Commit graph

521 commits

Author SHA1 Message Date
SaracenOne
3eec759e87 Check for nullptr expression in parse_precedence function 2021-11-29 11:29:15 +00:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Pawel Lampe
1a15a3adf6 Fix GDScript parser crash on 'dollar mixed with assignment' expression
fixes #53696
2021-11-21 21:18:46 +01:00
Pawel Lampe
86c0e38e8f Fix 'unreachable-code' false-positive, fixes #55154 2021-11-21 15:53:21 +01:00
Yuri Roubinsky
3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Rémi Verschelde
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names 2021-11-10 15:20:44 +01:00
Maximilian
c7a8e047cc Allow using $/root node paths
format

fix shadowing

use match instead of comparison

Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
Yuri Roubinsky
95f6f3c756 Prevent identifiers from naming as built-in funcs and global classes 2021-11-08 21:35:31 +03:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
Rémi Verschelde
6b090e325a
Merge pull request #53526 from KoBeWi/super_print 2021-10-28 15:47:52 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
George Marques
b0725a3b7d
GDScript: Avoid crash if missing setter signature 2021-10-15 15:53:24 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Yuri Sizov
41e271af6e Remove redundant String operation from GDScript enum exports 2021-10-11 02:11:32 +03:00
ZuBsPaCe
551ceb590b GDScript: Report property type errors
Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Fabio Alessandrelli
54ec66a700 [Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
kobewi
31012fd060 Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
Max Hilbrunner
44b68f08b4 Fix outdated no_call_local, use call_remote 2021-10-06 23:51:57 +02:00
Brian Semrau
dc046e5cbe GDScript Check for null list in for loop 2021-10-02 13:53:56 -04:00
Fabio Alessandrelli
24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Rémi Verschelde
679f70c1e1
Merge pull request #52906 from vnen/gdscript-show-error-on-yield 2021-09-21 20:36:39 +02:00
Rémi Verschelde
b3b4860d2e
Merge pull request #52905 from vnen/gdscript-single-line-declaration 2021-09-21 20:35:36 +02:00
George Marques
262d6c6bef
GDScript: Show specific error when "yield" is used
To help people porting code, it gives a hint to use "await" instead of a
generic error.
2021-09-21 14:38:14 -03:00
George Marques
e5ebc9710d
GDScript: Allow classes declaration to be done in single line
Incidentally, allow multiple statements in single line functions when
using semicolon as a terminator.
2021-09-21 14:14:46 -03:00
George Marques
bab0afc821
GDScript: Allow multiple lines in signal parameters declaration 2021-09-21 13:40:39 -03:00
George Marques
651319de11
GDScript: Properly catch error when missing index in subscript 2021-09-17 14:31:51 -03:00
George Marques
b8fdeb6467
Merge pull request #51671 from RandomShaper/fix_gdscript_crash
Fix some GDScript bugs
2021-09-17 12:29:40 -03:00
Rémi Verschelde
a4187c9235
Merge pull request #52706 from vnen/gdscript-ternary-operator-crash
GDScript: Show error when missing expression after ternary else
2021-09-15 17:20:52 +02:00
George Marques
107af38fd1
GDScript: Show error when missing expression after ternary else 2021-09-15 11:43:36 -03:00
George Marques
d49046938a
GDScript: Show error on unary operators without argument 2021-09-15 11:08:59 -03:00
George Marques
5d31ce4b16
GDScript: Allow string keys on Lua-style dictionaries
Which is useful when the key isn't a valid identifier, such as keys with
spaces or numeric keys.
2021-09-15 09:56:24 -03:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
ThreeRhinosInAnElephantCostume
e99730340b Fix error on parsing statement-less GDScript files,
add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Pedro J. Estébanez
d72f12a561 Implement iterator variable typing in GDScript 2021-09-11 11:35:25 +02:00
ZuBsPaCe
1d1aa7a02f GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
Variable->assignment needs to be incremented when assigned a value.
Also fixed and improved unit test 'variable_declaration.gd'.
Fixes #52551
2021-09-10 22:26:50 +02:00
George Marques
6423e891a6
Merge pull request #52063 from KoBeWi/double_comma_of_doom
Fix crash with consecutive commas in Dictionary
2021-09-10 11:24:51 -03:00
kobewi
c7452a9940 Fix crash with consecutive commas in Dictionary 2021-09-10 15:38:24 +02:00
George Marques
11e457e594
Merge pull request #51593 from KoBeWi/if
Prevent crash when awaiting in a getter/setter
2021-09-10 10:36:25 -03:00
George Marques
1234c2bdd9
Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze
Fix gdscript pattern matching expressions
2021-09-10 09:28:18 -03:00
Fabio Alessandrelli
bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
ThreeRhinosInAnElephantCostume
15ccd83ada Added tests for expression matching 2021-09-03 06:59:13 +02:00
Fabio Alessandrelli
fafddbc143 [GDScript] [Net] Allow mixing rpc annotation paramters.
The strings no longer needs to be in order.
The last parameter (channel), still requires all the other parameters to
be present.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
William Deurwaarder
e77338978f Print error message when await is not followed by signal or coroutine
When await was not followed by a signal or coroutine the GDScript parser would
crash.

