Commit graph

29935 commits

Author SHA1 Message Date
Rémi Verschelde
408651ddc0
Merge pull request #40892 from theoway/center_align_bug
Fix RichTextLabel center alignment bug
2020-08-11 12:58:23 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
Rémi Verschelde
b3707aeff2
Merge pull request #40940 from fire/tests-port-basis
Port Basis tests to use doctest.
2020-08-11 12:43:52 +02:00
Rémi Verschelde
23d07db6b9
Merge pull request #40945 from Xrayez/doctest-str-variant
Stringify `Variant` compatible types for doctest output
2020-08-11 12:43:04 +02:00
Umang Kalra
cec21ab82c Fix RichTextLabel center alignment bug
Fixes #40207.
2020-08-11 12:11:38 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one. 2020-08-11 13:02:50 +03:00
Rémi Verschelde
f2d6a4bf84
Merge pull request #40961 from BrainBlasted/update-platform-metadata
platform: Update metadata for export platforms
2020-08-11 12:02:20 +02:00
Rémi Verschelde
3044b8f15a
Merge pull request #40935 from hoontee/master-3
Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
Rémi Verschelde
920f8c86ec
Merge pull request #40919 from hoontee/master-2
Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
Rémi Verschelde
7ecffe59c9
Merge pull request #41052 from Calinou/improve-readme
Improve the project README
2020-08-11 11:54:44 +02:00
Rémi Verschelde
e1bfa8b80a
Merge pull request #41128 from Xrayez/premature-tests
Properly detect `--test` command-line argument
2020-08-11 11:52:51 +02:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
Rémi Verschelde
69e995e5af
Merge pull request #41172 from naithar/fix/iphone-os-values
[iOS] [4.0] Simplify OS value retrieval
2020-08-11 11:41:55 +02:00
Rémi Verschelde
183697f466
Merge pull request #41181 from Calinou/mime-type-fix-indentation
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-11 07:56:28 +02:00
Hugo Locurcio
b0713e9e6c
Improve the project README
- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.
2020-08-10 23:07:34 +02:00
Hugo Locurcio
4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML 2020-08-10 23:04:13 +02:00
Rémi Verschelde
a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Rémi Verschelde
d6c9dc0442
Merge pull request #40445 from hinlopen/project-settings-editor
Rewrite ProjectSettings editor header
2020-08-10 19:20:59 +02:00
Stijn Hinlopen
5563722628 Rewrite ProjectSettings editor advanced options
- New layout: advanced options hidden by default, error labels added.
 - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Sergey Minakov
f9989a1a58 iOS: simplify OS value retrieval 2020-08-10 15:54:44 +03:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it 2020-08-10 09:51:47 +02:00
PouleyKetchoupp
1c231cacb3 Fix 2D Particle velocity with directed emission mask
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;

Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
George Marques
f2149fe763
Merge pull request #41124 from Paulb23/colour_region_blank_lines
Fix colour region continuation over blank lines
2020-08-09 09:27:16 -03:00
PouleyKetchoupp
095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
totlmstr
bfede1c060 Add missing #ifdef MODULE_SVG_ENABLED 2020-08-08 12:57:00 -07:00
Andrii Doroshenko (Xrayez)
6a495f4d04 Properly detect --test command-line argument
Do not prematurely parse anything which beings with `--test`
to run doctest. This allows other commands to be run, such as
`--test-gdscript` or other custom arguments.
2020-08-08 21:54:23 +03:00
Paulb23
5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Aladdin Al-Khafaji
9118a41dea Port OrderedHashMap tests to doctest 2020-08-08 15:49:50 +03:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.
2020-08-08 13:56:22 +02:00
Eric M
8c4c2bceab Added search box to signals dock.
Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont 2020-08-07 15:03:35 +02:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
- Make it possible to drag a negative easing or an easing of 0 back to
  a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
  related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.

This closes #18712 and closes #22079.
2020-08-07 14:51:55 +02:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
Aman Jain
2b89944a3d Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 -04:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Andrea Catania
8de57bde13
Merge pull request #41040 from qarmin/fixes_leak_bulet
Fixes leak when creating bullet shape
2020-08-05 13:22:42 +02:00
Vivraan
8629cfdb08 Fix Vector3i and Vector2i AXIS_* constants 2020-08-05 14:15:28 +05:30
Rafał Mikrut
ac1b2da96e Fixes leak when creating bullet shape 2020-08-05 10:04:04 +02:00
Maganty Rushyendra
cf04aabef1 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Tomasz Chabora
a09078e64b Improve Vector2.angle() description 2020-08-05 00:18:19 +02:00
Fabio Alessandrelli
fceb64827e Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
George Marques
ec678c5e94
Merge pull request #40992 from vnen/fix-input-call
Fix _input being mistakenly called twice on script
2020-08-04 09:17:01 -03:00