Emmanuel Leblond
42eba57bad
Add return value in ClassDB.class_[g|s]et_property bindings
2017-04-09 14:04:01 +02:00
Emmanuel Leblond
23c310be7b
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 13:27:07 +02:00
BastiaanOlij
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
Emmanuel Leblond
d48aabcec1
Add GlobalConstants entry to the dlscript's api.json generator
2017-04-09 11:47:53 +02:00
Rémi Verschelde
21727657ff
Merge pull request #8319 from bojidar-bg/gdscript-inline-block-indent
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Fixup #8123 , seems like I forgot a few things
2017-04-09 11:24:44 +02:00
Andreas Haas
0029440955
Fix warning message when EditorPlugin script is not in tool mode.
2017-04-09 10:33:03 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Andreas Haas
6075dfe511
Particles2D: Fix flip property (again).
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should have flipped the dst_rect..
2017-04-09 01:42:39 +02:00
Pedro J. Estébanez
d0ef1acea4
Allow zero preprocess time for Particles2D
2017-04-08 20:04:06 +02:00
Bojidar Marinov
7cc561fe0e
Fixup #8123 , seems like I forgot a few things
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Should close #8315
Please test, I'm still unsure I did it correctly...
2017-04-08 19:42:37 +03:00
Emmanuel Leblond
68ae50ecc2
Add godot_get_global_constants function to dlscript
2017-04-08 17:16:58 +02:00
Rémi Verschelde
fce779a4ef
Merge pull request #8301 from karroffel/dlscript-refactor
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[DLScript] refactoring and in-editor reloading
2017-04-08 16:49:46 +02:00
Andreas Haas
fe4336f165
DLScript: Fix llvm compilation error.
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`Ordered comparison between pointer and zero`
2017-04-08 12:18:20 +02:00
Karroffel
5695d9892e
[DLScript] in-editor reloading
2017-04-08 01:28:14 +02:00
Rémi Verschelde
36f568903b
AUTHORS: Prevent bad Markdown formatting
2017-04-08 00:16:50 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
21bcb71b2c
Add AUTHORS list crediting developers
2017-04-08 00:02:05 +02:00
Rémi Verschelde
b81d5f4687
Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools
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Optimize-out some debug and/or non-tools methods
2017-04-07 22:22:54 +02:00
Rémi Verschelde
fc45c1e6eb
i18n: Sync translations from Weblate
2017-04-07 20:33:31 +02:00
Rémi Verschelde
0a5c1eeb48
i18n: Add new translations for Greek, Dutch and Thai
2017-04-07 20:33:05 +02:00
Rémi Verschelde
486952857f
i18n: Update translation template
2017-04-07 20:31:00 +02:00
Rémi Verschelde
3708d88719
classref: Sync with current source
2017-04-07 19:44:42 +02:00
Rémi Verschelde
efba539f93
Fix build on older GCC versions
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Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
Rémi Verschelde
12b84eb9f4
Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children
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Reset display folded for an instanced scene if editable children is toggled off
2017-04-07 19:12:42 +02:00
Rémi Verschelde
d8f011828e
Add compatibility class for FixedSpatialMaterial
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Fixes loading existing 3.0-alpha projects broken by 74808ac4d9
.
2017-04-07 18:59:10 +02:00
Pedro J. Estébanez
665bf52948
Optimize-out some debug and/or non-tools methods
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Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:35:55 +02:00
Pedro J. Estébanez
4b85ddabda
Reset display folded for an instanced scene if editable children is toggled off
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This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:48:07 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Karroffel
8cd3f81886
[DLScript] refactored loading of libraries
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I also enabled DLSCRIPT_EDITOR_FEATURES as the default.
It might not be the most usable because of the lack of a reloading functionality,
but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-07 04:47:58 +02:00
MattUV
6b5305b972
Add set/get_collision_layer/mask_bit() to TileMaps
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Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde
25d09b92be
Merge pull request #8296 from Hinsbart/normapmap
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Fix typo in FixedSpatialMaterial
[ci skip]
2017-04-06 23:27:36 +02:00
Andreas Haas
362e52c2fd
Fix typo in FixedSpatialMaterial
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NormapMap
2017-04-06 23:20:00 +02:00
Rémi Verschelde
a30de0a85f
Merge pull request #8290 from supaiku-o/fix-highlight-typo
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Fix highlight typo
2017-04-06 23:04:43 +02:00
Juan Linietsky
b49925caab
Merge pull request #8291 from godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event
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Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:09:19 -03:00
Juan Linietsky
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
0ede0302ba
Merge pull request #8285 from Hinsbart/gdscript_default
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Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:34:40 +02:00
Rémi Verschelde
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
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Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Rémi Verschelde
243849583a
Merge pull request #8287 from karroffel/dlscript-android-fix
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[DLScript] fixed android builds now
2017-04-06 14:34:01 +02:00
Andreas Haas
df7ca7864b
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:26:36 +02:00
Karroffel
741800f5cc
[DLScript] fixed android builds now
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... really.
2017-04-06 14:00:54 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
ab02206f18
Merge pull request #8280 from karroffel/dlscript-inheritance
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[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
Rémi Verschelde
f5f9b220f9
Merge pull request #8276 from karroffel/dlscript-stl
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[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
Andreas Haas
d681e571ac
Merge pull request #8281 from curtisxk38/master
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Fix typo in Parser Error message
2017-04-06 06:25:35 +02:00
curtisxk38
d35fab7382
Fix typo in Parser Error message
2017-04-05 23:11:05 -04:00
Karroffel
12514cfebc
[DLScript] inheritance fixes
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This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
Karroffel
7d914a289c
[DLScript] more API fixes
2017-04-06 01:49:09 +02:00
Karroffel
71a99d5517
[DLScript] removed STL imports
2017-04-06 00:22:37 +02:00
Rémi Verschelde
cbf49ddc51
Merge pull request #8269 from karroffel/dlscript-virtual-method-export
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[DLScript] fixed virtual method export
2017-04-05 23:26:12 +02:00