Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
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Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Ariel Manzur
6c3c20fc35
compile thing
2015-12-16 02:40:02 -03:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
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Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
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Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Juan Linietsky
035bb03331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 09:19:00 -03:00
Juan Linietsky
b12a2f456c
-fixes to theora video ending sooner than expected, fixes #3066
2015-12-15 09:17:32 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
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Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
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Option to rename input actions
2015-12-14 23:33:06 +01:00
Rémi Verschelde
79ad04d6af
Merge pull request #3078 from TheHX/pr-project-manager
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Avoid project manager from processing gamepad input
2015-12-14 23:13:23 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Rémi Verschelde
566f8da3cc
Merge pull request #3036 from slapin/animation-tree-player
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Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Rémi Verschelde
9e9e4f96a2
Merge pull request #3051 from eska014/add-export-hints
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Add GDScript export hints for named bit flags, exponential ranges and global filesystem
2015-12-14 17:40:57 +01:00
eska
897cf2140c
Add GDScript export hint for named bit flags
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Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
2015-12-14 17:32:31 +01:00
Rémi Verschelde
89629d35bb
Merge pull request #3075 from neikeq/fix_editor_layouts
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Fix editor layouts broken
2015-12-14 16:46:52 +01:00
Ignacio Etcheverry
6e4b1ff838
Fix editor layouts broken after 9a7ff65
2015-12-14 16:44:15 +01:00
Ariel Manzur
27e4c87869
no need to revert this actually
2015-12-14 11:10:16 -03:00
santiagopf
a9795d5826
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:58:26 -03:00
Rémi Verschelde
bfaa179e70
Merge pull request #3074 from neikeq/editor_layouts_patch
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Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:25:19 -03:00
Juan Linietsky
83e0e97214
-implement arrows on tabs, when too many tabs are present, fixes #2806
2015-12-14 10:24:28 -03:00
Ignacio Etcheverry
d558ced434
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b
Merge pull request #3073 from TheHX/pr-editor-dialogs
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Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Franklin Sobrinho
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22
Merge pull request #3061 from TheHX/pr-tree-dialogs
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Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4
Merge pull request #3065 from TheHX/pr-array-editor
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Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Ovnuniarchos
89efebbf56
New and corrected are override modes.
2015-12-14 02:56:49 +01:00
santiagopf
c8077de714
utf stuff on osx
2015-12-13 22:21:49 -03:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
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(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
72ff61963b
fixed and improved selection and list selection, closes #2852
2015-12-13 17:16:13 -03:00
Juan Linietsky
7c39ebd05c
-hash dictionaries properly instead of using pointer, fixes #2880
2015-12-13 15:20:58 -03:00
Juan Linietsky
39f345a9ae
-deprecated pcz, replaced by just zip. Closes #2879
2015-12-13 14:15:55 -03:00
Juan Linietsky
a537c3ca34
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 12:56:04 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Franklin Sobrinho
2e8ed75d8d
Fix array editor NodePath being relative to editor
2015-12-13 11:42:29 -03:00
Juan Linietsky
8cec1b6544
Merge pull request #3052 from akien-mga/pr-cleanup-doc
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Remove some outdated documentation and files
2015-12-13 09:56:41 -03:00
Franklin Sobrinho
4523a591d3
Double-click item for reparent and choose a node in NodePath dialog
2015-12-13 08:47:54 -03:00
Juan Linietsky
451b1d9144
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 08:01:14 -03:00
Juan Linietsky
450926693f
fix zip export
2015-12-13 07:50:07 -03:00
Rémi Verschelde
cdf07327bc
Merge pull request #3045 from TheHX/pr-nav-mesh
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Fix crash caused by a empty NavigationMesh
2015-12-13 10:10:49 +01:00