Commit graph

44054 commits

Author SHA1 Message Date
Rémi Verschelde
4f9c46df48
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
Streamline Navigation layer function names.
2022-06-15 00:59:37 +02:00
smix8
245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Rémi Verschelde
f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers 2022-06-14 22:54:39 +02:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
5a76d7128a
Merge pull request #62045 from clayjohn/GLES3-shader-update 2022-06-14 21:39:22 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
FireForge
b8720500b0 Improve TileMap editor layer selection button 2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
Improve toaster buttons
2022-06-14 21:07:22 +02:00
clayjohn
a94110d0c6 Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde
ab58d94dea
Merge pull request #62037 from fire-forge/link 2022-06-14 18:55:01 +02:00
Rémi Verschelde
4098fdde28
Merge pull request #62036 from yedpodtrzitko/yed/simplify-cc-version-check 2022-06-14 18:26:55 +02:00
Rémi Verschelde
64ca195762
Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x 2022-06-14 18:24:00 +02:00
Rémi Verschelde
5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
Jiri Suchan
8d94d26caf refactoring: simplify compiler version check 2022-06-14 22:23:20 +07:00
smix8
10c400ca82 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.
2022-06-14 17:06:12 +02:00
FireForge
92817aa72f Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- BaseMaterial3D.uv1_scale
- BaseMaterial3D.uv2_scale
2022-06-14 09:33:44 -05:00
kobewi
a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
Rémi Verschelde
111a3ca097
Merge pull request #59125 from KoBeWi/link_to_the_vector 2022-06-14 16:18:17 +02:00
Rémi Verschelde
d845d690f2
Merge pull request #61861 from techiepriyansh/multi-image-atlases 2022-06-14 16:11:30 +02:00
Rémi Verschelde
becfe93092
Merge pull request #62025 from smix8/navigation_cb_invalid_obj_4.x 2022-06-14 15:25:11 +02:00
Rémi Verschelde
64c2df8a47
Merge pull request #62028 from Faless/js/4.x_threads_gdnative_export 2022-06-14 15:04:30 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Rémi Verschelde
c704b94faa
Merge pull request #62016 from bruvzg/fix_hp_scroll 2022-06-14 14:11:13 +02:00
Fabio Alessandrelli
3a2fbd6fae [HTML5] Add GDNative+Threads build. 2022-06-14 14:09:06 +02:00
Priyansh Rathi
d49c1cfc3e
save lightmap as multi-image atlas 2022-06-14 17:22:55 +05:30
smix8
bc38ebe4f0 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.
2022-06-14 13:04:02 +02:00
Rémi Verschelde
22a40365c0
Merge pull request #61979 from Cyberrebell/vk_mem_alloc_update 2022-06-14 12:08:33 +02:00
bruvzg
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom. 2022-06-14 10:52:58 +03:00
kobewi
54c9a481a0 Improve toaster buttons 2022-06-14 02:35:25 +02:00
Rémi Verschelde
706dc74e01
Merge pull request #61998 from groud/fix_terrain_constraints
Fixes terrains for isometric tilemaps
2022-06-13 21:08:41 +02:00
Rémi Verschelde
4d14341244
Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
Hugo Locurcio
8f235bdbbe
Add internationalization for Detect 3D texture import messages
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Gilles Roudière
923b1a56b4 Fixes terrains for isometric tilemaps 2022-06-13 18:10:08 +02:00
Rémi Verschelde
1f152b3317
Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash 2022-06-13 17:40:48 +02:00
Rémi Verschelde
133d29102a
Merge pull request #61839 from Faless/webrtc/4.x_extension_static_default 2022-06-13 17:19:17 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde
2dde83a226
Merge pull request #61915 from Calinou/doc-lightmapgi 2022-06-13 16:09:31 +02:00
Rémi Verschelde
6246240141
Merge pull request #50506 from Calinou/light3d-increase-shadow-blur 2022-06-13 15:57:58 +02:00
Hugo Locurcio
60029e9eb8
Document LightmapGI, LightmapGIData and LightmapProbe
This documents those 3 classes with 100% completion, while also
documenting the relevant project settings.
2022-06-13 15:46:15 +02:00
Rémi Verschelde
954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment 2022-06-13 15:08:32 +02:00
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
skyace65
ddbc24f84b Add description for camera effects property in WorldEnvironment 2022-06-13 08:06:13 -04:00
Rémi Verschelde
2f9a074fb4
Merge pull request #61972 from and-rad/confirm-insert
Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
kobewi
1c90b066dd Improve description of move_to_trash() 2022-06-13 12:57:56 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun 2022-06-13 11:02:04 +02:00
Rémi Verschelde
044b4fef54
Merge pull request #61936 from jgillich/vehicle-import
restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00