needleful
aac5558760
Add allow_search property to ItemList and Tree
2023-05-05 18:02:49 +02:00
Ninni Pipping
8185fa8e2a
[3.x] Backport Tree::set_selected
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Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Haoyu Qiu
36a21a43af
Fix Tree overflow without scrolling being enabled
2023-01-04 14:16:57 +08:00
Marius Hanl
09f974b21d
Check for null event in Tree._gui_input to avoid engine crash
2022-12-15 17:35:53 +01:00
Dawid Marzec
ecef4804f2
Fix errors while deselecting all tree items; issue #65185
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(cherry picked from commit d4d5df2314
)
2022-12-12 14:49:23 +01:00
Haoyu Qiu
7bdbfbf822
Fix TreeItem.remove_child not updating Tree immediately
2022-12-04 21:37:19 +08:00
lawnjelly
d60eae3dbc
Fix uninitialized data reads in Input
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Found by Valgrind.
2022-09-06 14:21:01 +01:00
Haoyu Qiu
4c47c6ab75
Tree: Don't draw selection background of individual cells in Row mode
2022-08-09 17:07:53 +08:00
Haoyu Qiu
20d3632268
Fix tree button icon not centered vertically
2022-05-09 10:53:02 +08:00
Michael Alexsander
b6c501f9b0
Draw relationship lines for items offscreen
2022-04-15 16:31:15 -03:00
Haoyu Qiu
a3f6033513
Improve TreeItem button API
2022-02-08 23:56:19 +08:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov
2f333d6059
Fix an incorrect exposed property type in Tree
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(cherry picked from commit f1bc5c976a
)
2022-01-06 00:36:12 +01:00
Christoph Nelles
72133365f4
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW. Fixes #36047
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:31:46 +00:00
kobewi
9776241ce6
Bind column_titles_visible as property
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(cherry picked from commit 7f6ab0006d
)
2021-12-06 16:52:00 +01:00
Bastien JAUNY
e74db1de23
#54143 Fix potential null pointer dereference
2021-10-23 14:47:02 +02:00
Yuri Sizov
020807dc0f
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:35 +03:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Tomasz Chabora
d966f00954
Calculate __focus_rect when TreeItem is focused
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(cherry picked from commit 2035992a07
)
2021-07-20 13:05:14 +02:00
kobewi
557a1f6232
[3.x] Update Tree when modified
2021-07-15 18:19:29 +02:00
voxelv
e6f420aabf
Avoid using a nullptr root in Tree._range_click_timeout().
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Fixes #46648
(cherry picked from commit f17f3f8830
)
2021-07-13 09:47:07 +02:00
Yuri Sizov
b91e3237c6
Make relationship lines draw on top of TreeItems
2021-06-21 16:54:59 +03:00
Haoyu Qiu
1866a605e1
Fix Tree::get_column_at_position crash
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(cherry picked from commit c8efcf81d2
)
2021-05-17 13:07:39 +02:00
Hugo Locurcio
0c424abe3c
Fix Tree's background focus outline displaying behind section headings
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(cherry picked from commit 63897f16b1
)
2021-05-09 17:51:36 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Justin Ho
672fdb7af2
Check for null pointer in get_column_width(0)
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(cherry picked from commit fa6fd3a2d0
)
2021-03-19 10:51:09 +01:00
kobewi
b82d5688b9
Deselect column only if belongs to deselected item
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(cherry picked from commit 5cd5722f6a
)
2021-03-04 12:20:35 +01:00
Jummit
0a9190134d
expose edit_selected in Tree
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(cherry picked from commit 13fb24cb6f
)
2021-02-25 15:14:32 +01:00
kobewi
6440b7fcae
Select TreeItem if none is selected
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(cherry picked from commit 282639d653
)
2021-02-16 14:27:40 +01:00
Rémi Verschelde
daa0fe101e
Merge pull request #45813 from RandomShaper/keep_selected_visible_3.2
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Keep selected node visible after filter change (3.2)
2021-02-09 10:43:37 +01:00
kobewi
2863c6117e
Set selected Tree item to null when deselected
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Co-authored-by: Brody Eller <wviper3@gmail.com>
(cherry picked from commit ef8ec59f2f
)
2021-02-08 22:36:37 +01:00
Pedro J. Estébanez
e1054a17b5
Expose Tree::scroll_to_item()
2021-02-08 02:19:23 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
volzhs
78143ee93e
Respect Tree.set_icon_max_width size for drawing selection box
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(cherry picked from commit cac4fedb2a
)
2020-10-19 16:10:00 +02:00
Dashcell
c43e8d8fbd
Dropping file on parrent dirrectory fixed
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(cherry picked from commit 1ac936f035
)
2020-10-19 15:14:13 +02:00
Marcel Admiraal
f26131fca5
Check if old mouse column is still available.
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(cherry picked from commit 79802b31a9
)
2020-09-08 13:39:32 +02:00
Tomasz Chabora
e511e0f16a
Prevent infinite loop in Tree incremental search
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(cherry picked from commit c0479496fa
)
2020-07-24 10:31:57 +02:00
Michael Alexsander
32c154d297
Fix Tree's 'scroll_to_item()' not working correctly on some cases
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(cherry picked from commit 144a4cc39f
)
2020-07-03 13:17:57 +02:00
Haoyu Qiu
38509f1a89
Prevent dragging from SceneTree buttons
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(cherry picked from commit 45d0799b5b
)
2020-07-03 13:17:57 +02:00
Giuliano Barberi
221051d523
Tree: Calling update in _gui_input less frequently
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(cherry picked from commit d443a13244
)
2020-06-10 15:30:51 +02:00
Stanislav Labzyuk
e3712cf689
Bind set_suffix/get_suffix in Tree
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(cherry picked from commit ac8814624d
)
2020-05-06 23:31:02 +02:00
theludovyc
58fcbc2b06
Remove unused ofs variable
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(cherry picked from commit 875c994109
)
2020-04-16 12:47:18 +02:00
Haoyu Qiu
0a3bf2b627
Fixes add group in Group Editor dialog
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Before this fix, new group can't be created if any existing group starts
with the new name.
(cherry picked from commit 421ea09195
)
2020-02-14 15:58:36 +01:00
Haoyu Qiu
229b398146
Better horizontal scroll for Tree
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* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Haoyu Qiu
0ee93257e8
Fixes Tree item offset when root is hidden
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Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Haoyu Qiu
a77e869b87
Ensures cursor visible for Tree with title
2020-01-01 22:47:42 +08:00