Commit graph

6068 commits

Author SHA1 Message Date
Ninni Pipping
e6a9e0cdec Fix Variant hashing for floats
Incorrectly hashed floats as single precision
2023-03-08 12:52:50 +01:00
Haoyu Qiu
49400e0c1c Fix crash when dumping extension API in a non-writable directory 2023-03-08 15:05:44 +08:00
Rémi Verschelde
d665455a23
Merge pull request #74361 from bitsawer/fix_clang_tidy_warnings
Fix several clang-tidy bool literal conversion warnings
2023-03-07 10:33:30 +01:00
Rémi Verschelde
281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Jakub Mateusz Marcowski
0a55a32085
Modify JSON.stringify so that it doesn't create unnecessary empty lines from empty arrays 2023-03-07 10:30:28 +01:00
Rémi Verschelde
e80ab423ef
Merge pull request #73793 from myaaaaaaaaa/init-race
Fix some race conditions that happen during initialization
2023-03-06 19:57:38 +01:00
myaaaaaaaaa
d337ed1c64 Fix data races in startup/teardown 2023-03-06 11:47:12 -05:00
Rémi Verschelde
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde
2832ef434d
Merge pull request #74248 from Chaosus/randfn_fix
Fix randfn to prevent generating of nan values
2023-03-05 13:24:20 +01:00
bitsawer
1736137bc9 Fix several clang-tidy bool literal conversion warnings 2023-03-04 16:38:35 +02:00
Yuri Rubinsky
d11bb866ff Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
Haoyu Qiu
584136271c Improve POT Generation dialog
* Avoid "property not found" warnings when adding a file for the first
  time.
* When no file is added, disable the Generate POT button instead of
  printing a warning.
2023-03-03 18:18:58 +08:00
Rémi Verschelde
c329acafed
Merge pull request #74226 from timothyqiu/privacy-please
Hide internal settings from the classref
2023-03-03 11:08:16 +01:00
Rémi Verschelde
bdb3738023
Merge pull request #74166 from RandomShaper/fix_res_loader_read_freed
Fix crash in resource load
2023-03-03 11:06:15 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
4fceabc30c
Merge pull request #73862 from RandomShaper/fix_subthreaded_res_load
Lift restriction that resource load thread requester has to be the initiator
2023-03-02 11:26:54 +01:00
Haoyu Qiu
1e0b8d6240 Hide internal settings from the classref
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
2023-03-02 17:52:37 +08:00
Pedro J. Estébanez
047671df0f Fix crash in resource load 2023-03-01 18:30:16 +01:00
Pedro J. Estébanez
b8b6a05c17 Clear resource load tasks at exit 2023-02-28 18:56:21 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
Rémi Verschelde
20d6a698c7
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
voidedWarranties
bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
Pedro J. Estébanez
b60197d1c6 Fix deadlock in cyclic resource load 2023-02-26 17:19:48 +01:00
myaaaaaaaaa
1ec5381c16 Store Object signals in a HashMap rather than a VMap 2023-02-25 18:44:09 -05:00
Rémi Verschelde
3863199ab9
Merge pull request #73881 from vnen/max-min-only-for-numbers
Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
Dmitrii Maganov
c5f7a89b0f Core: Identity compare objects by id, not by pointers 2023-02-24 23:33:29 +02:00
George Marques
ed81b165eb
Make max() and min() global functions only accept numbers
The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
2023-02-24 14:06:11 -03:00
Pedro J. Estébanez
c51229491d Lift restriction that resource load thread requester has to be the initiator 2023-02-24 13:19:31 +01:00
Rémi Verschelde
b87f9f679e
Merge pull request #73647 from RandomShaper/fix_threaded_load
Fix threading issues in resource loading
2023-02-23 11:04:55 +01:00
bruvzg
82d7923c65
Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
bitsawer
c56058fe9a Fix FileAccess last open error flag update 2023-02-21 17:02:21 +02:00
Rémi Verschelde
6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
Hakim
52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
Rémi Verschelde
e693a3debb
Merge pull request #73422 from bruvzg/no_alt
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:31:11 +01:00
Pedro J. Estébanez
b862fc8c9b Fix cases of resource load tasks not being awaitable 2023-02-20 21:20:05 +01:00
Pedro J. Estébanez
618bb173ba Fix race condition in resource loader when a load task is reused 2023-02-20 21:20:05 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
Pedro J. Estébanez
daa29d1007 Implement ConditionVariable 2023-02-20 20:43:31 +01:00
kobewi
ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
lawnjelly
f42a837e92 BVH - fix lockguards for multithread mode
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.

