Commit graph

28783 commits

Author SHA1 Message Date
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Rémi Verschelde
dfa5f88c11 doc: Fix rebase error from #39589 2020-06-18 11:34:10 +02:00
Rémi Verschelde
e9288ed0fb
Merge pull request #39589 from Calinou/doc-csharp-classes
Document Mono-specific classes
2020-06-18 11:25:05 +02:00
Maganty Rushyendra
c7a8dc7bb9 Fix editor texture preview for certain specific dimensions
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Hugo Locurcio
24a8d43272 Document Mono-specific classes
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Rémi Verschelde
47eb607cc3
Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position
Restore previous mouse position when leaving the editor freelook mode
2020-06-18 09:51:56 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
- Remove the crosshair as it no longer serves a purpose (the cursor will
  now appear where the user "expects" it to).

This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17 20:02:46 +02:00
Rémi Verschelde
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees
9325671faa GDScript debugger incorrect error line fixed
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde
84e7552f83
Merge pull request #39622 from akien-mga/docdata-skip-empty-scripting-langs-builtins
DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17 15:52:15 +02:00
Rémi Verschelde
ba0db95909 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde
7cde0e4ab9
Merge pull request #39611 from aaronfranke/t2d-rot-atan2
Simplify and fix Transform2D get_rotation
2020-06-17 13:04:30 +02:00
Aaron Franke
0fa478a050
Simplify Transform2D get_rotation 2020-06-17 01:00:42 -04:00
Stijn Hinlopen
a86521d0bd Search result highlights follow font size 2020-06-17 00:53:23 +02:00
Rémi Verschelde
02f7908d46
Merge pull request #39598 from mrushyendra/replace_selection
Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16 22:44:30 +02:00
Rémi Verschelde
fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde
93d79023ad
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Expose disable_render_loop property to GDScript
2020-06-16 20:48:41 +02:00
Rémi Verschelde
60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio
6daf9b78af Clean up the GodotPlugin public API. 2020-06-16 09:25:09 -07:00
Ev1lbl0w
03879a564a
Expose disable_render_loop property to GDScript 2020-06-16 15:43:44 +01:00
Maganty Rushyendra
2be3a33cc3 Fix code editor Replace tool to work with 'Selection Only' option
Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde
bc5ba1c266
Merge pull request #33148 from Calinou/debug-window-title-suffix
Add a suffix to the window title when running from a debug build
2020-06-16 13:58:04 +02:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Rémi Verschelde
2ad7eb9bb3
Merge pull request #36079 from madmiraal/fix-35744
Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:44:06 +02:00
Hugo Locurcio
a9c60007a9 Add a suffix to the window title when running from a debug build
Since projects started from the editor or exported in debug mode
run slower than those exported in release mode, this should be
clearly presented to the user.

This partially addresses #20219.
2020-06-16 11:39:37 +02:00
Marcel Admiraal
c4650540d4 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
Hugo Locurcio
eaae50fe4a Display freelook speed and zoom in units in the 3D editor viewport
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.

This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
309adb93cd
Merge pull request #39484 from hbina/use_nullptr_in_macros
Check pointers against nullptr.
2020-06-16 10:42:56 +02:00
Rémi Verschelde
3306935289
Merge pull request #39572 from Chaosus/fix_vs_4.0
Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:32:38 +02:00
Rémi Verschelde
cb4ca328bf
Merge pull request #39578 from neikeq/visualstudio-support
C#: Add Visual Studio support
2020-06-16 09:31:19 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
Rémi Verschelde
5ce02b1bf3
Merge pull request #38917 from bruvzg/in_editor_docs_style
Change in-editor documentation style to match online docs.
2020-06-16 09:22:01 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs. 2020-06-16 08:03:24 +03:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde
e606b510ae
Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename
Change "ParentNode" to "Inherit" in Texture Options
2020-06-15 23:37:05 +02:00
Rémi Verschelde
c5a2a7a66a
Merge pull request #39567 from Ranoller/patch-1
Fix bad position in Camera2D offset and camera rotation if smothing e…
2020-06-15 23:36:23 +02:00
Rémi Verschelde
df5aa9b933
Merge pull request #39570 from madmiraal/ignore-code_blocks-files
Add Code::Blocks files to .gitignore.
2020-06-15 23:36:09 +02:00
TwistedTwigleg
24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Hanif Bin Ariffin
4fea536517 Check pointers against nullptr. 2020-06-15 16:20:36 -04:00
Ignacio Etcheverry
7756351f47 Fix dynamic linking of MSVC Mono with MinGW Godot 2020-06-15 21:29:50 +02:00
Ignacio Etcheverry
54df72dcc6 C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00