George Marques
4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
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This improves the performance of typed calls to engine methods when the
argument types are exact.
Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Rémi Verschelde
fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
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Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde
249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
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Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde
c05f521e16
Merge pull request #82892 from clayjohn/tangent-binormal-transform
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Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-06 12:53:05 +02:00
Rémi Verschelde
670de082f9
Merge pull request #82886 from clayjohn/world_vertex_coords-zfighting
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Avoid default fallback material when using `world_vertex_coords`
2023-10-06 12:53:02 +02:00
Rémi Verschelde
3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
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Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
Rémi Verschelde
7f8c3124a8
Merge pull request #82752 from decacis/openxr_swapchain_error
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OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc
db6a8956b2
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
Silc 'Tokage' Renew
d46c962f18
Fix AnimationPlayer::play() process unwanted start
2023-10-06 15:47:54 +09:00
clayjohn
af1d81d95a
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-05 22:08:36 -06:00
Matthew
9e455f424a
Merge pull request #80872 from aaronfranke/split-importing-3d-scenes
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Update Importing 3D scenes links to match splitting PR
2023-10-05 23:02:28 -04:00
clayjohn
04846c1d6d
Avoid default fallback material when using world_vertex_coords
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This avoids z-fighting between the opaque shader and the depth prepass shader
2023-10-05 19:11:48 -06:00
Rémi Verschelde
f2ba8ec6ca
Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights
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Fix VoxelGI static light pairing
2023-10-06 00:24:29 +02:00
Rémi Verschelde
d351d40e29
Merge pull request #82877 from tomissj2/master
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Fog shader: Fix undeclared identifier `global_variables`
2023-10-05 22:51:48 +02:00
Rémi Verschelde
154d512555
Merge pull request #82876 from bruvzg/old_xc_build_fix
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[macOS] Fix ambiguous method call with older SDKs.
2023-10-05 22:51:24 +02:00
Rémi Verschelde
4c799d44d0
Merge pull request #82875 from SaracenOne/disconnect_button_disable
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Disable disconnect button for inherited signals
2023-10-05 22:51:00 +02:00
Rémi Verschelde
7c56631419
Merge pull request #82861 from mihe/gdext-entry-false
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Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
Rémi Verschelde
950139e489
Merge pull request #82546 from viksl/volumetric-fog-spot-light-artifacts
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Fix cluster artifacts and negative light
2023-10-05 22:50:12 +02:00
Rémi Verschelde
1edf0f35b1
Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
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Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
Rémi Verschelde
68926d5919
Merge pull request #81827 from darksylinc/matias-vkfeatures-opt-in
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Opt-in to Vulkan features we actually use.
2023-10-05 22:49:21 +02:00
Rémi Verschelde
f02695cc04
Merge pull request #81138 from clayjohn/attribute-compression
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Vertex and attribute compression
2023-10-05 22:48:55 +02:00
Rémi Verschelde
7ee2eb5c92
Merge pull request #80992 from viksl/volumetric-fog-NaN-issues
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Fix volumetric fog NaN values in textures from starting at a zero Vector2.
2023-10-05 22:48:31 +02:00
Rémi Verschelde
642479db1e
Merge pull request #79872 from dalexeev/sprite-frames-editor-2
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SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-10-05 22:48:04 +02:00
Rémi Verschelde
3cf1bc0a24
Merge pull request #79692 from dalexeev/sprite-frames-editor
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SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-10-05 22:47:37 +02:00
Rémi Verschelde
ee32ddb4d5
Merge pull request #62652 from maiself/add-object-prefix-scons-option
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SCons: Add `object_prefix` option
2023-10-05 22:47:06 +02:00
tomissj2
e906eb8433
Fog Shader bugfix: 'global_variables' : undeclared identifier
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If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data".
The investigation tracked here:
https://discord.com/channels/212250894228652034/1158918161337434172
2023-10-05 22:12:50 +02:00
Andrew de Neve
978fcaf1b4
Fix for gdscript_highlighter dictionaries as arguments
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Fix for gdscript_highlighter. When passing a dictionary
as a function argument, the dictionary values were being
highlighted green as if they were types.
2023-10-05 12:38:39 -07:00
bruvzg
abbdc99821
[macOS] Fix ambiguous method call with older SDKs.
2023-10-05 22:12:24 +03:00
Mai Lavelle
a1e5ab6644
Add object_prefix scons option
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Add `object_prefix` as an scons option to add a custom prefix to
all generated object files, via the `OBJPREFIX` and `SHOBJPREFIX`
environment variables.
This is useful for instance to hide object files on unix-like
systems and make the source directories less cluttered by
setting `object_prefix = '.'` in `custom.py`.
2023-10-05 14:49:14 -04:00
Saracen
054934fde3
Disable disconnect button for inherited signals
2023-10-05 19:10:51 +01:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Mikael Hermansson
5c6353ae17
Fix extensions loading/initializing even when entry point fails
2023-10-05 18:24:58 +02:00
Rémi Verschelde
d31794c4a2
Merge pull request #82849 from KoBeWi/change_dir_to_parallel_universe
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Clarify `change_dir()` and access scopes
2023-10-05 16:33:52 +02:00
Rémi Verschelde
6e5758013b
Merge pull request #82847 from KoBeWi/discard_changes_when_discarding_changes
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Fix unsaved changes not getting discarded
2023-10-05 16:33:28 +02:00
Rémi Verschelde
cd7c50fdf1
Merge pull request #82843 from dalexeev/gds-export-node-only-in-nodes
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GDScript: Add error when exporting node in non `Node`-derived classes
2023-10-05 16:33:04 +02:00
Rémi Verschelde
af232e63de
Merge pull request #82842 from YuriSizov/gdext-icons-are-relative-maaaan
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Resolve relative icon paths for GDExtensions
2023-10-05 16:32:40 +02:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
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Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
kobewi
75eaefe7a4
Clarify change_dir() and access scopes
2023-10-05 15:00:22 +02:00
kobewi
5d85551ab3
Fix unsaved changes not getting discarded
2023-10-05 14:03:02 +02:00
Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes
2023-10-05 13:50:26 +03:00
Yuri Sizov
d427851013
Resolve relative icon paths for GDExtensions
2023-10-05 12:49:31 +02:00
Rémi Verschelde
c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
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Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
Rémi Verschelde
57256d712c
Merge pull request #79341 from KoBeWi/callp_without_p_is_just_call
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Add vararg `call()` method to C++ Callable
2023-10-05 12:29:15 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
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Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Rémi Verschelde
7c1abe8599
Merge pull request #82789 from dalexeev/gds-fix-unresolved-type-for-incomplete-bin-op
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GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-05 10:10:33 +02:00
Rémi Verschelde
a05c800a56
Merge pull request #82784 from dalexeev/gds-fix-empty-native-class
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GDScript: Fix `native_type` is empty for autoload without script
2023-10-05 10:10:09 +02:00
Rémi Verschelde
5cee7b0264
Merge pull request #82767 from dalexeev/core-make-object-has-method-virtual
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Core: Fix `Object::has_method()` for script static methods
2023-10-05 10:09:45 +02:00
Rémi Verschelde
5c26550b86
Merge pull request #82715 from BastiaanOlij/openxr_hand_joint_validity_flags
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OpenXR - add access to hand joint validity flags
2023-10-05 10:09:22 +02:00