Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Carl Olsson
402db5bd79
Renamed "snap to offset" to "snap relative". Better conveys meaning.
2015-02-20 22:21:59 +10:00
Carl Olsson
e2c8aecb3d
Better 2D Snapping
...
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
reduz
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
58a67a1e0f
-fixed key insert from editor window ( #976 )
2015-01-02 17:31:43 -03:00
Carl Olsson
4faf47eb50
Replace TileMapEditor floating tile palette with HSplitContainer.
2014-12-29 08:37:25 +10:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
9ff6d55822
Polygon2D
...
-=-=-=-=-
Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky
3d68949a1c
2D Animation Improvements
...
-=-=-=-=-=-=-=-=-=--=-=-=
-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
8bb7cc7325
Merge pull request #436 from marynate/PR-2d-uniform-scale
...
Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
marynate
9737c02e21
Add 2d unifrom scale
2014-05-21 09:51:51 +08:00
marynate
8be3963aa0
Add pan mode in 2d editor
2014-05-21 09:47:47 +08:00
marynate
14350d2c41
Change key move behavior of canvas item editor to ignore zoom level; Add
...
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
marynate
61fd1ad703
Press F key in 2d editor to center view to selected node
...
Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
Dana Olson
56718eb31e
use Snap / Snap (Pixels) now save to scene file
...
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00