Rémi Verschelde
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391e46830f
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doc: Sync classref with current source
Fix various missing arguments in bindings.
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2018-07-26 11:56:21 +02:00 |
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Aaron Franke
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55d976467d
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Expose 64-bit Color methods to GDScript and fix/update Color XML doc
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2018-07-25 15:35:29 -05:00 |
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Noshyaar
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41e9e5501b
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Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]
Per changes in #17407
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2018-05-11 18:57:11 +07:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Poommetee Ketson
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eb63f7b071
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[DOCS] Sync classref with current source
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2018-02-25 15:14:25 +07:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Chaosus
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70bba4e62d
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Fix bug in color doc
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2018-01-24 23:39:36 +03:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Jerome67000
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feef8615d2
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Add standardised color names to doc
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2018-01-08 11:55:49 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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15ada56d73
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doc: Sync classref with current source
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2017-11-24 09:16:27 +01:00 |
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Kyle Van Berendonck
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8e4336a729
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Add Color.lightened and Color.darkened (like LESS.css or SASS)
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2017-11-21 21:48:11 +11:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Rémi Verschelde
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a4005221f5
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doc: Sync classref with current source
[ci skip]
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2017-09-13 08:53:01 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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