This fix will check if await is followed by a signal or coroutine in case that
isn't true (element == nullptr) then an error message is printed.
2021-08-28 17:29:35 +02:00
Louis Dumont
79578a5625 Fixed crash when parsing an empty assignment.
Resolves #51620.
2021-08-25 18:48:08 +02:00
ThreeRhinosInAnElephantCostume
6c258a89de Fixed pattern matching with expressions 2021-08-25 15:30:41 +02:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Anilforextra
c86db8b710 Remove redundant assignments.
Use used_in_transfer instead of used_in_compute twice.
2021-08-21 19:20:07 +05:45
Max Hilbrunner
5161c97c9c Remove underscore hacks
Way less cruft. :)

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Paulb23
bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
kobewi
8a605d227d Prevent crash when awaiting in a getter/setter 2021-08-13 00:19:55 +02:00
kobewi
e0572f7ef7 Fix crash when parsing Dictionary 2021-08-10 15:57:56 +02:00
Fabio Alessandrelli
d7dca072aa [Net] Default @rpc annotation should be puppet, not master. 2021-08-06 02:39:22 +02:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Hugo Locurcio
4bd5e4fd9b
Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
Fabio Alessandrelli
ddb68f76ff [Net] Single rpc annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
reduz
75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Marcel Admiraal
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
George Marques
9ed0f0384c
GDScript: Fix crash when base of an attribute is invalid
In attribute expressions (`a.b`) it's possible that the base has an
incorrect syntax and thus become a nullptr expression in the tree. This
commit add the check for this case to fail gracefully instead of
crashing.
2021-04-28 11:09:40 -03:00
George Marques
c201b212c7
GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
George Marques
3155368093
GDScript: Add lambdas to the type analyzer
- Lambdas are always callables (no specific signature match).
- Captures from the current context are evaluated.
2021-04-28 10:56:16 -03:00
George Marques
c6e66a43b0
GDScript: Add lambda syntax parsing
Lambda syntax is the same as a the function syntax (using the same
`func` keyword) except that the name is optional and it can be embedded
anywhere an expression is expected. E.g.:

    func _ready():
        var my_lambda = func(x):
            print(x)
        my_lambda.call("hello")
2021-04-28 10:56:16 -03:00
George Marques
1e4ff2ede6
GDScript: Make sure Lua-style dicts use StringName as keys 2021-04-23 16:00:23 -03:00
Julien Nguyen
79a16b8a44 Fix corrupt scene when export var has setter 2021-04-14 09:14:50 +02:00
George Marques
2b9be53243
GDScript: Implement export of typed arrays 2021-03-30 08:29:38 -03:00
George Marques
160c260495
GDScript: Allow export of enum variables
Also fix the enum type in variables to be integer.
2021-03-30 08:29:38 -03:00
George Marques
3e4ecd9669
GDScript: Show error on invalid initializer expression 2021-03-30 08:29:38 -03:00
George Marques
577a17980d
Move GDSript annotation application after type-checking
This ensures that annotations that rely on the datatype (such as
@export) can validated it timely, allowing compound expressions instead
of only literal values.
2021-03-30 08:29:36 -03:00
George Marques
85e316a5d5
Add typed arrays to GDScript
- Use `Array[type]` for type-hints. e.g.:
  `var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
  asssignment of as argument in function all). Otherwise they are
  untyped.
2021-03-29 10:45:48 -03:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Rémi Verschelde
8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde
bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde
0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Thakee Nathees
0889f14af9 GDScript operator + - precedence bug fix
Fix: #43265
2021-01-10 18:33:05 +05:30
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Thakee Nathees
18f30dda63 GDScript crash at incomplete const bug fix 2020-12-30 23:27:46 +05:30
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Thakee Nathees
ebade0e454 GDScript assert message parsing bug fixed
Fix: #43540
2020-12-27 13:13:50 +05:30
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Thakee Nathees
42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Thakee Nathees
d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Rémi Verschelde
d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
George Marques
cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
George Marques
c7b6a7adcc
GDScript: Refactor builtin functions
They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.

Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.

Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
Andrea Catania
98daa0af6b Fixes crash when returns . 2020-11-13 15:09:52 +01:00
Gustav
0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Mateo de Mayo
531958b2f0 Fix crash due to unreachable code in properties 2020-10-30 22:21:50 -03:00
strank
409af31b55 Add a "not in" operator to GDScript. 2020-09-21 17:53:54 -04:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Thakee Nathees
e4d5393ecf GDScript export array/dictionary type infer bug fix
Fix : #41980
2020-09-13 19:36:20 +05:30
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
George Marques
edb4caf24e
GDScript: Allow "extends" to be used inside inner class 2020-09-01 09:26:27 -03:00
George Marques
34dc689ad4
GDScript: Allow "self" to be used in class level 2020-09-01 09:26:27 -03:00
George Marques
5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques
8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
George Marques
846856728b
GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
George Marques
15b16ec0ce
GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
George Marques
cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
George Marques
f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
George Marques
a52e457ada
GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
George Marques
35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques
0f9923e67f
GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
George Marques
3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques
d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
George Marques
9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Rémi Verschelde
cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Stephen Nichols
fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
George Marques
a0f54cb95e
Wrap up GDScript 2.0 base implementation 2020-07-22 11:07:51 -03:00
George Marques
aa09b4f85d
Reintroduce code completion 2020-07-20 11:38:40 -03:00
George Marques
b6a2628c48
Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
George Marques
dadfcd8aba
Added support for enums to be used as types in GDScript 2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques
9a76ab8b6a
Add new GDScript type checker 2020-07-20 11:38:40 -03:00
George Marques
17cd6347ba
Add better local variable detection in GDScript parser
Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques
886732ac2b
Add support for properties 2020-07-20 11:38:39 -03:00
George Marques
5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Thakee Nathees
023b3f2786 Fix: editor crash on super constructor called
Fix: #39909
2020-07-04 16:06:07 +05:30
Rémi Verschelde
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Thakee Nathees
fc89c5c76d Debugger stepping to incorrect line fix
Fix: #39296
2020-06-05 12:15:37 +05:30
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.
2020-06-04 22:31:37 +02:00
Thakee Nathees
e153772de2 predefined var check for for loop counter 2020-06-04 10:37:22 +05:30
Thakee Nathees
54835a5302 shodowed var warning for for loop counter
Fix: #39268
2020-06-04 10:28:09 +05:30
Rémi Verschelde
78e223569b
Merge pull request #33689 from jbuck3/signal-error
Trigger an error when trying to define a preexisting signal in GDScript
2020-05-21 11:01:23 +02:00
Tan Wang Leng
7b1423a61e gdscript_parser: Fix "unreachable code" false positive for loops
Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:

    func a():
        var arr = []
        for i in arr:
            return i
        # can be reached, but analysis says cannot
        return -1

    func b():
        var should_loop = false
        while should_loop:
           return 1
        # can be reached, but analysis says cannot
        return 0

The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.

Fix the code to remove this assumption for both of those loops.
2020-05-16 20:02:55 +08:00
Thakee Nathees
c076a2b7e9 break, continue outside of a loop, match statement handled 2020-05-15 03:16:50 +05:30
Rémi Verschelde
00949f0c5f
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
2020-05-14 23:09:03 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
5046f666a1
Merge pull request #38610 from ThakeeNathees/infer-type-null-error
set parser error when infer type is null
2020-05-14 21:50:48 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
963a27f8a2
Merge pull request #38611 from ThakeeNathees/shadow-var-warning-bug-fix
shadowed var warning in nested block bug fix
2020-05-14 16:48:56 +02:00