Rémi Verschelde
44b741dd3c
Merge pull request #6554 from pkowal1982/propertyeditortooltips
...
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
volzhs
c333659ebc
Fix typo for word_wrap
2016-09-30 03:28:05 +09:00
Pawel Kowal
623c483eba
Show True/False tooltip in property editor for bool values
2016-09-19 23:41:48 +02:00
Juan Linietsky
f51b202566
Modified resource menu for node scripts so it always goes through the new script wizard.
2016-09-12 19:32:09 -03:00
Juan Linietsky
0094c30938
Do not expose resource/ properties in sectioned property editor, closes #6396
2016-09-06 19:38:31 -03:00
Juan Linietsky
5567350e1b
-Reworked constant nodes better
...
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
...
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Juan Linietsky
ec49f41e19
Even more work on visual script editor:
...
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
9c6175db11
More visual script work
...
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
41a58f7935
tiny bug fix
2016-08-23 23:21:41 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
...
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Franklin Sobrinho
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
...
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
cd25624667
More work on visual scripting..
2016-08-03 22:07:03 -03:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Bojidar Marinov
7dbdfe8dbd
Fix default ranges of the inspector
...
Probably closes #3091
(Should apply to Variant::REAL and Variant::INT)
2016-07-25 12:41:17 +03:00
Franklin Sobrinho
ea77553416
Keep selected section in Editor Settings when reopening the dialog
2016-07-18 19:21:20 -03:00
Juan Linietsky
06eef730c0
Merge pull request #5584 from TheHX/project-settings
...
Implement undo/redo for adding and deleting global properties
2016-07-10 13:04:08 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Franklin Sobrinho
9be07081de
Implement undo/redo for adding and deleting global properties
2016-07-07 10:10:12 -03:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
...
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
f84ffb9bed
-Setting script in multi node edit works, closes #4442
2016-06-19 10:13:26 -03:00
Juan Linietsky
20b4567829
Merge pull request #5177 from vnen/string-subsequence
...
Add subsequence search to tools
2016-06-13 13:25:56 -03:00
Juan Linietsky
f0abda999e
resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759
2016-06-12 19:33:07 -03:00
George Marques
68868aabc6
Add subsequence search to tools
...
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
Rémi Verschelde
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
...
Fixes #4742 .
2016-05-21 16:34:56 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Rémi Verschelde
a79e390613
Merge pull request #4543 from djrm/better_hint_all
...
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Daniel J. Ramirez
723c0d730c
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-03 16:20:09 -05:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
...
Rebase of #453
2016-05-01 10:33:32 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Franklin Sobrinho
48524384d6
Fix Project Settings dialog add/delete global variable
2016-03-06 11:22:21 -03:00
Juan Linietsky
3cce2d6881
-Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601
2016-02-08 11:59:44 -03:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
Rémi Verschelde
9cafd47ed8
Merge pull request #1453 from adolson/remove-inspector-headings
...
remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
a04cd80a23
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-23 17:21:37 -03:00