This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
2023-02-20 15:15:18 +00:00
Rémi Verschelde
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde
32a29977fb
Merge pull request #73616 from voidedWarranties/resourcecache_thread_safe
Make `ResourceCache::get_cached_resources` thread-safe
2023-02-20 11:29:08 +01:00
voidedWarranties
c586835541 Make ResourceCache::get_cached_resources thread-safe 2023-02-20 01:02:08 -08:00
Michael Alexsander
9a25d56ed9 Revert Input.get_vector() back to checking raw strength 2023-02-19 22:52:35 -03:00
George Marques
75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
Rémi Verschelde
be3e5c5b8c
Merge pull request #73254 from j8r/fix-standard-gamepad-triggers
Fix Standard Gamepad Mapping triggers
2023-02-19 01:01:52 +01:00
Rémi Verschelde
e80e21b5e8
Merge pull request #73460 from myaaaaaaaaa/merge-unordered
Fix PagedArray.merge_unordered() sometimes dropping pages
2023-02-17 13:42:01 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
myaaaaaaaaa
6b0f253a45 Fix PagedArray.merge_unordered() dropping pages 2023-02-16 19:58:27 -05:00
bruvzg
bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
voidedWarranties
0a58025e40 Add missing virtual bind for ScriptExtension::_get_global_name 2023-02-15 19:48:01 -08:00
Andrés Botero
f249a9ce19 Added guide button to controller db, changed to use secret XInput function. 2023-02-15 01:01:09 -05:00
Rémi Verschelde
570b04dec4
Merge pull request #73265 from clayjohn/tangent-oct
Bias octahedral tangent y axis to avoid errors around 0
2023-02-14 11:05:52 +01:00
clayjohn
5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
Julien Reichardt
0cec4fcc65
Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
Dmitrii Maganov
9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
Ricardo Subtil
e841f13cdc Change message of unknown joypad property from error to warning 2023-02-13 14:30:57 +00:00
Rémi Verschelde
4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
Rémi Verschelde
edc2686687
Merge pull request #49469 from groud/remove_variant_operator
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 12:57:04 +01:00
cdemirer
44b2747dfd
Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
Gilles Roudière
a825f955ab Make sure Variant is not implicitely cast when using operator[]
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13 10:50:22 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
27b2260460
Merge pull request #73179 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:35:27 +01:00
Rémi Verschelde
99ae2d5212
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
2023-02-12 22:28:03 +01:00
Julien Reichardt
e926e1bb34
Add PS3 controller guide button 2023-02-12 16:46:11 +01:00
AndreaCatania
02f2107620
Improve error reporting when the Message Queue is out of Memory.
The function `statistics()`, called when the MessageQueue is out of memory,
will still use the MessageQueue so it crashes.
Moving the error above will improve the behavior since the developer will
find the crash reasons and the instruction on how to fix it.
2023-02-11 22:45:14 +01:00
Rémi Verschelde
8f46656ae4
Merge pull request #72316 from 0xafbf/component-wise-minmax
Added component-wise `min` and `max` functions for vectors
2023-02-11 22:05:12 +01:00
Andrés Botero
a90e151b2a Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00
Rémi Verschelde
f011d8ca9c
Math: Prevent division by zero in posmod
Fixes #43932.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2023-02-11 20:44:45 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde
5c5f1452db
Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
2023-02-11 14:35:03 +01:00
Haoyu Qiu
52b4014362 Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Rémi Verschelde
91409fe0c8
Merge pull request #72964 from AThousandShips/input_early_exit
Perform early exit in Input::is_anything_pressed
2023-02-09 23:42:12 +01:00
Rémi Verschelde
ab4a7b2b77
Merge pull request #72547 from MewPurPur/string-split-fix
Fix String.split() with empty string and delimeter
2023-02-09 16:12:57 +01:00
Ninni Pipping
29031700ba Perform early exit in Input::is_anything_pressed 2023-02-09 11:43:23 +01:00
Jan Haller
45e6abde1d GDExtension: array_set_typed() accepts enum instead of uint32_t 2023-02-08 23:24:56 +01:00
Rémi Verschelde
9f859a111c
Merge pull request #72866 from Sauermann/fix-release-button-mask
Fix mouse-button-mask on button release in unit test
2023-02-08 09:45:11 +01:00
Haoyu Qiu
d8d5cb1198 Use GDExtensionBool in GDExtension interface 2023-02-08 14:57:07 +08:00
Markus Sauermann
39d79ce217 Fix mouse-button-mask on button release in unit test
On mouse-button release, the mask is 0.
