Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00
Hugo Locurcio
44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
...
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.
This closes #43179 .
2021-01-15 23:14:50 +01:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
...
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
Rémi Verschelde
2c68cb1a56
Merge pull request #45212 from Chaosus/vs_fix_popup_size
...
Fix invalid visual shader context menu popup size
2021-01-15 21:37:00 +01:00
Rémi Verschelde
ebe8751fff
Merge pull request #45216 from Chaosus/vs_fix_updating
...
Fix replaced visual shader nodes updating
2021-01-15 21:36:32 +01:00
kobewi
881c8da0a0
Unify single and multiscene instancing
2021-01-15 20:13:09 +01:00
Yuri Roubinsky
4a85f4cafe
Fix replaced visual shader nodes updating
2021-01-15 21:10:32 +03:00
Yuri Roubinsky
c955a16b39
Fix invalid visual shader context menu popup size
2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
...
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
e8aab62d40
i18n: Sync translations with Weblate
...
(cherry picked from commit 7e207cfd48
)
2021-01-15 16:56:47 +01:00
Rémi Verschelde
b4020d3c27
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
...
Improve Raycast3D render debug
2021-01-15 16:50:57 +01:00
Rémi Verschelde
1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
...
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde
8cd11032fb
Merge pull request #38562 from Calinou/3d-light-size-property-hint
...
Tweak the 3D light size property to only allow reasonable values
2021-01-15 16:21:53 +01:00
Rémi Verschelde
ee41c58b4a
Merge pull request #38578 from Phischermen/transform-notification-doc_update
...
Mention gotcha about how gizmos affect transform notifications
2021-01-15 16:17:26 +01:00
Rémi Verschelde
a96ee7176a
Merge pull request #45183 from naithar/fix/plugin-config-names
...
[4.0] Rename 'PluginConfig' struct to fix lto warnings
2021-01-15 16:12:02 +01:00
Rémi Verschelde
86e2d4c593
Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter
...
Fix TextEdit drawing Caret and icons out of bounds
2021-01-15 16:08:45 +01:00
Rémi Verschelde
d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
...
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Sergey Minakov
7990c2c5e8
[Plugins] Rename 'PluginConfig' struct to platform specific name
2021-01-15 17:54:35 +03:00
Fabio Alessandrelli
9a2f848855
Merge pull request #45171 from Calinou/doc-enet-udp-only
...
Mention that NetworkedMultiplayerENet uses UDP only
2021-01-15 15:52:29 +01:00
Rémi Verschelde
fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
...
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde
274db4aa64
Merge pull request #45149 from pycbouh/ge-disconnect-crash
...
Prevent signal disconnection attempts on invalid references
2021-01-15 12:48:56 +01:00
Rémi Verschelde
8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
...
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Aaron Franke
925d28e822
Move the asset library API URLs to the Editor Settings
2021-01-15 01:30:40 -05:00
Rémi Verschelde
64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
...
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
PouleyKetchoupp
9e660475a7
Improve Raycast3D render debug
...
Fix Raycast3D node render debug not showing in editor camera preview.
Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.
Fixes #43571
2021-01-14 15:52:01 -07:00
Paulb23
7666c1caf3
Fix TextEdit drawing Caret and icons out of bounds
2021-01-14 22:19:57 +00:00
Rémi Verschelde
011d201046
Merge pull request #43923 from madmiraal/fix-43588
...
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Rémi Verschelde
e3b523a088
Merge pull request #45193 from fstiewitz/gltf-without-buffers-4
...
Fix glTF import of scenes without buffers
2021-01-14 19:48:53 +01:00
Fabian Stiewitz
934277bad2
fix gltf not importing files w/o bufferViews or accessors
2021-01-14 19:13:47 +01:00
Hugo Locurcio
7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
...
This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
Rémi Verschelde
70a70a4f2b
Merge pull request #45161 from Xrayez/bind-emit-changed
...
Expose `Resource.emit_changed()` to script
2021-01-14 15:56:26 +01:00
Yuri Sizov
5e8e9fc601
Prevent signal disconnection attempts on invalid references
2021-01-14 15:19:32 +03:00
Alexander Pech
463e2002ab
Keep RichTextLabel visible character properties in sync
...
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Rémi Verschelde
2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
...
Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Rémi Verschelde
156d700f00
Merge pull request #45167 from madmiraal/fix-44703
...
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-14 08:26:03 +01:00
Marcel Admiraal
95020d3e38
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-13 18:58:05 +00:00
Hugo Locurcio
656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
...
This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde
8d4698db36
Merge pull request #45159 from madmiraal/fix-45145
...
Only remove Bullet's body constraints when removing body from space
2021-01-13 17:15:45 +01:00
Rémi Verschelde
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
...
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Rémi Verschelde
59495adb7c
Merge pull request #45157 from madmiraal/fix-44514
...
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
2021-01-13 15:51:09 +01:00
Andrii Doroshenko (Xrayez)
e94f46dcdb
Expose Resource.emit_changed()
to script
...
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
a8cf045fd0
Merge pull request #45156 from madmiraal/fix-45146
...
Update Mono module to use new execute method.
2021-01-13 15:16:48 +01:00
Rémi Verschelde
d754cf95a2
Merge pull request #45155 from bruvzg/fix_execute_arguments
...
Fix OS::execute() and OS::create_process() command line argument.
2021-01-13 15:16:07 +01:00
Marcel Admiraal
797a7fc6cc
Only remove Bullet's body constraints when removing body from space
2021-01-13 13:32:46 +00:00
Marcel Admiraal
89225884f6
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
2021-01-13 10:18:57 +00:00
bruvzg
533ed0c7c8
Fix OS::execute() and OS::create_process() command line argument CharStrings freed before use.
2021-01-13 11:38:02 +02:00
Marcel Admiraal
3ee860e3d1
Update Mono module to use new execute method.
2021-01-13 09:34:14 +00:00
Rémi Verschelde
7f8ab378e9
Merge pull request #45102 from nekomatata/fix-update-shape-data
...
Fix collision shape update when changing shape properties
2021-01-13 09:18:15 +01:00
Hugo Locurcio
3333b58a7f
Check for clang-format version in the pre-commit hook
...
Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.
2021-01-12 21:40:46 +01:00