 Allow void as return type for constructors 2021-10-03 21:16:54 +02:00
Rémi Verschelde
66ab3ce954
Merge pull request #46555 from gongpha/line-ptr-more-than-size-bmp
Check if the line pointer goes away from the image buffer's EOF in the BMP importer
2021-10-03 17:41:43 +02:00
kleonc
b266b59e56 Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
Rémi Verschelde
a88e82078d
Merge pull request #42364 from madmiraal/fix-39887 2021-10-03 13:41:25 +02:00
Rémi Verschelde
75d3a10a23
Merge pull request #44964 from Dragoncraft89/animation_tree_bug 2021-10-03 12:43:03 +02:00
Rémi Verschelde
84e4cfbcbe
Merge pull request #53342 from bruvzg/hex_font_7
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
2021-10-03 08:29:17 +02:00
bruvzg
27e9d07f11 Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
Rémi Verschelde
d97f223350
Merge pull request #43068 from cooperra/rename-fix 2021-10-02 21:04:13 +02:00
Rémi Verschelde
3c30ca4637
Merge pull request #53337 from V-Sekai/lod-missing-meshes 2021-10-02 20:30:06 +02:00
Brian Semrau
dc046e5cbe GDScript Check for null list in for loop 2021-10-02 13:53:56 -04:00
Yuri Sizov
8aa78bc050 Reorganize Theme resource code for better maintainability 2021-10-02 19:26:20 +03:00
K. S. Ernest (iFire) Lee
66a743b2c4 Resolve problem with missing meshes.
1. Keep color data.
2. Don't lod blend shapes.
2021-10-02 07:56:30 -07:00
Rémi Verschelde
90f8eb7aa0
Merge pull request #53059 from timothyqiu/thread-obj
Fix crash when creating thread
2021-10-02 02:15:43 +02:00
Rémi Verschelde
9c2a976a77
Merge pull request #53319 from Frixuu/wasapi 2021-10-01 23:53:32 +02:00
Rémi Verschelde
ce0268a0c1
Merge pull request #53284 from jmb462/fix-backspace-selection
Fix deleting selection at the first line do not work with backspace
2021-10-01 22:48:04 +02:00
Rémi Verschelde
43e571427e
Merge pull request #53317 from nekomatata/joint-files-rename 2021-10-01 22:47:27 +02:00
Rémi Verschelde
01cb4d92f3
Merge pull request #47442 from Shatur/fix-connect-reference-counted 2021-10-01 22:41:11 +02:00
Frixuu
9cc5e1f94c Initialize AudioClientProperties 2021-10-01 21:44:26 +02:00
Rémi Verschelde
06e2cef459
Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangents 2021-10-01 21:43:27 +02:00
Fabio Alessandrelli
366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Rémi Verschelde
5305124665
Merge pull request #53308 from Razoric480/fix-lsp-issues 2021-10-01 21:25:54 +02:00
PouleyKetchoupp
39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Jean-Michel Bernard
9c375170e4 Fix deleting selection at the first line do not work with backspace 2021-10-01 20:23:52 +02:00