2023-02-08 01:17:40 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Mikael Hermansson
99dba702f5
Expose _err_print_error with message parameter to GDExtension 2023-02-07 14:02:18 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Markus Sauermann
8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde
632911ea1d
Merge pull request #72786 from timothyqiu/no-libc
Remove unnecessary `stdio.h` from gdextension interface
2023-02-06 22:47:14 +01:00
Yuri Sizov
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Dmitrii Maganov
8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
Rémi Verschelde
112f8faf5c
Merge pull request #72703 from lyuma/stringname_constructor_mistake
StringName: fix returning dangling data from char constructor.
2023-02-06 17:47:27 +01:00
Lyuma
82c52eab6c StringName: fix returning dangling data from char constructor.
Fixes a copy paste mistake in the `StringName(const char *,bool)` constructor,
to match the same form as the other two constrcutors.
This fixes a case where this constructor can return a dangling pointer and cause use-after-free.
2023-02-06 07:16:55 -08:00
Haoyu Qiu
f4ffa87a35 Remove unnecessary stdio.h from gdextension interface 2023-02-06 16:11:50 +08:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Pedro J. Estébanez
0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
Silc Renew
1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
kobewi
c1cc8fd87f Remove unused has_global_classes() 2023-02-03 15:43:56 +01:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
VolTer
57e39d0ce9 Fix String.split() with empty string and delimeter 2023-02-02 01:34:11 +01:00
Aaron Franke
0fcdf48f83
Remove unused has_slashes from NodePath 2023-02-01 11:32:39 -06:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Rémi Verschelde
68299e0f94
Merge pull request #72492 from maiself/fix-binary-res-typed-array
Fix loading of binary resources with typed arrays
2023-02-01 08:02:28 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Mai Lavelle
87e6885f5e Fix loading of binary resources with typed arrays 2023-02-01 01:22:43 -05:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde
8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde
534369d267
Merge pull request #64423 from RandomShaper/safe_input_synth
Warn users about unsafe usage of `InputEvent`
2023-01-31 15:56:43 +01:00
Rémi Verschelde
38a806e13f
Always create global class list, even if empty
Fixes #72451.
2023-01-31 15:28:53 +01:00
Pedro J. Estébanez
a2af839a59 Warn users about unsafe usage of InputEvent 2023-01-31 14:39:51 +01:00
Rémi Verschelde
e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Juan Linietsky
79897dd5bc Restore script class cache if removed
I have no idea why anyone would do this, but this fixes it.

Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde
6d6d6592c9
Merge pull request #71989 from bruvzg/set_typed_move
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30 13:28:40 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg
5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Raul Santos
54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Rémi Verschelde
d01ac9c736
Merge pull request #72287 from aaronfranke/tr2d-interp
Add support for interpolating skewed Transform2Ds
2023-01-29 14:13:02 +01:00
Adam Scott
bfffb8f254 Fix Resource::duplicate() missing packed arrays 2023-01-28 23:06:44 -05:00
Aaron Franke
5f3d3722b2
Add support for interpolating skewed transforms 2023-01-28 18:28:42 -06:00
Fabio Alessandrelli
7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli
adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Pedro J. Estébanez
1de616d8dc Fix code style and consistency of RWLock and Semaphore 2023-01-27 18:45:25 +01:00
Yuri Rubinsky
0f8f0ab126
Merge pull request #72170 from Chaosus/astar_fix 2023-01-27 18:52:22 +03:00
Rémi Verschelde
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Yuri Rubinsky
cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 2023-01-27 16:28:11 +03:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Pedro J. Estébanez
f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
e92393d295
Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text
Make InputEventAction as_text() return the text of the first valid event for the action.
2023-01-27 10:30:00 +01:00
Dmitrii Maganov
abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Raul Santos
cac7a784d6
Add GodotTypeInfo::Metadata to MethodInfo 2023-01-26 15:51:34 +01:00
Rémi Verschelde
31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
42424d3b8e
Merge pull request #71758 from adamscott/is_equal_ref
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26 01:07:24 +01:00
bitsawer
8c25bcdb84 Fix range loop iteration regressions 2023-01-26 00:14:39 +02:00
Adam Scott
37248d7c87 Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
bruvzg
6def1dfdd5
Remove unused SUPER_L/R constants. 2023-01-25 14:22:28 +02:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
93c650c10d
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
Rémi Verschelde
5df9a84128
Merge pull request #71968 from bruvzg/def_keys_no_label
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25 09:15:13 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
bruvzg
57b5d112f7
[Input] Do not add key labels to the default actions, to display it correctly in the UI. 2023-01-24 14:49:11 +02:00
Jan Haller
15686ca786 Fix bind " convergence_dist" containing space 2023-01-23 20:07:59 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde
5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00