Max Hilbrunner
95162ca393
Merge pull request #52540 from kyoz/3.x
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Fix (iOS): Clipboard get/set missing implement
2021-09-10 18:25:56 +02:00
Kyoz
6db3e074c5
fix(ios): Clipboard get/set missing implement
2021-09-10 21:46:54 +07:00
ne0fhyk
0cfbe354d7
Refactor Android platform export structure.
2021-09-09 10:48:29 -07:00
Endri Lauson
077083938e
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00
kobewi
02535e7f17
Compare connections by object id
2021-09-08 14:00:29 +02:00
Max Hilbrunner
76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
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Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière
cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
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[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
skyace65
b926059f78
Fix EXP range property hint description
2021-09-06 21:29:39 -04:00
Camille Mohr-Daurat
26e6a802c6
Merge pull request #48709 from nekomatata/heightmap-raycast-acceleration-3.x
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[3.x] Optimize raycast with large Heightmap shape data
2021-09-06 16:16:06 -07:00
PouleyKetchoupp
bb6760a09f
Optimize raycast with large Heightmap shape data
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Port raycast accelerator from Bullet's btHeightfieldTerrainShape.
2021-09-06 15:59:47 -07:00
PouleyKetchoupp
781b979292
Fix NodePath default argument in mono bindings
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Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
Camille Mohr-Daurat
095dea7b71
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
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[3.x] Optimize area detection and intersect_shape queries with concave shapes
2021-09-06 09:36:27 -07:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
tommyZZM
f2a3af47e4
[3.x] Backport Accept global classes for MainLoop type in project settings
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https://github.com/godotengine/godot/pull/41190
2021-09-06 23:18:06 +08:00
Gilles Roudière
ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
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Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Fabio Alessandrelli
f09ea4f0c8
Merge pull request #52416 from mbrlabs/fix-warning-spam
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Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 16:35:21 +02:00
Marcus Brummer
d3866d78f2
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 12:20:49 +02:00
Raul Santos
cacf3e28fd
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-04 20:15:53 +02:00
Hugo Locurcio
85ebe8e3f6
Add visual feedback when hovering or dragging the code minimap grabber
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This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:44 +02:00
Raul Santos
d76562ceb9
Fix constant tag documentation in C# bindings generator
2021-09-03 23:02:14 +02:00
Hugo Locurcio
ef1c509372
Merge pull request #52241 from Rubonnek/fix-simplify-path-ret
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[3.x] Fix `String::simplify_path` return type
2021-09-03 15:49:53 +02:00
Fabio Alessandrelli
d136ac7f79
Merge pull request #52343 from Faless/enet/3.x_no_close_error
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[3.x] [Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:39:53 +02:00
Fabio Alessandrelli
25f33999af
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:26:23 +02:00
lawnjelly
116e2ce799
Portals - fix import of portal normal + small bug fixes
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When converting portal meshes during import, indices were not being taken into account, which could lead to incorrect estimation of the portal direction. This PR now copes with either indexed or non-indexed portal meshes.
Added a bug fix to cope with portals pointing almost directly straight up or down, which could cause problems with the lookat transform.
Added the ability for named portals to link to short room names (in addition to postfix room names).
2021-09-02 10:39:47 +01:00
Fredia Huya-Kouadio
98e1b730c8
Merge pull request #52160 from m4gr3d/update_oculus_vr_configs_3x
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[3.x] Update Oculus vr configs
2021-09-01 21:11:29 -07:00
Gilles Roudière
e7ad636ef5
Merge pull request #52299 from kleonc/tab_container_drawing_disabled_current_tab_3x
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[3.x] TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:15:17 +02:00
kleonc
8004678d57
TabContainer Fix drawing current tab when it's disabled
2021-09-01 04:01:07 +02:00
Bartłomiej T. Listwon
350573a4df
Fix buffer creation in light_internal_create()
2021-08-31 08:33:43 +02:00
Camille Mohr-Daurat
e44379612d
Merge pull request #45176 from aaronfranke/3.2-kine-dup-lock
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[3.x] Fix KinematicBody axis lock
2021-08-30 09:11:44 -07:00
Aaron Franke
ee69b57434
[3.x] Fix KinematicBody axis lock
2021-08-29 20:38:09 -05:00
Wilson E. Alvarez
f5409e7c3f
Fixed String::simplify_path Variant return type
2021-08-29 20:25:00 -04:00
nobuyuki_nyuu
522af5c614
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:11:41 -05:00
David Cambré
0c9947cb2f
Fix VisualScriptPropertySet value hint
2021-08-29 15:42:04 +02:00
Twarit Waikar
25cb3edbc4
Fix #52195 VCS script attachment failing for GDScript instances
2021-08-29 18:27:17 +05:30
lawnjelly
7ea35da462
Portals - Fix RoomManager PVS enum
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The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.
This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Max Hilbrunner
17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
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[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
Fredia Huya-Kouadio
5b8d7752b5
Update Oculus vr configs and add support for accessing Oculus OpenXR runtime
2021-08-27 11:16:20 -07:00
Gilles Roudière
a09124aaa5
Merge pull request #52143 from Calinou/add-array-pop-method-3.x
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Add an `Array.pop_at()` method to pop an element at an arbitrary index (3.x)
2021-08-27 09:37:55 +02:00
Hugo Locurcio
d717eb537b
Add an Array.pop_at()
method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael Alexsander
ac33441b94
Merge pull request #52138 from LeaoLuciano/linkbutton-translation
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LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano
9cecabb186
LinkButton's text now is automatically translated
2021-08-26 17:56:34 -03:00
Camille Mohr-Daurat
7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
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[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John
46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
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Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
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[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0
Fix emitting duplicate edges for convex hulls
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Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00