Rémi Verschelde
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e60408b0e9
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Merge pull request #21670 from cbscribe/kcc_class_edits
[DOCS] Classref additions and corrections
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2018-09-01 22:55:12 +02:00 |
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Chris Bradfield
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c049c8fbb9
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[DOCS] Classref additions and corrections
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2018-09-01 11:07:51 -07:00 |
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Rémi Verschelde
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5267099a87
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doc: Sync classref with current source
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2018-08-29 22:25:11 +02:00 |
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robojumper
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98b59cf2a3
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Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
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2018-06-12 17:40:24 +02:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Rémi Verschelde
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f2e3825616
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doc: Fix references to online tutorials after godotengine/godot-docs#1015
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2018-01-25 09:03:59 +01:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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6c46787749
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doc: Replace some more "val" with "value" + sync
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2018-01-17 10:43:23 +01:00 |
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Juan Linietsky
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03475ba197
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Filled tutorial field in most relevent classes.
Added tutorial display in doc.
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2018-01-15 18:41:13 -03:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Linus
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c3b79b1e07
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RayShape, Shape, SphereShape
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2017-09-23 14:35:39 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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