Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).
Fixes#32349
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
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Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
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With some sugar
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And when we read it through
It's crystal clear
That now we're in a whole new world of code