kobewi
bb64588796
Add placeholder items to TileSet layer list
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Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Sizov
8a9af36b59
Merge pull request #79699 from Faless/net/4.x_enet_update
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[Net/ENet] Better handle truncated socket messages.
2023-07-20 14:23:11 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Gilles Roudière
b4d86cb42a
Add _get_bind_compatibility_methods to Object
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Fabio Alessandrelli
35b70681e7
[ENet] Update to upstream master.
2023-07-20 12:20:14 +02:00
bitsawer
9897f1cfb9
Fix GLES3 multimesh rendering when using colors or custom data
2023-07-20 11:54:34 +03:00
Haoyu Qiu
52cdba6def
Fix script name of Hant and Hans
2023-07-20 15:01:39 +08:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Marc Gilleron
e8731f4821
GDExtension: fix _get_property_list not working correctly in parent classes
2023-07-20 02:24:04 +01:00
Markus Sauermann
b408b05d7d
Fix physics passive hovering for some cases
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When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
kleonc
95809e58d5
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
Jonas Schönbrodt
26c4644b38
Fix bad LOD selection when Camera in Mesh AABB
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Fixed an issue where a bad LOD would be selected although the Camera being inside the Meshes AABB.
2023-07-19 18:07:37 +02:00
Gilles Roudière
0fc56646f1
Add white rect to TileMap selection tool
2023-07-19 17:42:29 +02:00
Henrique Alves
8ef2e3d76c
Add save_all_scenes
method to Editor Interface
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Update documentation
(squash) fix docs
(squash) Improve docs
2023-07-19 18:05:15 +03:00
univeous
0a64abe891
Fix crash when calling get_video_adapter_* in a thread
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co-authored-by: Clay John <claynjohn@gmail.com>
2023-07-19 23:31:27 +09:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00
Septian
2857b91385
Fix many typos in documentation
2023-07-19 19:56:06 +07:00
Fabio Alessandrelli
28001b9ef6
[Net] Explicitly handle buffer errors in send/recv
2023-07-19 10:08:25 +02:00
Adam Scott
deb45c0cab
Fix Camera2D crash when edited scene root is null
2023-07-18 20:36:40 -04:00
Hugo Locurcio
4198fc9827
Fix corner radius not scaling with theme scale in the default theme
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This also uses rounding consistently for scale multipliers, so that
behavior is more predictable with non-integer scale factors like `1.25`
and `1.5`.
2023-07-19 00:00:40 +02:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Yuri Sizov
0c2144da90
Remove excessive include that breaks compilation on Windows
2023-07-18 22:09:48 +02:00
Marc Gilleron
8722cbc0a0
Add missing thread-safe method macros to RD Vulkan submit and sync
2023-07-18 20:04:51 +01:00
Yuri Sizov
8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
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Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
mandryskowski
33e46aac13
Revert the change of the limit for interpolation of R0 with respect to metallic and SSR
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Commit 2c000cb72f
changed the interpolation limits from (0.04, 1.0) to (0.04, 0.37). This is incorrect, as we want to have an F0 of 0.04 for dielectrics (materials with metalness of 0.0) and an F0 of 1.0 for metals.
The Schlick approximation uses an F0 of 0.04 for all dielectrics and it's good enough.
Having it lower than 1.0 leads to an incorrect application of the Fresnel effect for metals and leads to bugs like #79549
2023-07-18 19:18:19 +02:00
Fredia Huya-Kouadio
b52e1be2c2
Clean up the XR features parameters from core
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Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.
See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
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[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
HolonProduction
89c39c7f9d
Fix crash when deleting terrains
2023-07-18 17:52:32 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
Bastiaan Olij
a9c8feeba0
Compile OpenXR into MacOS build
2023-07-19 00:02:47 +10:00
MewPurPur
963a63708e
Make Help.svg not look disabled
2023-07-18 16:23:47 +03:00
Yuri Sizov
279732539f
Merge pull request #79611 from AThousandShips/rtl_fix
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Fix `root_node_layout_direction` setting not enum
2023-07-18 15:10:16 +02:00
Yuri Sizov
9c39fe0690
Merge pull request #79609 from KoBeWi/one_dollar_mistake
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Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
Yuri Sizov
ec66c53d52
Merge pull request #79572 from bruvzg/mac_bg_ws_sync
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[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-18 15:10:09 +02:00
Yuri Sizov
77d96b24ca
Merge pull request #67503 from KoBeWi/are_you_saving_this_or_are_you_not_saving_this
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Add `_get_unsaved_status()` method to EditorPlugin and implement it for script and shader editors
2023-07-18 15:10:06 +02:00
Ninni Pipping
1cac72999b
Fix root_node_layout_direction
setting not enum
2023-07-18 14:33:13 +02:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
kobewi
6dc5dc3479
Add _get_unsaved_status()
method to EditorPlugin
2023-07-18 14:18:36 +02:00
Aaron Franke
df3a1c18f1
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-18 07:00:59 -05:00
kobewi
a076792a3c
Fix wrong Curve connection
2023-07-18 13:55:04 +02:00
Yuri Sizov
79a9e79561
Merge pull request #79416 from sepTN/fix-copy-system-info
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Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Yuri Sizov
c528f1fc27
Merge pull request #79489 from smix8/navmap_cell_size_errors_4.x
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Add more hints to navigation map cell size errors
2023-07-18 13:15:27 +02:00
Yuri Sizov
d70488892c
Merge pull request #79483 from smix8/nav2d_pj_props_4.x
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Change 2D navigation ProjectSettings from integers to floats
2023-07-18 13:15:23 +02:00
Yuri Sizov
5a565e029d
Merge pull request #79479 from Faless/mp/get_set_indexed
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[MP] Use `get/set_indexed` in MultiplayerSynchronizer
2023-07-18 13:15:19 +02:00
Yuri Sizov
182b94c86a
Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
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Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov
1770a2af5f
Merge pull request #78993 from KoBeWi/making_connections 🤝
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Unify and streamline connecting to Resource changes
2023-07-18 11:56:24 +02:00
bitsawer
7a9783737a
Fix instance uniform data buffer update delay
2023-07-18 12:19:15 +03:00