Commit graph

56 commits

Author SHA1 Message Date
bruvzg
f72e74f395
[Windows/Linux] Check custom export templates architecture. 2024-08-16 15:52:12 +03:00
Pedro J. Estébanez
ee2c1584e4 D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
bruvzg
aac31feda6
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled. 2024-03-15 11:41:48 +02:00
Rémi Verschelde
31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
bruvzg
1a82b5d026
[D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
Yuri Sizov
773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Tyler
3cf1e04579 Fix Windows console wrapper and icon being swapped
Fixes #80238.
2023-08-07 12:46:23 -04:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Felipe Augusto Marques
26eb3db234 Added Image's load_svg_from_(buffer|string)
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
90446fe9f3
SCons: Move platform logo/run icon to export folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
Andreas Raddau
fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
bruvzg
94355249c3 Fix Windows to Windows SSH remote deploy. Fix Windows execute exit code. 2023-02-27 09:54:49 +02:00
bruvzg
493271a04c
[Windows Export] Pass password only when using PKCS12 file, fix executable name in the error message. 2023-02-22 09:07:00 +02:00
daviirodrig
240374c58f Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Selene29
6e6c28f6ec add missing comma in file filter 2022-12-17 13:45:22 +01:00
bruvzg
908bef8eee
[Export] Use image loader directly to avoid "resource as image file" errors. 2022-11-21 10:11:59 +02:00
bruvzg
ac0ed9ce67
Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
bruvzg
7db3822c2e
[Windows] Add icon to the console wrapper, add option to set icon for the console wrapper on export. 2022-11-15 23:47:21 +02:00
bruvzg
9a33c97c2a
Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
Fredia Huya-Kouadio
45c7377556 Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
Rémi Verschelde
3e5ad8213f
Merge pull request #63563 from aaronfranke/export-arch 2022-07-30 11:22:25 +02:00
bruvzg
ea00cf7270
Improve some export error messages. 2022-07-29 22:44:59 +03:00
Aaron Franke
17c4cd6412
Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux 2022-07-22 18:40:59 -05:00
bruvzg
e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg
800a68837f Fix export plugins after embedded PCK loading changes. 2022-05-04 12:57:21 +03:00
bruvzg
2ca91948de [Windows Export] Improve error messages for missing rcedit and signtool. 2022-04-28 10:48:30 +03:00
bruvzg
c0cc41d6c1
Improve embedded PCK loading and exporting.
Windows export process:
  Limit size of executable with embedded PCK to 4 GB.
  Use "rcedit" before embedding PCK.
  Capture and process "rcedit" errors.

Windows, Linux:
  Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Aaron Franke
13392a96e9
Generate export template file names instead of having a fixed set 2022-03-22 10:16:03 -05:00
Aaron Franke
f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD 2022-03-21 12:50:31 -05:00
Aaron Franke
e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes 2022-03-20 21:04:22 -05:00
bruvzg
f0315c28a8
[Export] Add "export console script" option for Linux, macOS, and Windows exports. 2022-03-14 17:19:18 +02:00